* Do not load all signals at once (Draft) * Minor cleanup * Refactor remote renaming * Improve function signatures * Rename infrared_remote functions * Optimise signal loading * Implement adding signals to remote * Add read_name() method * Deprecate a function * Partially implement deleting signals (draft) * Use m-array instead of m-list for signal name directory * Use plain C strings instead of furi_string * Implement deleting signals * Implement deleting signals via generalised callback * Implement renaming signals * Rename some types * Some more renaming * Remove unused type * Implement inserting signals (internal use) * Improve InfraredMoveView * Send an event to move a signal * Remove unused type * Implement moving signals * Implement creating new remotes with one signal * Un-deprecate and rename a function * Add InfraredRemote API docs * Add InfraredSignal API docs * Better error messages * Show progress pop-up when moving buttons in a remote * Copy labels to the InfraredMoveView to avoid pointer invalidation * Improve file selection scene * Show progress pop-up when renaming buttons in a remote * Refactor a scene * Show progress when deleting a button from remote * Use a random name for temp files * Add docs to infrared_brute_force.h * Rename Infrared type to InfraredApp * Add docs to infrared_app_i.h Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			70 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../infrared_app_i.h"
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void infrared_scene_debug_on_enter(void* context) {
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    InfraredApp* infrared = context;
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    InfraredWorker* worker = infrared->worker;
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    infrared_worker_rx_set_received_signal_callback(
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        worker, infrared_signal_received_callback, context);
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    infrared_worker_rx_enable_blink_on_receiving(worker, true);
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    infrared_worker_rx_start(worker);
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    infrared_debug_view_set_text(infrared->debug_view, "Received signals\nwill appear here");
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    view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDebugView);
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}
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bool infrared_scene_debug_on_event(void* context, SceneManagerEvent event) {
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    InfraredApp* infrared = context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        if(event.event == InfraredCustomEventTypeSignalReceived) {
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            InfraredDebugView* debug_view = infrared->debug_view;
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            InfraredSignal* signal = infrared->current_signal;
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            if(infrared_signal_is_raw(signal)) {
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                const InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
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                infrared_debug_view_set_text(debug_view, "RAW\n%d samples\n", raw->timings_size);
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                printf("RAW, %zu samples:\r\n", raw->timings_size);
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                for(size_t i = 0; i < raw->timings_size; ++i) {
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                    printf("%lu ", raw->timings[i]);
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                }
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                printf("\r\n");
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            } else {
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                const InfraredMessage* message = infrared_signal_get_message(signal);
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                infrared_debug_view_set_text(
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                    debug_view,
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                    "%s\nA:0x%0*lX\nC:0x%0*lX\n%s\n",
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                    infrared_get_protocol_name(message->protocol),
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                    ROUND_UP_TO(infrared_get_protocol_address_length(message->protocol), 4),
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                    message->address,
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                    ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4),
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                    message->command,
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                    message->repeat ? " R" : "");
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                printf(
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                    "== %s, A:0x%0*lX, C:0x%0*lX%s ==\r\n",
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                    infrared_get_protocol_name(message->protocol),
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                    ROUND_UP_TO(infrared_get_protocol_address_length(message->protocol), 4),
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                    message->address,
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                    ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4),
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                    message->command,
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                    message->repeat ? " R" : "");
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            }
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            consumed = true;
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        }
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    }
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    return consumed;
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}
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void infrared_scene_debug_on_exit(void* context) {
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    InfraredApp* infrared = context;
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    InfraredWorker* worker = infrared->worker;
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    infrared_worker_rx_stop(worker);
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    infrared_worker_rx_enable_blink_on_receiving(worker, false);
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    infrared_worker_rx_set_received_signal_callback(worker, NULL, NULL);
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}
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