* First part of multitarget porting * Delete firmware/targets/f7/Inc directory * Delete firmware/targets/f7/Src directory * gpio: cli fixes; about: using version from HAL * sdk: path fixes * gui: include fixes * applications: more include fixes * gpio: ported to new apis * hal: introduced furi_hal_target_hw.h; libs: added one_wire * hal: f18 target * github: also build f18 by default * typo fix * fbt: removed extra checks on app list * api: explicitly bundling select mlib headers with sdk * hal: f18: changed INPUT_DEBOUNCE_TICKS to match f7 * cleaned up commented out code * docs: added info on hw targets * docs: targets: formatting fixes * f18: fixed link error * f18: fixed API version to match f7 * docs: hardware: minor wording fixes * faploader: added fw target check * docs: typo fixes * github: not building komi target by default * fbt: support for `targets` field for built-in apps * github: reworked build flow to exclude app_set; fbt: removed komi-specific appset; added additional target buildset check * github: fixed build; nfc: fixed pvs warnings * attempt to fix target id * f7, f18: removed certain HAL function from public API * apps: debug: enabled bt_debug_app for f18 * Targets: backport input pins configuration routine from F7 to F18 Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			414 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			414 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "variable_item_list.h"
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#include <gui/elements.h>
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#include <gui/canvas.h>
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#include <furi.h>
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#include <m-array.h>
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#include <stdint.h>
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struct VariableItem {
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    const char* label;
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    uint8_t current_value_index;
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    FuriString* current_value_text;
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    uint8_t values_count;
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    VariableItemChangeCallback change_callback;
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    void* context;
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};
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ARRAY_DEF(VariableItemArray, VariableItem, M_POD_OPLIST);
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struct VariableItemList {
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    View* view;
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    VariableItemListEnterCallback callback;
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    void* context;
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};
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typedef struct {
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    VariableItemArray_t items;
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    uint8_t position;
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    uint8_t window_position;
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} VariableItemListModel;
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static void variable_item_list_process_up(VariableItemList* variable_item_list);
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static void variable_item_list_process_down(VariableItemList* variable_item_list);
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static void variable_item_list_process_left(VariableItemList* variable_item_list);
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static void variable_item_list_process_right(VariableItemList* variable_item_list);
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static void variable_item_list_process_ok(VariableItemList* variable_item_list);
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static void variable_item_list_draw_callback(Canvas* canvas, void* _model) {
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    VariableItemListModel* model = _model;
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    const uint8_t item_height = 16;
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    const uint8_t item_width = 123;
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    canvas_clear(canvas);
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    uint8_t position = 0;
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    VariableItemArray_it_t it;
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    canvas_set_font(canvas, FontSecondary);
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    for(VariableItemArray_it(it, model->items); !VariableItemArray_end_p(it);
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        VariableItemArray_next(it)) {
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        uint8_t item_position = position - model->window_position;
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        uint8_t items_on_screen = 4;
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        uint8_t y_offset = 0;
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        if(item_position < items_on_screen) {
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            const VariableItem* item = VariableItemArray_cref(it);
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            uint8_t item_y = y_offset + (item_position * item_height);
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            uint8_t item_text_y = item_y + item_height - 4;
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            if(position == model->position) {
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                canvas_set_color(canvas, ColorBlack);
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                elements_slightly_rounded_box(canvas, 0, item_y + 1, item_width, item_height - 2);
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                canvas_set_color(canvas, ColorWhite);
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            } else {
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                canvas_set_color(canvas, ColorBlack);
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            }
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            canvas_draw_str(canvas, 6, item_text_y, item->label);
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            if(item->current_value_index > 0) {
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                canvas_draw_str(canvas, 73, item_text_y, "<");
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            }
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            canvas_draw_str_aligned(
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                canvas,
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                (115 + 73) / 2 + 1,
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                item_text_y,
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                AlignCenter,
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                AlignBottom,
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                furi_string_get_cstr(item->current_value_text));
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            if(item->current_value_index < (item->values_count - 1)) {
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                canvas_draw_str(canvas, 115, item_text_y, ">");
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            }
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        }
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        position++;
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    }
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    elements_scrollbar(canvas, model->position, VariableItemArray_size(model->items));
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}
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void variable_item_list_set_selected_item(VariableItemList* variable_item_list, uint8_t index) {
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    with_view_model(
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        variable_item_list->view,
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        VariableItemListModel * model,
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        {
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            uint8_t position = index;
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            if(position >= VariableItemArray_size(model->items)) {
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                position = 0;
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            }
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            model->position = position;
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            model->window_position = position;
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            if(model->window_position > 0) {
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                model->window_position -= 1;
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            }
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            if(VariableItemArray_size(model->items) <= 4) {
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                model->window_position = 0;
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            } else {
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                if(model->window_position >= (VariableItemArray_size(model->items) - 4)) {
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                    model->window_position = (VariableItemArray_size(model->items) - 4);
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                }
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            }
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        },
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        true);
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}
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uint8_t variable_item_list_get_selected_item_index(VariableItemList* variable_item_list) {
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    VariableItemListModel* model = view_get_model(variable_item_list->view);
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    uint8_t idx = model->position;
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    view_commit_model(variable_item_list->view, false);
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    return idx;
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}
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static bool variable_item_list_input_callback(InputEvent* event, void* context) {
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    VariableItemList* variable_item_list = context;
