* Fixing compiler warnings with -Wextra * More warnings suppression, WIP * Even more warning fixes * Added new lines at end of text files. * Padding fix * Additional fixes to warnings on different build configurations; added -Wextra to default build pipeline * Fixes for Secplus v1 * -additional warnings * +-Wredundant-decls fixes * FuriHal: print stack overflow task name in console * FuriHal: add missing include Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			576 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			576 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <gui/view_stack.h>
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#include <stdint.h>
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#include <furi.h>
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#include <m-string.h>
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#include <portmacro.h>
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#include <dolphin/dolphin.h>
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#include <power/power_service/power.h>
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#include <storage/storage.h>
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#include <assets_icons.h>
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#include "views/bubble_animation_view.h"
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#include "views/one_shot_animation_view.h"
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#include "animation_storage.h"
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#include "animation_manager.h"
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#define TAG "AnimationManager"
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#define HARDCODED_ANIMATION_NAME "L1_Tv_128x47"
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#define NO_SD_ANIMATION_NAME "L1_NoSd_128x49"
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#define BAD_BATTERY_ANIMATION_NAME "L1_BadBattery_128x47"
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#define NO_DB_ANIMATION_NAME "L0_NoDb_128x51"
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#define BAD_SD_ANIMATION_NAME "L0_SdBad_128x51"
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#define SD_OK_ANIMATION_NAME "L0_SdOk_128x51"
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#define URL_ANIMATION_NAME "L0_Url_128x51"
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#define NEW_MAIL_ANIMATION_NAME "L0_NewMail_128x51"
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typedef enum {
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    AnimationManagerStateIdle,
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    AnimationManagerStateBlocked,
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    AnimationManagerStateFreezedIdle,
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    AnimationManagerStateFreezedBlocked,
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} AnimationManagerState;
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struct AnimationManager {
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    bool sd_show_url;
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    bool sd_shown_no_db;
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    bool sd_shown_sd_ok;
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    bool levelup_pending;
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    bool levelup_active;
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    AnimationManagerState state;
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    FuriPubSubSubscription* pubsub_subscription_storage;
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    FuriPubSubSubscription* pubsub_subscription_dolphin;
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    BubbleAnimationView* animation_view;
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    OneShotView* one_shot_view;
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    osTimerId_t idle_animation_timer;
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    StorageAnimation* current_animation;
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    AnimationManagerInteractCallback interact_callback;
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    AnimationManagerSetNewIdleAnimationCallback new_idle_callback;
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    AnimationManagerSetNewIdleAnimationCallback check_blocking_callback;
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    void* context;
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    string_t freezed_animation_name;
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    int32_t freezed_animation_time_left;
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    ViewStack* view_stack;
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};
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static StorageAnimation*
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    animation_manager_select_idle_animation(AnimationManager* animation_manager);
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static void animation_manager_replace_current_animation(
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    AnimationManager* animation_manager,
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    StorageAnimation* storage_animation);
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static void animation_manager_start_new_idle(AnimationManager* animation_manager);
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static bool animation_manager_check_blocking(AnimationManager* animation_manager);
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static bool animation_manager_is_valid_idle_animation(
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    const StorageAnimationManifestInfo* info,
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    const DolphinStats* stats);
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static void animation_manager_switch_to_one_shot_view(AnimationManager* animation_manager);
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static void animation_manager_switch_to_animation_view(AnimationManager* animation_manager);
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void animation_manager_set_context(AnimationManager* animation_manager, void* context) {
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    furi_assert(animation_manager);
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    animation_manager->context = context;
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}
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void animation_manager_set_new_idle_callback(
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    AnimationManager* animation_manager,
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    AnimationManagerSetNewIdleAnimationCallback callback) {
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    furi_assert(animation_manager);
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    animation_manager->new_idle_callback = callback;
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}
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void animation_manager_set_check_callback(
