 9b8a139e2b
			
		
	
	
		9b8a139e2b
		
			
		
	
	
	
	
		
			
			* Desktop Animation (part 1): Ugly naked ohmygod architecture
* fix butthurt, fix locked scene
* Change SD icons, fixes
* Fix level update animation
* Fixes, correct butthurt
* Clean up code
* furi_assert(0) -> furi_crash("msg")
* Gui: rename none layer to desktop, update docs.
Co-authored-by: あく <alleteam@gmail.com>
		
	
			
		
			
				
	
	
		
			85 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /**
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|  * @file gui.h
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|  * GUI: main API
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|  */
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| 
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| #pragma once
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| 
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| #include "view_port.h"
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| #include "canvas.h"
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /** Gui layers */
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| typedef enum {
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|     GuiLayerDesktop, /**< Desktop layer for internal use. Like fullscreen but with status bar */
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| 
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|     GuiLayerWindow, /**< Window layer, status bar is shown */
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| 
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|     GuiLayerStatusBarLeft, /**< Status bar left-side layer, auto-layout */
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|     GuiLayerStatusBarRight, /**< Status bar right-side layer, auto-layout */
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| 
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|     GuiLayerFullscreen, /**< Fullscreen layer, no status bar */
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| 
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|     GuiLayerMAX /**< Don't use or move, special value */
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| } GuiLayer;
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| 
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| /** Gui Canvas Commit Callback */
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| typedef void (*GuiCanvasCommitCallback)(uint8_t* data, size_t size, void* context);
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| 
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| typedef struct Gui Gui;
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| 
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| /** Add view_port to view_port tree
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|  *
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|  * @remark     thread safe
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|  *
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|  * @param      gui        Gui instance
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|  * @param      view_port  ViewPort instance
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|  * @param[in]  layer      GuiLayer where to place view_port
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|  */
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| void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer);
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| 
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| /** Remove view_port from rendering tree
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|  *
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|  * @remark     thread safe
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|  *
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|  * @param      gui        Gui instance
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|  * @param      view_port  ViewPort instance
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|  */
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| void gui_remove_view_port(Gui* gui, ViewPort* view_port);
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| 
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| /** Send ViewPort to the front
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|  *
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|  * Places selected ViewPort to the top of the drawing stack
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|  *
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|  * @param      gui        Gui instance
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|  * @param      view_port  ViewPort instance
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|  */
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| void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port);
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| 
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| /** Send ViewPort to the back
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|  *
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|  * Places selected ViewPort to the bottom of the drawing stack
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|  *
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|  * @param      gui        Gui instance
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|  * @param      view_port  ViewPort instance
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|  */
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| void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port);
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| 
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| /** Set gui canvas commit callback
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|  *
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|  * This callback will be called upon Canvas commit Callback dispatched from GUI
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|  * thread and is time critical
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|  *
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|  * @param      gui       Gui instance
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|  * @param      callback  GuiCanvasCommitCallback
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|  * @param      context   GuiCanvasCommitCallback context
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|  */
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| void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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