* Gui: move rotation logic to ViewPort, replace delayed View switch in ViewDispatcher with event filtering and redirection to previous view. * SubGhz: add function description * Gui, Input: add event id to input events. * SubGhz: fix "crashing on ?" * SubGhz: add icon scanning * SubGhz: updated interface read scene, updated interface config scene * Assets: update subghz assets * SubGhz: replaced the picture in the read scene, changed the paths to additional files * SubGhz: fix deadlock in timer callback * SubGhz: fix icon read scene * SubGhz: fix icon read scene * SubGhz: fix duble text transmitter scene * SubGhz: correct spelling. Gui: bigger queue for ViewDispatcher. * SubGhz: fix creation and transmission of dynamic code without the presence of a manufactory key * SubGhz: fix keelog, setting a name in the absence of a manufactory key * SubGhz: fix load bad keelog key * Format sources * Furi: remove garbage from core. GpioTester: fix memory leak and cleanup * Accessor: remove obsolete notification code * MusicPlayer: remove input event injection * Input: rename id to sequence Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			460 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			460 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <furi.h>
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#include <furi-hal.h>
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#include <gui/gui.h>
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#include <input/input.h>
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// TODO float note freq
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typedef enum {
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    // Delay
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    N = 0,
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    // Octave 4
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    B4 = 494,
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    // Octave 5
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    C5 = 523,
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    D5 = 587,
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    E5 = 659,
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    F_5 = 740,
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    G5 = 784,
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    A5 = 880,
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    B5 = 988,
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    // Octave 6
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    C6 = 1046,
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    D6 = 1175,
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    E6 = 1319,
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} MelodyEventNote;
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typedef enum {
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    L1 = 1,
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    L2 = 2,
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    L4 = 4,
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    L8 = 8,
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    L16 = 16,
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    L32 = 32,
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    L64 = 64,
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    L128 = 128,
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} MelodyEventLength;
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typedef struct {
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    MelodyEventNote note;
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    MelodyEventLength length;
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} MelodyEventRecord;
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typedef struct {
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    const MelodyEventRecord* record;
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    int8_t loop_count;
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} SongPattern;
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const MelodyEventRecord melody_start[] = {
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    {E6, L8}, {N, L8},   {E5, L8}, {B5, L8},  {N, L4},  {E5, L8},  {A5, L8},  {G5, L8}, {A5, L8},
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    {E5, L8}, {B5, L8},  {N, L8},  {G5, L8},  {A5, L8}, {D6, L8},  {N, L4},   {D5, L8}, {B5, L8},
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    {N, L4},  {D5, L8},  {A5, L8}, {G5, L8},  {A5, L8}, {D5, L8},  {F_5, L8}, {N, L8},  {G5, L8},
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    {A5, L8}, {D6, L8},  {N, L4},  {F_5, L8}, {B5, L8}, {N, L4},   {F_5, L8}, {D6, L8}, {C6, L8},
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    {B5, L8}, {F_5, L8}, {A5, L8}, {N, L8},   {G5, L8}, {F_5, L8}, {E5, L8},  {N, L8},  {C5, L8},
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    {E5, L8}, {B5, L8},  {B4, L8}, {C5, L8},  {D5, L8}, {D6, L8},  {C6, L8},  {B5, L8}, {F_5, L8},
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    {A5, L8}, {N, L8},   {G5, L8}, {A5, L8},  {E6, L8}};
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const MelodyEventRecord melody_loop[] = {
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    {N, L4},   {E5, L8}, {B5, L8},  {N, L4},  {E5, L8},  {A5, L8},  {G5, L8}, {A5, L8},  {E5, L8},
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    {B5, L8},  {N, L8},  {G5, L8},  {A5, L8}, {D6, L8},  {N, L4},   {D5, L8}, {B5, L8},  {N, L4},
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    {D5, L8},  {A5, L8}, {G5, L8},  {A5, L8}, {D5, L8},  {F_5, L8}, {N, L8},  {G5, L8},  {A5, L8},
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    {D6, L8},  {N, L4},  {F_5, L8}, {B5, L8}, {N, L4},   {F_5, L8}, {D6, L8}, {C6, L8},  {B5, L8},
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    {F_5, L8}, {A5, L8}, {N, L8},   {G5, L8}, {F_5, L8}, {E5, L8},  {N, L8},  {C5, L8},  {E5, L8},
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    {B5, L8},  {B4, L8}, {C5, L8},  {D5, L8}, {D6, L8},  {C6, L8},  {B5, L8}, {F_5, L8}, {A5, L8},
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    {N, L8},   {G5, L8}, {A5, L8},  {E6, L8}};
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const MelodyEventRecord melody_chords_1bar[] = {
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    {E6, L8},   {N, L8},    {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
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    {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
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    {B4, L128}, {E5, L128}, {B5, L8},   {N, L4},    {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
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    {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
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    {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {A5, L8}};
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const SongPattern song[] = {{melody_start, 1}, {melody_loop, -1}};
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typedef enum {
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    EventTypeTick,
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    EventTypeKey,
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    EventTypeNote,
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    // add your events type
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} MusicDemoEventType;
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typedef struct {
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    union {
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        InputEvent input;
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        const MelodyEventRecord* note_record;
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    } value;
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    MusicDemoEventType type;
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} MusicDemoEvent;
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typedef struct {
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    ValueMutex* state_mutex;