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    AnimationManager* animation_manager,
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    AnimationManagerCheckBlockingCallback callback) {
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    furi_assert(animation_manager);
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    animation_manager->check_blocking_callback = callback;
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}
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void animation_manager_set_interact_callback(
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    AnimationManager* animation_manager,
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    AnimationManagerInteractCallback callback) {
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    furi_assert(animation_manager);
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    animation_manager->interact_callback = callback;
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}
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static void animation_manager_check_blocking_callback(const void* message, void* context) {
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    const StorageEvent* storage_event = message;
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    switch(storage_event->type) {
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    case StorageEventTypeCardMount:
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    case StorageEventTypeCardUnmount:
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    case StorageEventTypeCardMountError:
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        furi_assert(context);
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        AnimationManager* animation_manager = context;
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        if(animation_manager->check_blocking_callback) {
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            animation_manager->check_blocking_callback(animation_manager->context);
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        }
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        break;
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    default:
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        break;
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    }
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}
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static void animation_manager_timer_callback(void* context) {
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    furi_assert(context);
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    AnimationManager* animation_manager = context;
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    if(animation_manager->new_idle_callback) {
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        animation_manager->new_idle_callback(animation_manager->context);
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    }
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}
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static void animation_manager_interact_callback(void* context) {
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    furi_assert(context);
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    AnimationManager* animation_manager = context;
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    if(animation_manager->interact_callback) {
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        animation_manager->interact_callback(animation_manager->context);
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    }
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}
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/* reaction to animation_manager->check_blocking_callback() */
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void animation_manager_check_blocking_process(AnimationManager* animation_manager) {
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    furi_assert(animation_manager);
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    if(animation_manager->state == AnimationManagerStateIdle) {
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        bool blocked = animation_manager_check_blocking(animation_manager);
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        if(!blocked) {
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            Dolphin* dolphin = furi_record_open("dolphin");
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            DolphinStats stats = dolphin_stats(dolphin);
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            furi_record_close("dolphin");
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            const StorageAnimationManifestInfo* manifest_info =
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                animation_storage_get_meta(animation_manager->current_animation);
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            bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats);
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            if(!valid) {
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                animation_manager_start_new_idle(animation_manager);
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            }
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        }
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    }
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}
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/* reaction to animation_manager->new_idle_callback() */
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void animation_manager_new_idle_process(AnimationManager* animation_manager) {
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    furi_assert(animation_manager);
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    if(animation_manager->state == AnimationManagerStateIdle) {
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        animation_manager_start_new_idle(animation_manager);
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    }
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}
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/* reaction to animation_manager->interact_callback() */
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bool animation_manager_interact_process(AnimationManager* animation_manager) {
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    furi_assert(animation_manager);
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    bool consumed = true;
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    if(animation_manager->levelup_pending) {
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        animation_manager->levelup_pending = false;
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        animation_manager->levelup_active = true;
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        animation_manager_switch_to_one_shot_view(animation_manager);
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        Dolphin* dolphin = furi_record_open("dolphin");
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        dolphin_upgrade_level(dolphin);
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        furi_record_close("dolphin");