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    furi_assert(variable_item_list);
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    bool consumed = false;
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    if(event->type == InputTypeShort) {
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        switch(event->key) {
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        case InputKeyUp:
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            consumed = true;
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            variable_item_list_process_up(variable_item_list);
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            break;
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        case InputKeyDown:
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            consumed = true;
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            variable_item_list_process_down(variable_item_list);
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            break;
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        case InputKeyLeft:
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            consumed = true;
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            variable_item_list_process_left(variable_item_list);
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            break;
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        case InputKeyRight:
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            consumed = true;
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            variable_item_list_process_right(variable_item_list);
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            break;
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        case InputKeyOk:
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            variable_item_list_process_ok(variable_item_list);
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            break;
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        default:
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            break;
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        }
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    } else if(event->type == InputTypeRepeat) {
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        switch(event->key) {
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        case InputKeyUp:
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            consumed = true;
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            variable_item_list_process_up(variable_item_list);
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            break;
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        case InputKeyDown:
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            consumed = true;
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            variable_item_list_process_down(variable_item_list);
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            break;
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        case InputKeyLeft:
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            consumed = true;
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            variable_item_list_process_left(variable_item_list);
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            break;
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        case InputKeyRight:
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            consumed = true;
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            variable_item_list_process_right(variable_item_list);
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            break;
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        default:
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            break;
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        }
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    }
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    return consumed;
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}
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void variable_item_list_process_up(VariableItemList* variable_item_list) {
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    with_view_model(
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        variable_item_list->view,
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        VariableItemListModel * model,
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        {
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            uint8_t items_on_screen = 4;
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            if(model->position > 0) {
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                model->position--;
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                if((model->position == model->window_position) && (model->window_position > 0)) {
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                    model->window_position--;
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                }
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            } else {
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                model->position = VariableItemArray_size(model->items) - 1;
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                if(model->position > (items_on_screen - 1)) {
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                    model->window_position = model->position - (items_on_screen - 1);
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                }
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            }
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        },
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        true);
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}
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void variable_item_list_process_down(VariableItemList* variable_item_list) {
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    with_view_model(
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        variable_item_list->view,
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        VariableItemListModel * model,
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        {
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            uint8_t items_on_screen = 4;
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            if(model->position < (VariableItemArray_size(model->items) - 1)) {
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                model->position++;
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                if((model->position - model->window_position) > (items_on_screen - 2) &&
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                   model->window_position <
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                       (VariableItemArray_size(model->items) - items_on_screen)) {
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                    model->window_position++;
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                }
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            } else {
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                model->position = 0;
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                model->window_position = 0;
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            }
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        },
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        true);
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}
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VariableItem* variable_item_list_get_selected_item(VariableItemListModel* model) {
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    VariableItem* item = NULL;
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    VariableItemArray_it_t it;
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    uint8_t position = 0;
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    for(VariableItemArray_it(it, model->items); !VariableItemArray_end_p(it);
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        VariableItemArray_next(it)) {
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        if(position == model->position) {
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            break;
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        }
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        position++;
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    }
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    item = VariableItemArray_ref(it);
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    furi_assert(item);
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    return item;
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}
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void variable_item_list_process_left(VariableItemList* variable_item_list) {
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    with_view_model(
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        variable_item_list->view,
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        VariableItemListModel * model,
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        {
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            VariableItem* item = variable_item_list_get_selected_item(model);
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            if(item->current_value_index > 0) {
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                item->current_value_index--;
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                if(item->change_callback) {
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                    item->change_callback(item);
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                }
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            }
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        },
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        true);
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}
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void variable_item_list_process_right(VariableItemList* variable_item_list) {
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    with_view_model(
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        variable_item_list->view,
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        VariableItemListModel * model,
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        {
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            VariableItem* item = variable_item_list_get_selected_item(model);
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            if(item->current_value_index < (item->values_count - 1)) {
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                item->current_value_index++;
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                if(item->change_callback) {
