* app_loader: release console after cli start app cmd * furi: add thread state getter * app_loader: check thread started before launch with cli * app_loader: remove view port from app loader * blink: rework blink plugin to manage view and free resources * vibro: rework vibro plugin to manage view and free resources * music_player: rework app to manage exit and free resources * input_dump: rework app to manage exit and free resources * coreglitch_demo: add app exit and free resources * floopper-bloopper: update submodule * app-loader: remove applications context * rules.mk: add submodule sync * gui-test: add exit from application * applications: exit on back short instead of press event
		
			
				
	
	
		
			71 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <furi.h>
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#include <api-hal.h>
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#include <gui/gui.h>
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#include <input/input.h>
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typedef struct {
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    InputEvent input;
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} VibroEvent;
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void vibro_draw_callback(Canvas* canvas, void* ctx) {
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    canvas_clear(canvas);
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    canvas_set_font(canvas, FontPrimary);
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    canvas_draw_str(canvas, 2, 10, "Vibro application");
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    canvas_set_font(canvas, FontSecondary);
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    canvas_draw_str(canvas, 2, 22, "Press OK turns on vibro");
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    canvas_set_font(canvas, FontSecondary);
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    canvas_draw_str(canvas, 2, 34, "Release OK turns off vibro");
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}
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void vibro_input_callback(InputEvent* input_event, void* ctx) {
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    furi_assert(ctx);
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    osMessageQueueId_t event_queue = ctx;
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    VibroEvent event = {.input = *input_event};
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    osMessageQueuePut(event_queue, &event, 0, 0);
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}
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int32_t application_vibro(void* p) {
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    GpioPin* gpio = (GpioPin*)&vibro_gpio;
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    osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(VibroEvent), NULL);
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    // Configure view port
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    ViewPort* view_port = view_port_alloc();
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    furi_check(view_port);
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    view_port_draw_callback_set(view_port, vibro_draw_callback, NULL);
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    view_port_input_callback_set(view_port, vibro_input_callback, event_queue);
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    // Register view port in GUI
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    Gui* gui = furi_record_open("gui");
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    gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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    gpio_init(gpio, GpioModeOutputPushPull);
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    gpio_write(gpio, false);
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    VibroEvent event;
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    while(1) {
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        furi_check(osMessageQueueGet(event_queue, &event, NULL, osWaitForever) == osOK);
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        if(event.input.type == InputTypeShort && event.input.key == InputKeyBack) {
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            gpio_write(gpio, false);
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            api_hal_light_set(LightGreen, 0);
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            view_port_enabled_set(view_port, false);
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            gui_remove_view_port(gui, view_port);
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            view_port_free(view_port);
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            osMessageQueueDelete(event_queue);
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            return 0;
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        }
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        if(event.input.key == InputKeyOk) {
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            if(event.input.type == InputTypePress) {
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                gpio_write(gpio, true);
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                api_hal_light_set(LightGreen, 255);
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            } else if(event.input.type == InputTypeRelease) {
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                gpio_write(gpio, false);
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                api_hal_light_set(LightGreen, 0);
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            }
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        }
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    }
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    return 0;
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} |