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    } else if(animation_manager->levelup_active) {
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        animation_manager->levelup_active = false;
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        animation_manager_start_new_idle(animation_manager);
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        animation_manager_switch_to_animation_view(animation_manager);
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    } else if(animation_manager->state == AnimationManagerStateBlocked) {
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        bool blocked = animation_manager_check_blocking(animation_manager);
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        if(!blocked) {
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            animation_manager_start_new_idle(animation_manager);
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        }
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    } else {
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        consumed = false;
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    }
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    return consumed;
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}
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static void animation_manager_start_new_idle(AnimationManager* animation_manager) {
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    furi_assert(animation_manager);
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    StorageAnimation* new_animation = animation_manager_select_idle_animation(animation_manager);
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    animation_manager_replace_current_animation(animation_manager, new_animation);
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    const BubbleAnimation* bubble_animation =
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        animation_storage_get_bubble_animation(animation_manager->current_animation);
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    animation_manager->state = AnimationManagerStateIdle;
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    osTimerStart(animation_manager->idle_animation_timer, bubble_animation->duration * 1000);
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}
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static bool animation_manager_check_blocking(AnimationManager* animation_manager) {
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    furi_assert(animation_manager);
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    StorageAnimation* blocking_animation = NULL;
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    Storage* storage = furi_record_open("storage");
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    FS_Error sd_status = storage_sd_status(storage);
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    if(sd_status == FSE_INTERNAL) {
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        blocking_animation = animation_storage_find_animation(BAD_SD_ANIMATION_NAME);
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        furi_assert(blocking_animation);
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    } else if(sd_status == FSE_NOT_READY) {
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        animation_manager->sd_shown_sd_ok = false;
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        animation_manager->sd_shown_no_db = false;
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    } else if(sd_status == FSE_OK) {
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        if(!animation_manager->sd_shown_sd_ok) {
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            blocking_animation = animation_storage_find_animation(SD_OK_ANIMATION_NAME);
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            furi_assert(blocking_animation);
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            animation_manager->sd_shown_sd_ok = true;
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        } else if(!animation_manager->sd_shown_no_db) {
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            bool db_exists = storage_common_stat(storage, "/ext/Manifest", NULL) == FSE_OK;
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            if(!db_exists) {
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                blocking_animation = animation_storage_find_animation(NO_DB_ANIMATION_NAME);
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                furi_assert(blocking_animation);
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                animation_manager->sd_shown_no_db = true;
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                animation_manager->sd_show_url = true;
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            }
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        } else if(animation_manager->sd_show_url) {
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            blocking_animation = animation_storage_find_animation(URL_ANIMATION_NAME);
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            furi_assert(blocking_animation);
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            animation_manager->sd_show_url = false;
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        }
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    }
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    Dolphin* dolphin = furi_record_open("dolphin");
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    DolphinStats stats = dolphin_stats(dolphin);
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    furi_record_close("dolphin");
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    if(!blocking_animation && stats.level_up_is_pending) {
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        blocking_animation = animation_storage_find_animation(NEW_MAIL_ANIMATION_NAME);
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        furi_assert(blocking_animation);
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        if(blocking_animation) {
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            animation_manager->levelup_pending = true;
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        }
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    }
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    if(blocking_animation) {
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        osTimerStop(animation_manager->idle_animation_timer);
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        animation_manager_replace_current_animation(animation_manager, blocking_animation);
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        /* no timer starting because this is blocking animation */
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        animation_manager->state = AnimationManagerStateBlocked;
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    }
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    furi_record_close("storage");
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    return !!blocking_animation;
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}
