 389ff92cc1
			
		
	
	
		389ff92cc1
		
			
		
	
	
	
	
		
			
			* Makefile, Scripts: new linter * About: remove ID from IC * Firmware: remove double define for DIVC/DIVR * Scripts: check folder names too. Docker: replace syntax check with make lint. * Reformat Sources and Migrate to new file naming convention * Docker: symlink clang-format-12 to clang-format * Add coding style guide
		
			
				
	
	
		
			48 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "../bad_usb_script.h"
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| #include "../bad_usb_app_i.h"
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| #include "../views/bad_usb_view.h"
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| #include "furi_hal.h"
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| 
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| void bad_usb_scene_work_ok_callback(InputType type, void* context) {
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|     furi_assert(context);
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|     BadUsbApp* app = context;
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|     view_dispatcher_send_custom_event(app->view_dispatcher, type);
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| }
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| 
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| bool bad_usb_scene_work_on_event(void* context, SceneManagerEvent event) {
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|     BadUsbApp* app = context;
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|     bool consumed = false;
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| 
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|     if(event.type == SceneManagerEventTypeCustom) {
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|         bad_usb_script_toggle(app->bad_usb_script);
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|         consumed = true;
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|     } else if(event.type == SceneManagerEventTypeTick) {
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|         bad_usb_set_state(app->bad_usb_view, bad_usb_script_get_state(app->bad_usb_script));
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|     }
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|     return consumed;
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| }
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| 
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| void bad_usb_scene_work_on_enter(void* context) {
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|     BadUsbApp* app = context;
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| 
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|     string_t file_name;
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|     string_init(file_name);
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| 
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|     bad_usb_set_file_name(app->bad_usb_view, app->file_name);
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|     string_printf(
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|         file_name, "%s/%s%s", BAD_USB_APP_PATH_FOLDER, app->file_name, BAD_USB_APP_EXTENSION);
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|     app->bad_usb_script = bad_usb_script_open(file_name);
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| 
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|     string_clear(file_name);
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| 
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|     bad_usb_set_state(app->bad_usb_view, bad_usb_script_get_state(app->bad_usb_script));
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| 
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|     bad_usb_set_ok_callback(app->bad_usb_view, bad_usb_scene_work_ok_callback, app);
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|     view_dispatcher_switch_to_view(app->view_dispatcher, BadUsbAppViewWork);
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| }
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| 
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| void bad_usb_scene_work_on_exit(void* context) {
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|     BadUsbApp* app = context;
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|     bad_usb_script_close(app->bad_usb_script);
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| }
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