* Firmware: drop F5 target * Rename app-loader to loader * Update code owners file * Loader: global application start lock API, minor refactoring * Archive: update loader usage * Cli: Command flags, global application start lock * Apps: update cli API usage * Bootloader: minor refactoring * Firmware: minor build refactoring * SubGhz: GUI packet test * SubGhz: drop packet transmission and unused presets * Github: drop F5 from build * Archive: favorites * Archive: a little bit more of Favorites
		
			
				
	
	
		
			448 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			448 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "gui_i.h"
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static void gui_rotate_buttons(InputEvent* event) {
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    switch(event->key) {
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    case InputKeyUp:
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        event->key = InputKeyRight;
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        break;
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    case InputKeyDown:
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        event->key = InputKeyLeft;
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        break;
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    case InputKeyRight:
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        event->key = InputKeyDown;
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        break;
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    case InputKeyLeft:
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        event->key = InputKeyUp;
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        break;
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    default:
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        break;
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    }
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}
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static void gui_setup_fs_orientation(const ViewPort* view_port, Canvas* canvas) {
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    ViewPortOrientation view_port_orientation = view_port_get_orientation(view_port);
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    CanvasOrientation canvas_orientation = canvas_get_orientation(canvas);
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    if(view_port_orientation == ViewPortOrientationHorizontal) {
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        canvas_frame_set(canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
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        if(canvas_orientation != CanvasOrientationHorizontal) {
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            canvas_set_orientation(canvas, CanvasOrientationHorizontal);
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        }
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    } else if(view_port_orientation == ViewPortOrientationVertical) {
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        canvas_frame_set(canvas, 0, 0, GUI_DISPLAY_HEIGHT, GUI_DISPLAY_WIDTH);
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        if(canvas_orientation != CanvasOrientationVertical) {
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            canvas_set_orientation(canvas, CanvasOrientationVertical);
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        }
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    }
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}
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ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
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    // Iterating backward
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    ViewPortArray_it_t it;
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    ViewPortArray_it_last(it, array);
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    while(!ViewPortArray_end_p(it)) {
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        ViewPort* view_port = *ViewPortArray_ref(it);
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        if(view_port_is_enabled(view_port)) {
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            return view_port;
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        }
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        ViewPortArray_previous(it);
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    }
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    return NULL;
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}
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void gui_update(Gui* gui) {
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    furi_assert(gui);
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    osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
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}
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void gui_input_events_callback(const void* value, void* ctx) {
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    furi_assert(value);
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    furi_assert(ctx);
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    Gui* gui = ctx;
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    osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
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    osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
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}
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// Only Fullscreen supports vertical display for now
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bool gui_redraw_fs(Gui* gui) {
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    ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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    if(view_port) {
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        gui_setup_fs_orientation(view_port, gui->canvas);
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        view_port_draw(view_port, gui->canvas);
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        return true;
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    } else {
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        return false;
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    }
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}
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void gui_redraw_status_bar(Gui* gui) {
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    ViewPortArray_it_t it;
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    uint8_t x;
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    uint8_t x_used = 0;
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    uint8_t width;
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    ViewPort* view_port;
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    canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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    canvas_frame_set(
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        gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
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    canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
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    // Right side
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    x = GUI_DISPLAY_WIDTH;
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    ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
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    while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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        // Render view_port;
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        view_port = *ViewPortArray_ref(it);
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        if(view_port_is_enabled(view_port)) {
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            width = view_port_get_width(view_port);
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            if(!width) width = 8;
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            x_used += width;
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            x -= (width + 2);
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            canvas_frame_set(gui->canvas, x - 3, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
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            canvas_set_color(gui->canvas, ColorWhite);
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            canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
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            canvas_set_color(gui->canvas, ColorBlack);
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            canvas_draw_box(gui->canvas, 1, 0, 1, 12);
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            canvas_draw_box(gui->canvas, 0, 1, 1, 11);
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            canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
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            canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
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            canvas_draw_box(gui->canvas, width + 4, 1, 1, 11);
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            canvas_set_color(gui->canvas, ColorWhite);
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            canvas_draw_dot(gui->canvas, width + 4, 0);
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            canvas_draw_dot(gui->canvas, width + 4, 12);
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            canvas_set_color(gui->canvas, ColorBlack);
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            canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
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            view_port_draw(view_port, gui->canvas);
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        }
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        ViewPortArray_next(it);
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    }
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    // Left side
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    x = 0;
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    ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
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    while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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        // Render view_port;
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        view_port = *ViewPortArray_ref(it);
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        if(view_port_is_enabled(view_port)) {