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    osMessageQueueId_t event_queue;
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} MusicDemoContext;
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#define note_stack_size 4
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typedef struct {
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    // describe state here
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    const MelodyEventRecord* note_record;
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    const MelodyEventRecord* note_stack[note_stack_size];
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    uint8_t volume_id;
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    uint8_t volume_id_max;
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} State;
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float volumes[] = {0, 0.02, 0.05, 0.1, 0.5};
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bool is_white_note(const MelodyEventRecord* note_record, uint8_t id) {
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    if(note_record == NULL) return false;
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    switch(note_record->note) {
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    case C5:
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    case C6:
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        if(id == 0) return true;
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        break;
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    case D5:
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    case D6:
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        if(id == 1) return true;
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        break;
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    case E5:
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    case E6:
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        if(id == 2) return true;
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        break;
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    case G5:
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        if(id == 4) return true;
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        break;
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    case A5:
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        if(id == 5) return true;
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        break;
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    case B4:
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    case B5:
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        if(id == 6) return true;
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        break;
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    default:
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        break;
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    }
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    return false;
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}
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bool is_black_note(const MelodyEventRecord* note_record, uint8_t id) {
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    if(note_record == NULL) return false;
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    switch(note_record->note) {
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    case F_5:
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        if(id == 3) return true;
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        break;
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    default:
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        break;
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    }
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    return false;
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}
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const char* get_note_name(const MelodyEventRecord* note_record) {
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    if(note_record == NULL) return "";
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    switch(note_record->note) {
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    case N:
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        return "---";
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        break;
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    case B4:
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        return "B4-";
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        break;
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    case C5:
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        return "C5-";
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        break;
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    case D5:
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        return "D5-";
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        break;
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    case E5:
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        return "E5-";
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        break;
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    case F_5:
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        return "F#5";
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        break;
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    case G5:
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        return "G5-";
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        break;
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    case A5:
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        return "A5-";
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        break;
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    case B5:
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        return "B5-";
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        break;
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    case C6:
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        return "C6-";
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        break;
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    case D6:
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        return "D6-";
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        break;
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    case E6:
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        return "E6-";
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        break;
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    default:
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        return "UNK";
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        break;
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    }
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}
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const char* get_note_len_name(const MelodyEventRecord* note_record) {
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    if(note_record == NULL) return "";
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    switch(note_record->length) {
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    case L1:
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        return "1-";
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        break;
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    case L2:
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        return "2-";
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        break;
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    case L4:
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        return "4-";
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        break;
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    case L8:
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        return "8-";
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        break;