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static void animation_manager_replace_current_animation(
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    AnimationManager* animation_manager,
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    StorageAnimation* storage_animation) {
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    furi_assert(storage_animation);
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    StorageAnimation* previous_animation = animation_manager->current_animation;
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    const BubbleAnimation* animation = animation_storage_get_bubble_animation(storage_animation);
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    bubble_animation_view_set_animation(animation_manager->animation_view, animation);
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    const char* new_name = animation_storage_get_meta(storage_animation)->name;
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    FURI_LOG_I(TAG, "Select \'%s\' animation", new_name);
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    animation_manager->current_animation = storage_animation;
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    if(previous_animation) {
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        animation_storage_free_storage_animation(&previous_animation);
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    }
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}
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AnimationManager* animation_manager_alloc(void) {
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    AnimationManager* animation_manager = malloc(sizeof(AnimationManager));
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    animation_manager->animation_view = bubble_animation_view_alloc();
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    animation_manager->view_stack = view_stack_alloc();
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    View* animation_view = bubble_animation_get_view(animation_manager->animation_view);
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    view_stack_add_view(animation_manager->view_stack, animation_view);
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    string_init(animation_manager->freezed_animation_name);
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    animation_manager->idle_animation_timer =
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        osTimerNew(animation_manager_timer_callback, osTimerOnce, animation_manager, NULL);
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    bubble_animation_view_set_interact_callback(
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        animation_manager->animation_view, animation_manager_interact_callback, animation_manager);
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    Storage* storage = furi_record_open("storage");
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    animation_manager->pubsub_subscription_storage = furi_pubsub_subscribe(
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        storage_get_pubsub(storage), animation_manager_check_blocking_callback, animation_manager);
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    furi_record_close("storage");
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    Dolphin* dolphin = furi_record_open("dolphin");
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    animation_manager->pubsub_subscription_dolphin = furi_pubsub_subscribe(
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        dolphin_get_pubsub(dolphin), animation_manager_check_blocking_callback, animation_manager);
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    furi_record_close("dolphin");
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    animation_manager->sd_shown_sd_ok = true;
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    if(!animation_manager_check_blocking(animation_manager)) {
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        animation_manager_start_new_idle(animation_manager);
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    }
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    return animation_manager;
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}
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void animation_manager_free(AnimationManager* animation_manager) {
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    furi_assert(animation_manager);
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    Dolphin* dolphin = furi_record_open("dolphin");
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    furi_pubsub_unsubscribe(
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        dolphin_get_pubsub(dolphin), animation_manager->pubsub_subscription_dolphin);
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    furi_record_close("dolphin");
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    Storage* storage = furi_record_open("storage");
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    furi_pubsub_unsubscribe(
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        storage_get_pubsub(storage), animation_manager->pubsub_subscription_storage);
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    furi_record_close("storage");
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    string_clear(animation_manager->freezed_animation_name);
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    View* animation_view = bubble_animation_get_view(animation_manager->animation_view);
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    view_stack_remove_view(animation_manager->view_stack, animation_view);
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    bubble_animation_view_free(animation_manager->animation_view);
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    osTimerDelete(animation_manager->idle_animation_timer);
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}
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View* animation_manager_get_animation_view(AnimationManager* animation_manager) {
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    furi_assert(animation_manager);
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    return view_stack_get_view(animation_manager->view_stack);
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}
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static bool animation_manager_is_valid_idle_animation(
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    const StorageAnimationManifestInfo* info,
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    const DolphinStats* stats) {
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    furi_assert(info);
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    furi_assert(info->name);
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    bool result = true;
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    if(!strcmp(info->name, BAD_BATTERY_ANIMATION_NAME)) {
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        Power* power = furi_record_open("power");
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        bool battery_is_well = power_is_battery_healthy(power);
