* rfal: add state changed callback * furi_hal_nfc: add NFC-A emulation API * nfc: add emulation logger, refactor scenes * elements: fix text_box element * gui: fix text box module * nfc: remove unnecessary buffers * nfc: introduce emulation callback concept * nfc: format sources * bt settings: fix incorrect scene switch * bt settings: format sources * Debug: fix x2d import for python 3 * Gui: rename method name widget_clear to widget_reset * nfc: add nfca emulation handler * nfc: add global custom events enum * nfc: UID emulation Data -> Log * furi_hal_nfc: fix incorrect timings * u2f, badusb: widget_clear() -> widget_reset() Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			86 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
#include "ibutton_scene_info.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include <callback-connector.h>
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void iButtonSceneInfo::on_enter(iButtonApp* app) {
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    iButtonAppViewManager* view_manager = app->get_view_manager();
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    Widget* widget = view_manager->get_widget();
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    auto callback = cbc::obtain_connector(this, &iButtonSceneInfo::widget_callback);
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    iButtonKey* key = app->get_key();
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    uint8_t* key_data = key->get_data();
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    app->set_text_store("%s", key->get_name());
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    widget_add_text_box_element(
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        widget, 0, 0, 128, 27, AlignCenter, AlignCenter, app->get_text_store());
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    widget_add_button_element(widget, GuiButtonTypeLeft, "Back", callback, app);
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    switch(key->get_key_type()) {
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    case iButtonKeyType::KeyDallas:
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        app->set_text_store(
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            "%02X %02X %02X %02X %02X %02X %02X %02X",
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            key_data[0],
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            key_data[1],
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            key_data[2],
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            key_data[3],
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            key_data[4],
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            key_data[5],
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            key_data[6],
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            key_data[7]);
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        widget_add_string_element(
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            widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Dallas");
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        break;
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    case iButtonKeyType::KeyMetakom:
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        app->set_text_store(
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            "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
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        widget_add_string_element(
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            widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Metakom");
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        break;
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    case iButtonKeyType::KeyCyfral:
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        app->set_text_store("%02X %02X", key_data[0], key_data[1]);
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        widget_add_string_element(
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            widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Cyfral");
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        break;
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    }
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    widget_add_string_element(
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        widget, 64, 33, AlignCenter, AlignBottom, FontPrimary, app->get_text_store());
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    view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewWidget);
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}
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bool iButtonSceneInfo::on_event(iButtonApp* app, iButtonEvent* event) {
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    bool consumed = false;
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    if(event->type == iButtonEvent::Type::EventTypeWidgetButtonResult) {
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        if(event->payload.widget_button_result == GuiButtonTypeLeft) {
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            app->switch_to_previous_scene();
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            consumed = true;
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        }
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    }
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    return consumed;
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}
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void iButtonSceneInfo::on_exit(iButtonApp* app) {
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    iButtonAppViewManager* view_manager = app->get_view_manager();
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    Widget* widget = view_manager->get_widget();
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    app->set_text_store("");
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    widget_reset(widget);
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}
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void iButtonSceneInfo::widget_callback(GuiButtonType result, InputType type, void* context) {
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    iButtonApp* app = static_cast<iButtonApp*>(context);
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    iButtonEvent event;
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    if(type == InputTypeShort) {
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        event.type = iButtonEvent::Type::EventTypeWidgetButtonResult;
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        event.payload.widget_button_result = result;
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    }
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    app->get_view_manager()->send_event(&event);
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}
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