* fbt: assets builder for apps WIP * fbt: automatically building private fap assets * docs: details on how to use image assets * fbt: renamed fap_assets -> fap_icons * fbt: support for fap_extbuild field * docs: info on fap_extbuild * fbt: added --proxy-env parame ter * fbt: made firmware_cdb & updater_cdb targets always available * fbt: renamed fap_icons -> fap_icon_assets * fbt: deprecated firmware_* target names for faps; new alias is "fap_APPID" * fbt: changed intermediate file locations for external apps * fbt: support for fap_private_libs; docs: updates * restored mbedtls as global lib * scripts: lint.py: skip "lib" subfolder * fbt: Sanity checks for building advanced faps as part of fw * docs: info on fap_private_libs; fbt: optimized *.fam indexing * fbt: cleanup; samples: added sample_icons app * fbt: moved example app to applications/examples * linter fix * docs: readme fixes * added applications/examples/application.fam stub * docs: more info on private libs Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			98 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
Import("env")
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from fbt.version import get_git_commit_unix_timestamp
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assetsenv = env.Clone(
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    tools=["fbt_assets"],
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    FW_LIB_NAME="assets",
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    GIT_UNIX_TIMESTAMP=get_git_commit_unix_timestamp(),
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)
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assetsenv.ApplyLibFlags()
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icons = assetsenv.CompileIcons(
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    assetsenv.Dir("compiled"), assetsenv.Dir("#/assets/icons")
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)
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assetsenv.Alias("icons", icons)
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# Protobuf .proto -> .c + .h
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proto_src = assetsenv.Glob("protobuf/*.proto", source=True)
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proto_options = assetsenv.Glob("protobuf/*.options", source=True)
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proto = assetsenv.ProtoBuilder(assetsenv.Dir("compiled"), proto_src)
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assetsenv.Depends(proto, proto_options)
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# Precious(proto)
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assetsenv.Alias("proto", proto)
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# Internal animations
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dolphin_internal = assetsenv.DolphinSymBuilder(
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    assetsenv.Dir("compiled"),
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    assetsenv.Dir("#/assets/dolphin"),
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    DOLPHIN_RES_TYPE="internal",
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)
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assetsenv.Alias("dolphin_internal", dolphin_internal)
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# Blocking animations
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dolphin_blocking = assetsenv.DolphinSymBuilder(
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    assetsenv.Dir("compiled"),
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    assetsenv.Dir("#/assets/dolphin"),
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    DOLPHIN_RES_TYPE="blocking",
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)
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assetsenv.Alias("dolphin_blocking", dolphin_blocking)
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# Protobuf version meta
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proto_ver = assetsenv.ProtoVerBuilder(
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    "compiled/protobuf_version.h",
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    "#/assets/protobuf/Changelog",
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)
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assetsenv.Depends(proto_ver, proto)
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assetsenv.Alias("proto_ver", proto_ver)
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# Gather everything into a static lib
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assets_parts = (icons, proto, dolphin_blocking, dolphin_internal, proto_ver)
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assetslib = assetsenv.Library("${FW_LIB_NAME}", assets_parts)
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assetsenv.Install("${LIB_DIST_DIR}", assetslib)
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# Resources for SD card
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if assetsenv["IS_BASE_FIRMWARE"]:
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    # External dolphin animations
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    dolphin_external = assetsenv.DolphinExtBuilder(
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        assetsenv.Dir("#/assets/resources/dolphin"),
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        assetsenv.Dir("#/assets/dolphin"),
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        DOLPHIN_RES_TYPE="external",
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    )
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    assetsenv.NoClean(dolphin_external)
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    if assetsenv["FORCE"]:
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        assetsenv.AlwaysBuild(dolphin_external)
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    assetsenv.Alias("dolphin_ext", dolphin_external)
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    # Resources manifest
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    resources = assetsenv.Command(
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        "#/assets/resources/Manifest",
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        assetsenv.GlobRecursive("*", "resources", exclude="Manifest"),
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        action=Action(
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            '${PYTHON3} "${ASSETS_COMPILER}" manifest "${TARGET.dir.posix}" --timestamp=${GIT_UNIX_TIMESTAMP}',
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            "${RESMANIFESTCOMSTR}",
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        ),
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    )
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    assetsenv.Precious(resources)
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    assetsenv.AlwaysBuild(resources)
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    assetsenv.Clean(
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        resources,
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        assetsenv.Dir("#/assets/resources/apps"),
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    )
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    # Exporting resources node to external environment
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    env["FW_ASSETS_HEADERS"] = assets_parts
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    env["FW_RESOURCES"] = resources
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    assetsenv.Alias("resources", resources)
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Return("assetslib")
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