* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			191 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <toolbox/version.h>
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#include <furi.h>
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#include <furi_hal.h>
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#include "../desktop_i.h"
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#include "desktop_debug.h"
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#include "dolphin/helpers/dolphin_state.h"
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#include "dolphin/dolphin.h"
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void desktop_debug_set_callback(
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    DesktopDebugView* debug_view,
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    DesktopDebugViewCallback callback,
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    void* context) {
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    furi_assert(debug_view);
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    furi_assert(callback);
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    debug_view->callback = callback;
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    debug_view->context = context;
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}
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void desktop_debug_render(Canvas* canvas, void* model) {
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    canvas_clear(canvas);
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    DesktopDebugViewModel* m = model;
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    const Version* ver;
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    char buffer[64];
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    static const char* headers[] = {"FW Version info:", "Boot Version info:", "Dolphin info:"};
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    canvas_set_color(canvas, ColorBlack);
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    canvas_set_font(canvas, FontPrimary);
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    canvas_draw_str(canvas, 2, 9 + STATUS_BAR_Y_SHIFT, headers[m->screen]);
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    canvas_set_font(canvas, FontSecondary);
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    if(m->screen != DesktopViewStatsMeta) {
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        // Hardware version
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        const char* my_name = furi_hal_version_get_name_ptr();
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        snprintf(
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            buffer,
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            sizeof(buffer),
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            "HW: %d.F%dB%dC%d %s",
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            furi_hal_version_get_hw_version(),
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            furi_hal_version_get_hw_target(),
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            furi_hal_version_get_hw_body(),
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            furi_hal_version_get_hw_connect(),
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            my_name ? my_name : "Unknown");
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        canvas_draw_str(canvas, 5, 19 + STATUS_BAR_Y_SHIFT, buffer);
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        ver = m->screen == DesktopViewStatsBoot ? furi_hal_version_get_bootloader_version() :
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                                                  furi_hal_version_get_firmware_version();
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        if(!ver) {
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            canvas_draw_str(canvas, 5, 29 + STATUS_BAR_Y_SHIFT, "No info");
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            return;
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        }
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        snprintf(
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            buffer,
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            sizeof(buffer),
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            "%s [%s]",
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            version_get_version(ver),
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            version_get_builddate(ver));
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        canvas_draw_str(canvas, 5, 28 + STATUS_BAR_Y_SHIFT, buffer);
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        snprintf(
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            buffer,
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            sizeof(buffer),
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            "%s [%s]",
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            version_get_githash(ver),
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            version_get_gitbranchnum(ver));
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        canvas_draw_str(canvas, 5, 39 + STATUS_BAR_Y_SHIFT, buffer);
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        snprintf(
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            buffer, sizeof(buffer), "[%d] %s", version_get_target(ver), version_get_gitbranch(ver));
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        canvas_draw_str(canvas, 5, 50 + STATUS_BAR_Y_SHIFT, buffer);
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    } else {
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        char buffer[64];
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        Dolphin* dolphin = furi_record_open("dolphin");
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        DolphinStats stats = dolphin_stats(dolphin);
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        furi_record_close("dolphin");
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        uint32_t current_lvl = stats.level;
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        uint32_t remaining = dolphin_state_xp_to_levelup(m->icounter);
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        canvas_set_font(canvas, FontSecondary);
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        snprintf(buffer, 64, "Icounter: %ld  Butthurt %ld", m->icounter, m->butthurt);
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        canvas_draw_str(canvas, 5, 19 + STATUS_BAR_Y_SHIFT, buffer);
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        snprintf(
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            buffer,
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            64,
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            "Level: %ld  To level up: %ld",
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            current_lvl,
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            (remaining == (uint32_t)(-1) ? remaining : 0));
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        canvas_draw_str(canvas, 5, 29 + STATUS_BAR_Y_SHIFT, buffer);
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        snprintf(buffer, 64, "%s", asctime(localtime((const time_t*)&m->timestamp)));
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        canvas_draw_str(canvas, 5, 39 + STATUS_BAR_Y_SHIFT, buffer);
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        canvas_draw_str(canvas, 0, 49 + STATUS_BAR_Y_SHIFT, "[< >] icounter value   [ok] save");
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    }
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}
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View* desktop_debug_get_view(DesktopDebugView* debug_view) {
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    furi_assert(debug_view);
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    return debug_view->view;
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}
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bool desktop_debug_input(InputEvent* event, void* context) {
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    furi_assert(event);
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    furi_assert(context);
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    DesktopDebugView* debug_view = context;
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    if(event->type != InputTypeShort) return false;
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    DesktopViewStatsScreens current = 0;
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    with_view_model(
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        debug_view->view, (DesktopDebugViewModel * model) {
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#if SRV_DOLPHIN_STATE_DEBUG == 1
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            if(event->key == InputKeyDown) {
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                model->screen = (model->screen + 1) % DesktopViewStatsTotalCount;
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            } else if(event->key == InputKeyUp) {
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                model->screen = ((model->screen - 1) + DesktopViewStatsTotalCount) %
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                                DesktopViewStatsTotalCount;
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            }
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#else
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            if((event->key == InputKeyDown) || (event->key == InputKeyUp)) {
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                model->screen = !model->screen;
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            }
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#endif
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            current = model->screen;
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            return true;
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        });
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    if(current == DesktopViewStatsMeta) {
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        if(event->key == InputKeyLeft) {
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            debug_view->callback(DesktopDebugEventWrongDeed, debug_view->context);
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        } else if(event->key == InputKeyRight) {
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            debug_view->callback(DesktopDebugEventDeed, debug_view->context);
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        } else if(event->key == InputKeyOk) {
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            debug_view->callback(DesktopDebugEventSaveState, debug_view->context);
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        } else {
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            return false;
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        }
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    }
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    if(event->key == InputKeyBack) {
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        debug_view->callback(DesktopDebugEventExit, debug_view->context);
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    }
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    return true;
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}
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DesktopDebugView* desktop_debug_alloc() {
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    DesktopDebugView* debug_view = furi_alloc(sizeof(DesktopDebugView));
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    debug_view->view = view_alloc();
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    view_allocate_model(debug_view->view, ViewModelTypeLocking, sizeof(DesktopDebugViewModel));
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    view_set_context(debug_view->view, debug_view);
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    view_set_draw_callback(debug_view->view, (ViewDrawCallback)desktop_debug_render);
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    view_set_input_callback(debug_view->view, desktop_debug_input);
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    return debug_view;
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}
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void desktop_debug_free(DesktopDebugView* debug_view) {
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    furi_assert(debug_view);
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    view_free(debug_view->view);
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    free(debug_view);
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}
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void desktop_debug_get_dolphin_data(DesktopDebugView* debug_view) {
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    Dolphin* dolphin = furi_record_open("dolphin");
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    DolphinStats stats = dolphin_stats(dolphin);
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    with_view_model(
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        debug_view->view, (DesktopDebugViewModel * model) {
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            model->icounter = stats.icounter;
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            model->butthurt = stats.butthurt;
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            model->timestamp = stats.timestamp;
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            return true;
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        });
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    furi_record_close("dolphin");
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}
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void desktop_debug_reset_screen_idx(DesktopDebugView* debug_view) {
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    with_view_model(
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        debug_view->view, (DesktopDebugViewModel * model) {
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            model->screen = 0;
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            return true;
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        });
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}
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