 a39002ce22
			
		
	
	
		a39002ce22
		
			
		
	
	
	
	
		
			
			* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			99 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| #include <stdint.h>
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| #include <m-list.h>
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| #include "views/bubble_animation_view.h"
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| #include <m-string.h>
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| 
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| #define HARDCODED_ANIMATION_NAME "tv"
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| #define NO_SD_ANIMATION_NAME "no_sd"
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| #define BAD_BATTERY_ANIMATION_NAME "bad_battery"
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| #define NO_DB_ANIMATION_NAME "no_db"
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| #define BAD_SD_ANIMATION_NAME "bad_sd"
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| #define SD_OK_ANIMATION_NAME "sd_ok"
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| #define URL_ANIMATION_NAME "url"
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| #define LEVELUP_ANIMATION_NAME "level"
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| 
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| /** Main structure to handle animation data.
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|  * Contains all, including animation playing data (BubbleAnimation),
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|  * data for random animation selection (StorageAnimationMeta) and
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|  * flag of location internal/external */
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| typedef struct StorageAnimation StorageAnimation;
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| 
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| typedef struct {
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|     string_t name;
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|     uint8_t min_butthurt;
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|     uint8_t max_butthurt;
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|     uint8_t min_level;
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|     uint8_t max_level;
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|     uint8_t weight;
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| } StorageAnimationMeta;
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| 
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| /** Container to return available animations list */
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| LIST_DEF(StorageAnimationList, StorageAnimation*, M_PTR_OPLIST)
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| #define M_OPL_StorageAnimationList_t() LIST_OPLIST(StorageAnimationList)
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| 
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| /**
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|  * Fill list of available animations.
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|  * List will contain all idle animations on inner flash
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|  * and all available on SD-card, mentioned in manifest.txt.
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|  * Performs caching of animation. If fail - falls back to
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|  * inner animation.
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|  * List has to be initialized.
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|  *
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|  * @list        list to fill with animations data
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|  */
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| void animation_storage_fill_animation_list(StorageAnimationList_t* list);
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| 
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| /**
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|  * Get bubble animation of storage animation.
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|  * Bubble Animation is a structure which describes animation
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|  * independent of it's place of storage and meta data.
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|  * It contain all what is need to be played.
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|  * If storage_animation is not cached - caches it.
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|  *
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|  * @storage_animation       animation from which extract bubble animation
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|  * @return                  bubble_animation, NULL if failed to cache data.
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|  */
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| const BubbleAnimation* animation_storage_get_bubble_animation(StorageAnimation* storage_animation);
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| 
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| /**
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|  * Performs caching animation data (Bubble Animation)
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|  * if this is not done yet.
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|  *
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|  * @storage_animation       animation to cache
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|  */
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| void animation_storage_cache_animation(StorageAnimation* storage_animation);
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| 
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| /**
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|  * Find animation by name.
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|  * Search through the inner flash, and SD-card if has.
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|  *
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|  * @name        name of animation
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|  * @return      found animation. NULL if nothing found.
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|  */
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| StorageAnimation* animation_storage_find_animation(const char* name);
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| 
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| /**
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|  * Get meta information of storage animation.
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|  * This information allows to randomly select animation.
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|  * Also it contains name. Never returns NULL.
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|  *
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|  * @storage_animation       item of whom we have to extract meta.
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|  * @return                  meta itself
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|  */
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| StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation);
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| 
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| /**
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|  * Free storage_animation, which previously acquired
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|  * by Animation Storage.
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|  *
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|  * @storage_animation   item to free. NULL-ed after all.
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|  */
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| void animation_storage_free_storage_animation(StorageAnimation** storage_animation);
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| 
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| /**
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|  * Has to be called at least 1 time to initialize runtime structures
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|  * of animations in inner flash.
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|  */
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| void animation_storage_initialize_internal_animations(void);
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