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    case L16:
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        return "16";
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        break;
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    case L32:
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        return "32";
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        break;
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    case L64:
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        return "64";
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        break;
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    case L128:
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        return "1+";
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        break;
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    default:
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        return "--";
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        break;
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    }
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}
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static void render_callback(Canvas* canvas, void* ctx) {
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    State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
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    canvas_clear(canvas);
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    canvas_set_color(canvas, ColorBlack);
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    canvas_set_font(canvas, FontPrimary);
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    canvas_draw_str(canvas, 0, 12, "MusicPlayer");
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    uint8_t x_pos = 0;
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    uint8_t y_pos = 24;
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    const uint8_t white_w = 10;
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    const uint8_t white_h = 40;
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    const int8_t black_x = 6;
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    const int8_t black_y = -5;
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    const uint8_t black_w = 8;
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    const uint8_t black_h = 32;
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    // white keys
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    for(size_t i = 0; i < 7; i++) {
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        if(is_white_note(state->note_record, i)) {
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            canvas_draw_box(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h);
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        } else {
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            canvas_draw_frame(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h);
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        }
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    }
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    // black keys
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    for(size_t i = 0; i < 7; i++) {
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        if(i != 2 && i != 6) {
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            canvas_set_color(canvas, ColorWhite);
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            canvas_draw_box(
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                canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
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            canvas_set_color(canvas, ColorBlack);
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            if(is_black_note(state->note_record, i)) {
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                canvas_draw_box(
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                    canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
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            } else {
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                canvas_draw_frame(
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                    canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
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            }
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        }
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    }
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    // volume view_port
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    x_pos = 124;
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    y_pos = 0;
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    const uint8_t volume_h = (64 / (state->volume_id_max - 1)) * state->volume_id;
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    canvas_draw_frame(canvas, x_pos, y_pos, 4, 64);
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    canvas_draw_box(canvas, x_pos, y_pos + (64 - volume_h), 4, volume_h);
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    // note stack view_port
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    x_pos = 73;
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    y_pos = 0;
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    canvas_set_color(canvas, ColorBlack);
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    canvas_set_font(canvas, FontPrimary);
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    canvas_draw_frame(canvas, x_pos, y_pos, 49, 64);
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    canvas_draw_line(canvas, x_pos + 28, 0, x_pos + 28, 64);
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    for(uint8_t i = 0; i < note_stack_size; i++) {
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        if(i == 0) {
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            canvas_draw_box(canvas, x_pos, y_pos + 48, 49, 16);
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            canvas_set_color(canvas, ColorWhite);
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        } else {
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            canvas_set_color(canvas, ColorBlack);
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        }
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        canvas_draw_str(canvas, x_pos + 4, 64 - 16 * i - 3, get_note_name(state->note_stack[i]));
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        canvas_draw_str(
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            canvas, x_pos + 31, 64 - 16 * i - 3, get_note_len_name(state->note_stack[i]));
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        canvas_draw_line(canvas, x_pos, 64 - 16 * i, x_pos + 48, 64 - 16 * i);
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    }
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    release_mutex((ValueMutex*)ctx, state);
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}
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static void input_callback(InputEvent* input_event, void* ctx) {
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    osMessageQueueId_t event_queue = ctx;
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    MusicDemoEvent event;
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    event.type = EventTypeKey;
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    event.value.input = *input_event;
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    osMessageQueuePut(event_queue, &event, 0, 0);
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}
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void process_note(
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    const MelodyEventRecord* note_record,
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    float bar_length_ms,
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    MusicDemoContext* context) {
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    MusicDemoEvent event;
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    // send note event
