* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API. * Gui: icon and animation draw now do not accept null pointer * Format Sources * Fix no debug build * Furi: stricter checks in memmgr
		
			
				
	
	
		
			32 lines
		
	
	
		
			993 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			993 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "lfrfid-app-scene-read.h"
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void LfRfidAppSceneRead::on_enter(LfRfidApp* app, bool need_restore) {
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    auto popup = app->view_controller.get<PopupVM>();
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    popup->set_header("Reading\nLF RFID", 89, 34, AlignCenter, AlignTop);
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    popup->set_icon(0, 3, &I_RFIDDolphinReceive_97x61);
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    app->view_controller.switch_to<PopupVM>();
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    app->worker.start_read();
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}
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bool LfRfidAppSceneRead::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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    bool consumed = false;
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    if(event->type == LfRfidApp::EventType::Tick) {
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        if(app->worker.read()) {
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            notification_message(app->notification, &sequence_success);
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            app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::ReadSuccess);
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        } else {
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            notification_message(app->notification, &sequence_blink_red_10);
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        }
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    }
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    return consumed;
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}
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void LfRfidAppSceneRead::on_exit(LfRfidApp* app) {
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    app->view_controller.get<PopupVM>()->clean();
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    app->worker.stop_read();
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}
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