* Fixing compiler warnings with -Wextra * More warnings suppression, WIP * Even more warning fixes * Added new lines at end of text files. * Padding fix * Additional fixes to warnings on different build configurations; added -Wextra to default build pipeline * Fixes for Secplus v1 * -additional warnings * +-Wredundant-decls fixes * FuriHal: print stack overflow task name in console * FuriHal: add missing include Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			151 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  u8x8_display.c
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  Universal 8bit Graphics Library (https://github.com/olikraus/u8g2/)
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  Copyright (c) 2016, olikraus@gmail.com
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  All rights reserved.
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  Redistribution and use in source and binary forms, with or without modification, 
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  are permitted provided that the following conditions are met:
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  * Redistributions of source code must retain the above copyright notice, this list 
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    of conditions and the following disclaimer.
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  * Redistributions in binary form must reproduce the above copyright notice, this 
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    list of conditions and the following disclaimer in the documentation and/or other 
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    materials provided with the distribution.
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  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND 
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  CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, 
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  INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
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  MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
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  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR 
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  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
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  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 
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  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 
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  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 
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  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
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  STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
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  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
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  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  
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  Abstraction layer for the graphics controller.
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  Main goal is the placement of a 8x8 pixel block (tile) on the display.
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*/
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#include "u8x8.h"
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/*==========================================*/
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/* internal library function */
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/*
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  this is a helper function for the U8X8_MSG_DISPLAY_SETUP_MEMORY function.
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  It can be called within the display callback function to carry out the usual standard tasks.
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*/
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void u8x8_d_helper_display_setup_memory(u8x8_t* u8x8, const u8x8_display_info_t* display_info) {
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    /* 1) set display info struct */
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    u8x8->display_info = display_info;
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    u8x8->x_offset = u8x8->display_info->default_x_offset;
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}
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/*
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  this is a helper function for the U8X8_MSG_DISPLAY_INIT function.
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  It can be called within the display callback function to carry out the usual standard tasks.
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*/
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void u8x8_d_helper_display_init(u8x8_t* u8x8) {
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    /* 2) apply port directions to the GPIO lines and apply default values for the IO lines*/
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    u8x8_gpio_Init(u8x8);
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    u8x8_cad_Init(u8x8);
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    /* 3) do reset */
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    u8x8_gpio_SetReset(u8x8, 1);
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    u8x8_gpio_Delay(u8x8, U8X8_MSG_DELAY_MILLI, u8x8->display_info->reset_pulse_width_ms);
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    u8x8_gpio_SetReset(u8x8, 0);
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    u8x8_gpio_Delay(u8x8, U8X8_MSG_DELAY_MILLI, u8x8->display_info->reset_pulse_width_ms);
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    u8x8_gpio_SetReset(u8x8, 1);
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    u8x8_gpio_Delay(u8x8, U8X8_MSG_DELAY_MILLI, u8x8->display_info->post_reset_wait_ms);
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}
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/*==========================================*/
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/* official functions */
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uint8_t u8x8_DrawTile(u8x8_t* u8x8, uint8_t x, uint8_t y, uint8_t cnt, uint8_t* tile_ptr) {
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    u8x8_tile_t tile;
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    tile.x_pos = x;
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    tile.y_pos = y;
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    tile.cnt = cnt;
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    tile.tile_ptr = tile_ptr;
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    return u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_DRAW_TILE, 1, (void*)&tile);
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}
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/* should be implemented as macro */
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void u8x8_SetupMemory(u8x8_t* u8x8) {
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    u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SETUP_MEMORY, 0, NULL);
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}
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void u8x8_InitDisplay(u8x8_t* u8x8) {
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    u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_INIT, 0, NULL);
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}
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void u8x8_SetPowerSave(u8x8_t* u8x8, uint8_t is_enable) {
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    u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SET_POWER_SAVE, is_enable, NULL);
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}
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void u8x8_SetFlipMode(u8x8_t* u8x8, uint8_t mode) {
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    u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SET_FLIP_MODE, mode, NULL);
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}
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void u8x8_SetContrast(u8x8_t* u8x8, uint8_t value) {
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    u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SET_CONTRAST, value, NULL);
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}
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void u8x8_RefreshDisplay(u8x8_t* u8x8) {
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    u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_REFRESH, 0, NULL);
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}
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void u8x8_ClearDisplayWithTile(u8x8_t* u8x8, const uint8_t* buf) {
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    u8x8_tile_t tile;
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    uint8_t h;
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    tile.x_pos = 0;
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    tile.cnt = 1;
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    tile.tile_ptr = (uint8_t*)buf; /* tile_ptr should be const, but isn't */
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    h = u8x8->display_info->tile_height;
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    tile.y_pos = 0;
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    do {
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        u8x8->display_cb(
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            u8x8, U8X8_MSG_DISPLAY_DRAW_TILE, u8x8->display_info->tile_width, (void*)&tile);
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        tile.y_pos++;
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    } while(tile.y_pos < h);
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}
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void u8x8_ClearDisplay(u8x8_t* u8x8) {
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    uint8_t buf[8] = {0, 0, 0, 0, 0, 0, 0, 0};
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    u8x8_ClearDisplayWithTile(u8x8, buf);
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}
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void u8x8_FillDisplay(u8x8_t* u8x8) {
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    uint8_t buf[8] = {255, 255, 255, 255, 255, 255, 255, 255};
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    u8x8_ClearDisplayWithTile(u8x8, buf);
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}
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void u8x8_ClearLine(u8x8_t* u8x8, uint8_t line) {
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    uint8_t buf[8] = {0, 0, 0, 0, 0, 0, 0, 0};
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    u8x8_tile_t tile;
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    if(line < u8x8->display_info->tile_height) {
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        tile.x_pos = 0;
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        tile.y_pos = line;
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        tile.cnt = 1;
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        tile.tile_ptr = (uint8_t*)buf; /* tile_ptr should be const, but isn't */
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        u8x8->display_cb(
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            u8x8, U8X8_MSG_DISPLAY_DRAW_TILE, u8x8->display_info->tile_width, (void*)&tile);
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    }
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}
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