* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import multiprocessing
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import logging
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import os
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import sys
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import shutil
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from .icon import *
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def _pack_animation(pair: set):
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    source, destination = pair
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    image = file2image(source)
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    image.write(destination)
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def pack_animations(source: str, destination: str):
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    assert os.path.exists(source)
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    # Create list for processing
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    to_pack = []
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    dirpath, dirnames = next(os.walk(source))[:2]
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    dirnames.sort()
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    for dirname in dirnames:
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        current_directory = os.path.join(dirpath, dirname)
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        # Ensure destination folder
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        destination_directory = os.path.join(destination, dirname)
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        os.makedirs(destination_directory, exist_ok=True)
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        # Find all files
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        filenames = next(os.walk(current_directory))[2]
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        filenames.sort()
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        for filename in filenames:
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            if is_file_an_icon(filename):
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                source_filename = os.path.join(current_directory, filename)
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                destination_filename = os.path.join(
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                    destination_directory, os.path.splitext(filename)[0] + ".bm"
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                )
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                to_pack.append((source_filename, destination_filename))
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            elif filename == "meta.txt":
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                source_filename = os.path.join(current_directory, filename)
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                destination_filename = os.path.join(destination_directory, filename)
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                shutil.copyfile(source_filename, destination_filename)
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    # Process images in parallel
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    pool = multiprocessing.Pool()
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    pool.map(_pack_animation, to_pack)
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    shutil.copyfile(
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        os.path.join(source, "manifest.txt"), os.path.join(destination, "manifest.txt")
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    )
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def pack_dolphin(source_directory: str, destination_directory: str):
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    pack_animations(
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        os.path.join(source_directory, "animations"),
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        os.path.join(destination_directory, "animations"),
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    )
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