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            width = view_port_get_width(view_port);
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            if(!width) width = 8;
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            x_used += width;
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            canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
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            canvas_set_color(gui->canvas, ColorWhite);
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            canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
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            canvas_set_color(gui->canvas, ColorBlack);
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            if(x == 0) { // Frame start
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                canvas_draw_box(gui->canvas, 1, 0, 1, 12);
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                canvas_draw_box(gui->canvas, 0, 1, 1, 11);
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            }
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            canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
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            canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
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            canvas_draw_box(gui->canvas, width + 4, 0, 1, 12);
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            canvas_set_color(gui->canvas, ColorWhite);
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            canvas_draw_dot(gui->canvas, width + 4, 0);
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            canvas_draw_dot(gui->canvas, width + 4, 12);
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            canvas_set_color(gui->canvas, ColorBlack);
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            canvas_frame_set(
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                gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
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            view_port_draw(view_port, gui->canvas);
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            x += (width + 2);
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        }
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        ViewPortArray_next(it);
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    }
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}
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bool gui_redraw_normal(Gui* gui) {
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    canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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    canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
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    ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
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    if(view_port) {
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        view_port_draw(view_port, gui->canvas);
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        return true;
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    }
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    return false;
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}
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bool gui_redraw_none(Gui* gui) {
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    canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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    canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
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    ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
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    if(view_port) {
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        view_port_draw(view_port, gui->canvas);
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        return true;
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    }
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    return false;
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}
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void gui_redraw(Gui* gui) {
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    furi_assert(gui);
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    gui_lock(gui);
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    canvas_reset(gui->canvas);
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    if(!gui_redraw_fs(gui)) {
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        if(!gui_redraw_normal(gui)) {
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            gui_redraw_none(gui);
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        }
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        gui_redraw_status_bar(gui);
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    }
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    canvas_commit(gui->canvas);
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    if(gui->canvas_callback) {
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        gui->canvas_callback(
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            canvas_get_buffer(gui->canvas),
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            canvas_get_buffer_size(gui->canvas),
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            gui->canvas_callback_context);
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    }
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    gui_unlock(gui);
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}
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void gui_input(Gui* gui, InputEvent* input_event) {
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    furi_assert(gui);
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    furi_assert(input_event);
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    gui_lock(gui);
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    ViewPort* view_port;
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    view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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    if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
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    if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
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    if(view_port) {
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        if(view_port_get_orientation(view_port) == ViewPortOrientationVertical) {
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            gui_rotate_buttons(input_event);
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        }
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        view_port_input(view_port, input_event);
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    }
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    gui_unlock(gui);
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}
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void gui_lock(Gui* gui) {
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    furi_assert(gui);
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    furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
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}
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void gui_unlock(Gui* gui) {
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    furi_assert(gui);
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    furi_check(osMutexRelease(gui->mutex) == osOK);
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}
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void gui_cli_screen_stream_callback(uint8_t* data, size_t size, void* context) {
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    furi_assert(data);
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    furi_assert(size == 1024);
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    furi_assert(context);
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    Gui* gui = context;
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    uint8_t magic[] = {0xF0, 0xE1, 0xD2, 0xC3};
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    cli_write(gui->cli, magic, sizeof(magic));
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    cli_write(gui->cli, data, size);
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}
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void gui_cli_screen_stream(Cli* cli, string_t args, void* context) {
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    furi_assert(context);
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    Gui* gui = context;
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    gui_set_framebuffer_callback_context(gui, gui);
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    gui_set_framebuffer_callback(gui, gui_cli_screen_stream_callback);
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    gui_redraw(gui);
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    // Wait for control events
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    while(true) {
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        char c = cli_getc(gui->cli);
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        if(c == CliSymbolAsciiEsc) {
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            c = cli_getc(gui->cli);
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            if(c == 'i') {
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                InputEvent input_event;
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                input_event.key = cli_getc(gui->cli);
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                input_event.type = cli_getc(gui->cli);
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                osMessageQueuePut(gui->input_queue, &input_event, 0, osWaitForever);
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                osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
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            }
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        } else {
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            break;
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        }
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    }
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    gui_set_framebuffer_callback(gui, NULL);
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    gui_set_framebuffer_callback_context(gui, NULL);
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}
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void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