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        furi_record_close("power");
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        result = !battery_is_well;
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    }
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    if(!strcmp(info->name, NO_SD_ANIMATION_NAME)) {
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        Storage* storage = furi_record_open("storage");
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        FS_Error sd_status = storage_sd_status(storage);
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        furi_record_close("storage");
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        result = (sd_status == FSE_NOT_READY);
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    }
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    if((stats->butthurt < info->min_butthurt) || (stats->butthurt > info->max_butthurt)) {
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        result = false;
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    }
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    if((stats->level < info->min_level) || (stats->level > info->max_level)) {
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        result = false;
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    }
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    return result;
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}
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static StorageAnimation*
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    animation_manager_select_idle_animation(AnimationManager* animation_manager) {
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    UNUSED(animation_manager);
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    StorageAnimationList_t animation_list;
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    StorageAnimationList_init(animation_list);
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    animation_storage_fill_animation_list(&animation_list);
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    Dolphin* dolphin = furi_record_open("dolphin");
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    DolphinStats stats = dolphin_stats(dolphin);
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    furi_record_close("dolphin");
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    uint32_t whole_weight = 0;
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    StorageAnimationList_it_t it;
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    for(StorageAnimationList_it(it, animation_list); !StorageAnimationList_end_p(it);) {
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        StorageAnimation* storage_animation = *StorageAnimationList_ref(it);
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        const StorageAnimationManifestInfo* manifest_info =
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            animation_storage_get_meta(storage_animation);
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        bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats);
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        if(valid) {
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            whole_weight += manifest_info->weight;
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            StorageAnimationList_next(it);
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        } else {
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            animation_storage_free_storage_animation(&storage_animation);
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            /* remove and increase iterator */
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            StorageAnimationList_remove(animation_list, it);
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        }
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    }
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    uint32_t lucky_number = random() % whole_weight;
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    uint32_t weight = 0;
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    StorageAnimation* selected = NULL;
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    for
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        M_EACH(item, animation_list, StorageAnimationList_t) {
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            if(lucky_number < weight) {
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                break;
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            }
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            weight += animation_storage_get_meta(*item)->weight;
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            selected = *item;
 | 
						|
        }
 | 
						|
 | 
						|
    for
 | 
						|
        M_EACH(item, animation_list, StorageAnimationList_t) {
 | 
						|
            if(*item != selected) {
 | 
						|
                animation_storage_free_storage_animation(item);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
    StorageAnimationList_clear(animation_list);
 | 
						|
 | 
						|
    /* cache animation, if failed - choose reliable animation */
 | 
						|
    if(!animation_storage_get_bubble_animation(selected)) {
 | 
						|
        const char* name = animation_storage_get_meta(selected)->name;
 | 
						|
        FURI_LOG_E(TAG, "Can't upload animation described in manifest: \'%s\'", name);
 | 
						|
        animation_storage_free_storage_animation(&selected);
 | 
						|
        selected = animation_storage_find_animation(HARDCODED_ANIMATION_NAME);
 | 
						|
    }
 | 
						|
 | 
						|
    furi_assert(selected);
 | 
						|
    return selected;
 | 
						|
}
 | 
						|
 | 
						|
bool animation_manager_is_animation_loaded(AnimationManager* animation_manager) {
 | 
						|
    furi_assert(animation_manager);
 | 
						|
    return animation_manager->current_animation;
 | 
						|
}
 | 
						|
 | 
						|
void animation_manager_unload_and_stall_animation(AnimationManager* animation_manager) {
 | 
						|
    furi_assert(animation_manager);
 | 
						|
    furi_assert(animation_manager->current_animation);
 | 
						|
    furi_assert(!string_size(animation_manager->freezed_animation_name));
 | 
						|
    furi_assert(
 | 
						|
        (animation_manager->state == AnimationManagerStateIdle) ||
 | 
						|
        (animation_manager->state == AnimationManagerStateBlocked));
 | 
						|
 | 
						|
    if(animation_manager->state == AnimationManagerStateBlocked) {
 | 
						|
        animation_manager->state = AnimationManagerStateFreezedBlocked;
 | 
						|
    } else if(animation_manager->state == AnimationManagerStateIdle) {
 | 
						|
        animation_manager->state = AnimationManagerStateFreezedIdle;
 | 
						|
 | 
						|
        animation_manager->freezed_animation_time_left =
 | 
						|
            xTimerGetExpiryTime(animation_manager->idle_animation_timer) - xTaskGetTickCount();
 | 
						|
        if(animation_manager->freezed_animation_time_left < 0) {
 | 
						|
            animation_manager->freezed_animation_time_left = 0;
 | 
						|
        }
 | 
						|
        osTimerStop(animation_manager->idle_animation_timer);
