 4bf29827f8
			
		
	
	
		4bf29827f8
		
			
		
	
	
	
	
		
			
			* Quicksave 1 * Header stage complete * Source stage complete * Lint & merge fixes * Includes * Documentation step 1 * FBT: output free size considering BT STACK * Documentation step 2 * py lint * Fix music player plugin * unit test stage 1: string allocator, mem, getters, setters, appends, compare, search. * unit test: string equality * unit test: string replace * unit test: string start_with, end_with * unit test: string trim * unit test: utf-8 * Rename * Revert fw_size changes * Simplify CLI backspace handling * Simplify CLI character insert * Merge fixes * Furi: correct filenaming and spelling * Bt: remove furi string include Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			79 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "widget_element_i.h"
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| #include <gui/elements.h>
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| 
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| typedef struct {
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|     GuiButtonType button_type;
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|     FuriString* text;
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|     ButtonCallback callback;
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|     void* context;
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| } GuiButtonModel;
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| 
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| static void gui_button_draw(Canvas* canvas, WidgetElement* element) {
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|     furi_assert(canvas);
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|     furi_assert(element);
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|     GuiButtonModel* model = element->model;
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| 
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|     canvas_set_color(canvas, ColorBlack);
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|     canvas_set_font(canvas, FontSecondary);
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| 
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|     if(model->button_type == GuiButtonTypeLeft) {
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|         elements_button_left(canvas, furi_string_get_cstr(model->text));
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|     } else if(model->button_type == GuiButtonTypeRight) {
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|         elements_button_right(canvas, furi_string_get_cstr(model->text));
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|     } else if(model->button_type == GuiButtonTypeCenter) {
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|         elements_button_center(canvas, furi_string_get_cstr(model->text));
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|     }
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| }
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| 
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| static bool gui_button_input(InputEvent* event, WidgetElement* element) {
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|     GuiButtonModel* model = element->model;
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|     bool consumed = false;
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| 
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|     if(model->callback == NULL) return consumed;
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| 
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|     if((model->button_type == GuiButtonTypeLeft) && (event->key == InputKeyLeft)) {
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|         model->callback(model->button_type, event->type, model->context);
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|         consumed = true;
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|     } else if((model->button_type == GuiButtonTypeRight) && (event->key == InputKeyRight)) {
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|         model->callback(model->button_type, event->type, model->context);
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|         consumed = true;
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|     } else if((model->button_type == GuiButtonTypeCenter) && (event->key == InputKeyOk)) {
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|         model->callback(model->button_type, event->type, model->context);
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|         consumed = true;
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|     }
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| 
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|     return consumed;
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| }
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| 
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| static void gui_button_free(WidgetElement* gui_button) {
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|     furi_assert(gui_button);
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| 
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|     GuiButtonModel* model = gui_button->model;
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|     furi_string_free(model->text);
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|     free(gui_button->model);
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|     free(gui_button);
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| }
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| 
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| WidgetElement* widget_element_button_create(
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|     GuiButtonType button_type,
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|     const char* text,
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|     ButtonCallback callback,
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|     void* context) {
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|     // Allocate and init model
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|     GuiButtonModel* model = malloc(sizeof(GuiButtonModel));
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|     model->button_type = button_type;
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|     model->callback = callback;
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|     model->context = context;
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|     model->text = furi_string_alloc_set(text);
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| 
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|     // Allocate and init Element
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|     WidgetElement* gui_button = malloc(sizeof(WidgetElement));
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|     gui_button->parent = NULL;
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|     gui_button->input = gui_button_input;
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|     gui_button->draw = gui_button_draw;
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|     gui_button->free = gui_button_free;
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|     gui_button->model = model;
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| 
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|     return gui_button;
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| }
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