* RPC App control commands * Button release timeout * SubGhz tx fix Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			38 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../infrared_i.h"
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#include "gui/canvas.h"
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void infrared_scene_rpc_on_enter(void* context) {
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    Infrared* infrared = context;
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    Popup* popup = infrared->popup;
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    popup_set_text(popup, "Rpc mode", 64, 28, AlignCenter, AlignCenter);
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    popup_set_context(popup, context);
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    popup_set_callback(popup, infrared_popup_closed_callback);
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    infrared_play_notification_message(infrared, InfraredNotificationMessageYellowOn);
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    view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewPopup);
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    notification_message(infrared->notifications, &sequence_display_backlight_on);
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}
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bool infrared_scene_rpc_on_event(void* context, SceneManagerEvent event) {
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    Infrared* infrared = context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        consumed = true;
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        if(event.event == InfraredCustomEventTypeBackPressed) {
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            view_dispatcher_stop(infrared->view_dispatcher);
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        } else if(event.event == InfraredCustomEventTypePopupClosed) {
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            view_dispatcher_stop(infrared->view_dispatcher);
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        }
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    }
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    return consumed;
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}
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void infrared_scene_rpc_on_exit(void* context) {
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    Infrared* infrared = context;
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    popup_reset(infrared->popup);
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}
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