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    furi_assert(gui);
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    furi_assert(view_port);
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    furi_check(layer < GuiLayerMAX);
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    // Only fullscreen supports Vertical orientation for now
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    furi_assert(
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        (layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
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    gui_lock(gui);
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    // Verify that view port is not yet added
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    ViewPortArray_it_t it;
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    for(size_t i = 0; i < GuiLayerMAX; i++) {
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        ViewPortArray_it(it, gui->layers[i]);
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        while(!ViewPortArray_end_p(it)) {
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            furi_assert(*ViewPortArray_ref(it) != view_port);
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            ViewPortArray_next(it);
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        }
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    }
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    // Add view port and link with gui
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    ViewPortArray_push_back(gui->layers[layer], view_port);
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    view_port_gui_set(view_port, gui);
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    gui_unlock(gui);
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    gui_update(gui);
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}
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void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
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    furi_assert(gui);
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    furi_assert(view_port);
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    gui_lock(gui);
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    view_port_gui_set(view_port, NULL);
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    ViewPortArray_it_t it;
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    for(size_t i = 0; i < GuiLayerMAX; i++) {
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        ViewPortArray_it(it, gui->layers[i]);
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        while(!ViewPortArray_end_p(it)) {
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            if(*ViewPortArray_ref(it) == view_port) {
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                ViewPortArray_remove(gui->layers[i], it);
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            } else {
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                ViewPortArray_next(it);
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            }
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        }
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    }
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    gui_unlock(gui);
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}
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void gui_send_view_port_front(Gui* gui, ViewPort* view_port) {
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    furi_assert(gui);
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    furi_assert(view_port);
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    gui_lock(gui);
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    // Remove
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    GuiLayer layer = GuiLayerMAX;
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    ViewPortArray_it_t it;
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    for(size_t i = 0; i < GuiLayerMAX; i++) {
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        ViewPortArray_it(it, gui->layers[i]);
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        while(!ViewPortArray_end_p(it)) {
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            if(*ViewPortArray_ref(it) == view_port) {
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                ViewPortArray_remove(gui->layers[i], it);
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                furi_assert(layer == GuiLayerMAX);
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                layer = i;
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            } else {
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                ViewPortArray_next(it);
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            }
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        }
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    }
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    furi_assert(layer != GuiLayerMAX);
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    // Return to the top
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    ViewPortArray_push_back(gui->layers[layer], view_port);
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    gui_unlock(gui);
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}
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void gui_send_view_port_back(Gui* gui, ViewPort* view_port) {
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    furi_assert(gui);
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    furi_assert(view_port);
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    gui_lock(gui);
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    // Remove
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    GuiLayer layer = GuiLayerMAX;
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    ViewPortArray_it_t it;
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    for(size_t i = 0; i < GuiLayerMAX; i++) {
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        ViewPortArray_it(it, gui->layers[i]);
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        while(!ViewPortArray_end_p(it)) {
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            if(*ViewPortArray_ref(it) == view_port) {
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                ViewPortArray_remove(gui->layers[i], it);
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                furi_assert(layer == GuiLayerMAX);
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                layer = i;
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            } else {
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                ViewPortArray_next(it);
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            }
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        }
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    }
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    furi_assert(layer != GuiLayerMAX);
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    // Return to the top
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    ViewPortArray_push_at(gui->layers[layer], 0, view_port);
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    gui_unlock(gui);
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}
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void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback) {
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    furi_assert(gui);
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    gui->canvas_callback = callback;
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}
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void gui_set_framebuffer_callback_context(Gui* gui, void* context) {
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    furi_assert(gui);
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    gui->canvas_callback_context = context;
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}
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Gui* gui_alloc() {
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    Gui* gui = furi_alloc(sizeof(Gui));
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    // Thread ID
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    gui->thread = osThreadGetId();
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    // Allocate mutex
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    gui->mutex = osMutexNew(NULL);
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    furi_check(gui->mutex);
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    // Layers
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    for(size_t i = 0; i < GuiLayerMAX; i++) {
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        ViewPortArray_init(gui->layers[i]);
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    }
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    // Drawing canvas
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    gui->canvas = canvas_init();
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    // Input
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    gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
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    gui->input_events = furi_record_open("input_events");
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						|
    furi_check(gui->input_events);
 | 
						|
    subscribe_pubsub(gui->input_events, gui_input_events_callback, gui);
 | 
						|
    // Cli
 | 
						|
    gui->cli = furi_record_open("cli");
 | 
						|
    cli_add_command(
 | 
						|
        gui->cli, "screen_stream", CliCommandFlagParallelSafe, gui_cli_screen_stream, gui);
 | 
						|
 | 
						|
    return gui;
 | 
						|
}
 | 
						|
 | 
						|
int32_t gui_task(void* p) {
 | 
						|
    Gui* gui = gui_alloc();
 | 
						|
 | 
						|
    furi_record_create("gui", gui);
 | 
						|
 | 
						|
    while(1) {
 | 
						|
        uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
 | 
						|
        // Process and dispatch input
 | 
						|
        if(flags & GUI_THREAD_FLAG_INPUT) {
 | 
						|
            // Process till queue become empty
 | 
						|
            InputEvent input_event;
 | 
						|
            while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
 | 
						|
                gui_input(gui, &input_event);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        // Process and dispatch draw call
 | 
						|
        if(flags & GUI_THREAD_FLAG_DRAW) {
 | 
						|
            // Clear flags that arrived on input step
 | 
						|
            osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
 | 
						|
            gui_redraw(gui);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 |