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    event.type = EventTypeNote;
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    event.value.note_record = note_record;
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    osMessageQueuePut(context->event_queue, &event, 0, 0);
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    // read volume
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    State* state = (State*)acquire_mutex(context->state_mutex, 25);
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    float volume = volumes[state->volume_id];
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    release_mutex(context->state_mutex, state);
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    // play note
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    float note_delay = bar_length_ms / (float)note_record->length;
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    if(note_record->note != N) {
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        hal_pwm_set(volume, note_record->note, &SPEAKER_TIM, SPEAKER_CH);
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    }
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    delay(note_delay);
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    hal_pwm_stop(&SPEAKER_TIM, SPEAKER_CH);
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}
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void music_player_thread(void* p) {
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    MusicDemoContext* context = (MusicDemoContext*)p;
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    const float bpm = 130.0f;
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    // 4/4
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    const float bar_length_ms = (60.0f * 1000.0f / bpm) * 4;
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    const uint16_t melody_start_events_count = sizeof(melody_start) / sizeof(melody_start[0]);
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    const uint16_t melody_loop_events_count = sizeof(melody_loop) / sizeof(melody_loop[0]);
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    for(size_t i = 0; i < melody_start_events_count; i++) {
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        process_note(&melody_start[i], bar_length_ms, context);
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    }
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    while(1) {
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        for(size_t i = 0; i < melody_loop_events_count; i++) {
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            process_note(&melody_loop[i], bar_length_ms, context);
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        }
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    }
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}
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int32_t music_player_app(void* p) {
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    osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(MusicDemoEvent), NULL);
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    State _state;
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    _state.note_record = NULL;
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    for(size_t i = 0; i < note_stack_size; i++) {
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        _state.note_stack[i] = NULL;
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    }
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    _state.volume_id = 1;
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    _state.volume_id_max = sizeof(volumes) / sizeof(volumes[0]);
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    ValueMutex state_mutex;
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    if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
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        printf("cannot create mutex\r\n");
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        return 255;
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    }
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    ViewPort* view_port = view_port_alloc();
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    view_port_draw_callback_set(view_port, render_callback, &state_mutex);
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    view_port_input_callback_set(view_port, input_callback, event_queue);
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    // Open GUI and register view_port
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    Gui* gui = furi_record_open("gui");
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    gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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    // start player thread
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    // TODO change to fuirac_start
 | 
						|
    osThreadAttr_t player_attr = {.name = "music_player_thread", .stack_size = 512};
 | 
						|
    MusicDemoContext context = {.state_mutex = &state_mutex, .event_queue = event_queue};
 | 
						|
    osThreadId_t player = osThreadNew(music_player_thread, &context, &player_attr);
 | 
						|
 | 
						|
    if(player == NULL) {
 | 
						|
        printf("cannot create player thread\r\n");
 | 
						|
        return 255;
 | 
						|
    }
 | 
						|
 | 
						|
    MusicDemoEvent event;
 | 
						|
    while(1) {
 | 
						|
        osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100);
 | 
						|
 | 
						|
        State* state = (State*)acquire_mutex_block(&state_mutex);
 | 
						|
 | 
						|
        if(event_status == osOK) {
 | 
						|
            if(event.type == EventTypeKey) {
 | 
						|
                // press events
 | 
						|
                if(event.value.input.type == InputTypeShort &&
 | 
						|
                   event.value.input.key == InputKeyBack) {
 | 
						|
                    release_mutex(&state_mutex, state);
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
 | 
						|
                if(event.value.input.type == InputTypePress &&
 | 
						|
                   event.value.input.key == InputKeyUp) {
 | 
						|
                    if(state->volume_id < state->volume_id_max - 1) state->volume_id++;
 | 
						|
                }
 | 
						|
 | 
						|
                if(event.value.input.type == InputTypePress &&
 | 
						|
                   event.value.input.key == InputKeyDown) {
 | 
						|
                    if(state->volume_id > 0) state->volume_id--;
 | 
						|
                }
 | 
						|
 | 
						|
                if(event.value.input.type == InputTypePress &&
 | 
						|
                   event.value.input.key == InputKeyLeft) {
 | 
						|
                }
 | 
						|
 | 
						|
                if(event.value.input.type == InputTypePress &&
 | 
						|
                   event.value.input.key == InputKeyRight) {
 | 
						|
                }
 | 
						|
 | 
						|
                if(event.value.input.key == InputKeyOk) {
 | 
						|
                }
 | 
						|
 | 
						|
            } else if(event.type == EventTypeNote) {
 | 
						|
                state->note_record = event.value.note_record;
 | 
						|
 | 
						|
                for(size_t i = note_stack_size - 1; i > 0; i--) {
 | 
						|
                    state->note_stack[i] = state->note_stack[i - 1];
 | 
						|
                }
 | 
						|
                state->note_stack[0] = state->note_record;
 | 
						|
            }
 | 
						|
        } else {
 | 
						|
            // event timeout
 | 
						|
        }
 | 
						|
 | 
						|
        view_port_update(view_port);
 | 
						|
        release_mutex(&state_mutex, state);
 | 
						|
    }
 | 
						|
 | 
						|
    osThreadTerminate(player);
 | 
						|
    hal_pwm_stop(&SPEAKER_TIM, SPEAKER_CH);
 | 
						|
    view_port_enabled_set(view_port, false);
 | 
						|
    gui_remove_view_port(gui, view_port);
 | 
						|
    furi_record_close("gui");
 | 
						|
    view_port_free(view_port);
 | 
						|
    osMessageQueueDelete(event_queue);
 | 
						|
    delete_mutex(&state_mutex);
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 |