 | 
						|
    } else {
 | 
						|
        furi_assert(0);
 | 
						|
    }
 | 
						|
 | 
						|
    FURI_LOG_I(
 | 
						|
        TAG,
 | 
						|
        "Unload animation \'%s\'",
 | 
						|
        animation_storage_get_meta(animation_manager->current_animation)->name);
 | 
						|
 | 
						|
    StorageAnimationManifestInfo* meta =
 | 
						|
        animation_storage_get_meta(animation_manager->current_animation);
 | 
						|
    /* copy str, not move, because it can be internal animation */
 | 
						|
    string_set_str(animation_manager->freezed_animation_name, meta->name);
 | 
						|
 | 
						|
    bubble_animation_freeze(animation_manager->animation_view);
 | 
						|
    animation_storage_free_storage_animation(&animation_manager->current_animation);
 | 
						|
}
 | 
						|
 | 
						|
void animation_manager_load_and_continue_animation(AnimationManager* animation_manager) {
 | 
						|
    furi_assert(animation_manager);
 | 
						|
    furi_assert(!animation_manager->current_animation);
 | 
						|
    furi_assert(string_size(animation_manager->freezed_animation_name));
 | 
						|
    furi_assert(
 | 
						|
        (animation_manager->state == AnimationManagerStateFreezedIdle) ||
 | 
						|
        (animation_manager->state == AnimationManagerStateFreezedBlocked));
 | 
						|
 | 
						|
    if(animation_manager->state == AnimationManagerStateFreezedBlocked) {
 | 
						|
        StorageAnimation* restore_animation = animation_storage_find_animation(
 | 
						|
            string_get_cstr(animation_manager->freezed_animation_name));
 | 
						|
        /* all blocked animations must be in flipper -> we can
 | 
						|
         * always find blocking animation */
 | 
						|
        furi_assert(restore_animation);
 | 
						|
        animation_manager_replace_current_animation(animation_manager, restore_animation);
 | 
						|
        animation_manager->state = AnimationManagerStateBlocked;
 | 
						|
    } else if(animation_manager->state == AnimationManagerStateFreezedIdle) {
 | 
						|
        /* check if we missed some system notifications, and set current_animation */
 | 
						|
        bool blocked = animation_manager_check_blocking(animation_manager);
 | 
						|
        if(!blocked) {
 | 
						|
            /* if no blocking - try restore last one idle */
 | 
						|
            StorageAnimation* restore_animation = animation_storage_find_animation(
 | 
						|
                string_get_cstr(animation_manager->freezed_animation_name));
 | 
						|
            if(restore_animation) {
 | 
						|
                Dolphin* dolphin = furi_record_open("dolphin");
 | 
						|
                DolphinStats stats = dolphin_stats(dolphin);
 | 
						|
                furi_record_close("dolphin");
 | 
						|
                const StorageAnimationManifestInfo* manifest_info =
 | 
						|
                    animation_storage_get_meta(restore_animation);
 | 
						|
                bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats);
 | 
						|
                if(valid) {
 | 
						|
                    animation_manager_replace_current_animation(
 | 
						|
                        animation_manager, restore_animation);
 | 
						|
                    animation_manager->state = AnimationManagerStateIdle;
 | 
						|
 | 
						|
                    if(animation_manager->freezed_animation_time_left) {
 | 
						|
                        osTimerStart(
 | 
						|
                            animation_manager->idle_animation_timer,
 | 
						|
                            animation_manager->freezed_animation_time_left);
 | 
						|
                    } else {
 | 
						|
                        const BubbleAnimation* animation = animation_storage_get_bubble_animation(
 | 
						|
                            animation_manager->current_animation);
 | 
						|
                        osTimerStart(
 | 
						|
                            animation_manager->idle_animation_timer, animation->duration * 1000);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            } else {
 | 
						|
                FURI_LOG_E(
 | 
						|
                    TAG,
 | 
						|
                    "Failed to restore \'%s\'",
 | 
						|
                    string_get_cstr(animation_manager->freezed_animation_name));
 | 
						|
            }
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        /* Unknown state is an error. But not in release version.*/
 | 
						|
        furi_assert(0);
 | 
						|
    }
 | 
						|
 | 
						|
    /* if can't restore previous animation - select new */
 | 
						|
    if(!animation_manager->current_animation) {
 | 
						|
        animation_manager_start_new_idle(animation_manager);
 | 
						|
    }
 | 
						|
    FURI_LOG_I(
 | 
						|
        TAG,
 | 
						|
        "Load animation \'%s\'",
 | 
						|
        animation_storage_get_meta(animation_manager->current_animation)->name);
 | 
						|
 | 
						|
    bubble_animation_unfreeze(animation_manager->animation_view);
 | 
						|
    string_reset(animation_manager->freezed_animation_name);
 | 
						|
    furi_assert(animation_manager->current_animation);
 | 
						|
}
 | 
						|
 | 
						|
static void animation_manager_switch_to_one_shot_view(AnimationManager* animation_manager) {
 | 
						|
    furi_assert(animation_manager);
 | 
						|
    furi_assert(!animation_manager->one_shot_view);
 | 
						|
    Dolphin* dolphin = furi_record_open("dolphin");
 | 
						|
    DolphinStats stats = dolphin_stats(dolphin);
 | 
						|
    furi_record_close("dolphin");
 | 
						|
 | 
						|
    animation_manager->one_shot_view = one_shot_view_alloc();
 | 
						|
    one_shot_view_set_interact_callback(
 | 
						|
        animation_manager->one_shot_view, animation_manager_interact_callback, animation_manager);
 | 
						|
    View* prev_view = bubble_animation_get_view(animation_manager->animation_view);
 | 
						|
    View* next_view = one_shot_view_get_view(animation_manager->one_shot_view);
 | 
						|
    view_stack_remove_view(animation_manager->view_stack, prev_view);
 | 
						|
    view_stack_add_view(animation_manager->view_stack, next_view);
 | 
						|
    if(stats.level == 1) {
 | 
						|
        one_shot_view_start_animation(animation_manager->one_shot_view, &A_Levelup1_128x64);
 | 
						|
    } else if(stats.level == 2) {
 | 
						|
        one_shot_view_start_animation(animation_manager->one_shot_view, &A_Levelup2_128x64);
 | 
						|
    } else {
 | 
						|
        furi_assert(0);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void animation_manager_switch_to_animation_view(AnimationManager* animation_manager) {
 | 
						|
    furi_assert(animation_manager);
 | 
						|
    furi_assert(animation_manager->one_shot_view);
 | 
						|
 | 
						|
    View* prev_view = one_shot_view_get_view(animation_manager->one_shot_view);
 | 
						|
    View* next_view = bubble_animation_get_view(animation_manager->animation_view);
 | 
						|
    view_stack_remove_view(animation_manager->view_stack, prev_view);
 | 
						|
    view_stack_add_view(animation_manager->view_stack, next_view);
 | 
						|
    one_shot_view_free(animation_manager->one_shot_view);
 | 
						|
    animation_manager->one_shot_view = NULL;
 | 
						|
}
 |