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                    item->change_callback(item);
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                }
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            }
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        },
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        true);
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}
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void variable_item_list_process_ok(VariableItemList* variable_item_list) {
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    with_view_model(
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        variable_item_list->view,
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        VariableItemListModel * model,
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        {
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            if(variable_item_list->callback) {
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                variable_item_list->callback(variable_item_list->context, model->position);
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            }
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        },
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        false);
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}
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VariableItemList* variable_item_list_alloc() {
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    VariableItemList* variable_item_list = malloc(sizeof(VariableItemList));
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    variable_item_list->view = view_alloc();
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    view_set_context(variable_item_list->view, variable_item_list);
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    view_allocate_model(
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        variable_item_list->view, ViewModelTypeLocking, sizeof(VariableItemListModel));
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    view_set_draw_callback(variable_item_list->view, variable_item_list_draw_callback);
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    view_set_input_callback(variable_item_list->view, variable_item_list_input_callback);
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    with_view_model(
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        variable_item_list->view,
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        VariableItemListModel * model,
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        {
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            VariableItemArray_init(model->items);
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            model->position = 0;
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            model->window_position = 0;
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        },
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        true);
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    return variable_item_list;
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}
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void variable_item_list_free(VariableItemList* variable_item_list) {
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    furi_assert(variable_item_list);
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    with_view_model(
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        variable_item_list->view,
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        VariableItemListModel * model,
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        {
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            VariableItemArray_it_t it;
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            for(VariableItemArray_it(it, model->items); !VariableItemArray_end_p(it);
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                VariableItemArray_next(it)) {
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                furi_string_free(VariableItemArray_ref(it)->current_value_text);
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            }
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            VariableItemArray_clear(model->items);
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        },
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        false);
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    view_free(variable_item_list->view);
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    free(variable_item_list);
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}
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void variable_item_list_reset(VariableItemList* variable_item_list) {
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    furi_assert(variable_item_list);
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    with_view_model(
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        variable_item_list->view,
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        VariableItemListModel * model,
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        {
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            VariableItemArray_it_t it;
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            for(VariableItemArray_it(it, model->items); !VariableItemArray_end_p(it);
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                VariableItemArray_next(it)) {
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                furi_string_free(VariableItemArray_ref(it)->current_value_text);
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            }
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            VariableItemArray_reset(model->items);
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        },
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        false);
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}
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View* variable_item_list_get_view(VariableItemList* variable_item_list) {
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    furi_assert(variable_item_list);
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    return variable_item_list->view;
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}
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VariableItem* variable_item_list_add(
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    VariableItemList* variable_item_list,
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    const char* label,
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    uint8_t values_count,
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    VariableItemChangeCallback change_callback,
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    void* context) {
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    VariableItem* item = NULL;
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    furi_assert(label);
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    furi_assert(variable_item_list);
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    with_view_model(
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        variable_item_list->view,
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        VariableItemListModel * model,
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        {
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            item = VariableItemArray_push_new(model->items);
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            item->label = label;
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            item->values_count = values_count;
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            item->change_callback = change_callback;
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            item->context = context;
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            item->current_value_index = 0;
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            item->current_value_text = furi_string_alloc();
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        },
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        true);
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    return item;
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}
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void variable_item_list_set_enter_callback(
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    VariableItemList* variable_item_list,
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    VariableItemListEnterCallback callback,
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    void* context) {
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    furi_assert(callback);
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    with_view_model(
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        variable_item_list->view,
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        VariableItemListModel * model,
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        {
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            UNUSED(model);
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            variable_item_list->callback = callback;
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            variable_item_list->context = context;
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        },
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        false);
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}
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void variable_item_set_current_value_index(VariableItem* item, uint8_t current_value_index) {
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    item->current_value_index = current_value_index;
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}
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void variable_item_set_values_count(VariableItem* item, uint8_t values_count) {
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    item->values_count = values_count;
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}
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void variable_item_set_current_value_text(VariableItem* item, const char* current_value_text) {
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    furi_string_set(item->current_value_text, current_value_text);
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}
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uint8_t variable_item_get_current_value_index(VariableItem* item) {
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    return item->current_value_index;
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}
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void* variable_item_get_context(VariableItem* item) {
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    return item->context;
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}
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