* Gui: code input module * Gui: fix size to fit frame * Desktop: PIN config and lock option * Gui: code input: cleanup, offset input fields if no header present * Desktop: move code unlock to desktop_locked scene * Desktop: fix unlock with back key * Desktop: bump settings version * Desktop: correct scene usage. Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			91 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * @file code_input.h
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 * GUI: CodeInput keyboard view module API
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 */
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#pragma once
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#include <gui/view.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Code input anonymous structure  */
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typedef struct CodeInput CodeInput;
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/** callback that is executed when entered code matches ext buffer */
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typedef void (*CodeInputOkCallback)(void* context);
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/** callback that is executed when entered code does not matches ext buffer */
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typedef void (*CodeInputFailCallback)(void* context);
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/** Allocate and initialize code input. This code input is used to enter codes.
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 *
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 * @return     CodeInput instance pointer
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 */
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CodeInput* code_input_alloc();
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/** Deinitialize and free code input
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 *
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 * @param      code_input  Code input instance
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 */
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void code_input_free(CodeInput* code_input);
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/** Get code input view
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 *
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 * @param      code_input  code input instance
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 *
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 * @return     View instance that can be used for embedding
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 */
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View* code_input_get_view(CodeInput* code_input);
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/** Set code input result callback
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 *
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 * @param      code_input        code input instance
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 * @param      ok_callback    ok callback fn
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 * @param      fail_callback  fail callback fn
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 * @param      callback_context  callback context
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 * @param      buffer       buffer to use
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 * @param      buffer_length       buffer length
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 * @param      update  set true to update buffer 
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 */
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void code_input_set_result_callback(
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    CodeInput* code_input,
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    CodeInputOkCallback ok_callback,
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    CodeInputFailCallback fail_callback,
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    void* callback_context,
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    uint8_t* buffer,
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    uint8_t* buffer_length,
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    bool update);
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/** Set code input header text
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 *
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 * @param      code_input  code input instance
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 * @param      text        text to be shown
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 */
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void code_input_set_header_text(CodeInput* code_input, const char* text);
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/** Compare two buffers
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 *
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 * @param      in       buffer to compare to source
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 * @param      len_in   length of input buffer
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 * @param      src      source buffer
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 * @param      len_src  length of insourceput buffer
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 * @return     true if buffers match
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 */
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bool code_input_compare(uint8_t* in, size_t len_in, uint8_t* src, size_t len_src);
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/** Push input into the end of array
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 *
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 * @param      buffer   buffer
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 * @param      length   length of buffer
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 * @param      key      input key
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 * @return     new length of input buffer
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 */
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size_t code_input_push(uint8_t* buffer, size_t length, InputKey key);
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#ifdef __cplusplus
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}
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#endif |