* Hal lfrfid: add read timer pulse and period config fns * New debug application for lfrfid subsystem * New lfrfid: app, fix naming * App lfrfid: assets * Container view module * App ibutton: remove unused header * App lfrfid scenes * App notification, add yield to blocking operations, add speaker volume control * App lfrfid: reading key scene * Assets: placeholder icon * App lfrfid: reworked container view module * App lfrfid: new scenes * App lfrfid: write scene * App lfrfid: write hid * App lfrfid: emulate scene * App lfrfid: save name scene * App lfrfid: add missing file
		
			
				
	
	
		
			66 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "button-element.h"
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#include <gui/elements.h>
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ButtonElement::ButtonElement() {
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}
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ButtonElement::~ButtonElement() {
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}
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void ButtonElement::draw(Canvas* canvas) {
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    if(text != nullptr) {
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        canvas_set_font(canvas, FontSecondary);
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        switch(type) {
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        case Type::Left:
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            elements_button_left(canvas, text);
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            break;
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        case Type::Center:
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            elements_button_center(canvas, text);
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            break;
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        case Type::Right:
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            elements_button_right(canvas, text);
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            break;
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        }
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    }
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}
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bool ButtonElement::input(InputEvent* event) {
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    bool consumed = false;
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    if(event->type == InputTypeShort && callback != nullptr) {
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        switch(type) {
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        case Type::Left:
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            if(event->key == InputKeyLeft) {
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                callback(context);
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                consumed = true;
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            }
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            break;
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        case Type::Center:
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            if(event->key == InputKeyOk) {
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                callback(context);
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                consumed = true;
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            }
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            break;
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        case Type::Right:
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            if(event->key == InputKeyRight) {
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                callback(context);
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                consumed = true;
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            }
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            break;
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        }
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    }
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    return consumed;
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}
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void ButtonElement::set_type(Type _type, const char* _text) {
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    lock_model();
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    type = _type;
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    text = _text;
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    unlock_model(true);
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}
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void ButtonElement::set_callback(void* _context, ButtonElementCallback _callback) {
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    context = _context;
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    callback = _callback;
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}
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