* Furi strings: printf attribute * Logs: printf attribute * Plugins: adapt * Plugins: accommodate * Unit tests: accommodate Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			523 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			523 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "gui/canvas.h"
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#include "gui_i.h"
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#define TAG "GuiSrv"
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ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
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    // Iterating backward
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    ViewPortArray_it_t it;
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    ViewPortArray_it_last(it, array);
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    while(!ViewPortArray_end_p(it)) {
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        ViewPort* view_port = *ViewPortArray_ref(it);
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        if(view_port_is_enabled(view_port)) {
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            return view_port;
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        }
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        ViewPortArray_previous(it);
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    }
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    return NULL;
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}
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void gui_update(Gui* gui) {
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    furi_assert(gui);
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    furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
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}
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void gui_input_events_callback(const void* value, void* ctx) {
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    furi_assert(value);
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    furi_assert(ctx);
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    Gui* gui = ctx;
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    furi_message_queue_put(gui->input_queue, value, FuriWaitForever);
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    furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_INPUT);
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}
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// Only Fullscreen supports vertical display for now
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bool gui_redraw_fs(Gui* gui) {
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    canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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    canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
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    ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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    if(view_port) {
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        view_port_draw(view_port, gui->canvas);
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        return true;
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    } else {
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        return false;
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    }
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}
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static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
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    ViewPortArray_it_t it;
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    uint8_t left_used = 0;
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    uint8_t right_used = 0;
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    uint8_t width;
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    canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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    canvas_frame_set(
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        gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
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    /* for support black theme - paint white area and
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     * draw icon with transparent white color
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     */
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    canvas_set_color(gui->canvas, ColorWhite);
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    canvas_draw_box(gui->canvas, 1, 1, 9, 7);
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    canvas_draw_box(gui->canvas, 7, 3, 58, 6);
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    canvas_draw_box(gui->canvas, 61, 1, 32, 7);
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    canvas_draw_box(gui->canvas, 89, 3, 38, 6);
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    canvas_set_color(gui->canvas, ColorBlack);
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    canvas_set_bitmap_mode(gui->canvas, 1);
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    canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
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    canvas_set_bitmap_mode(gui->canvas, 0);
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    // Right side
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    uint8_t x = GUI_DISPLAY_WIDTH - 1;
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    ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
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    while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) {
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        ViewPort* view_port = *ViewPortArray_ref(it);
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        if(view_port_is_enabled(view_port)) {
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            width = view_port_get_width(view_port);
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            if(!width) width = 8;
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            // Recalculate next position
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            right_used += (width + 2);
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            x -= (width + 2);
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            // Prepare work area background
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            canvas_frame_set(
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                gui->canvas,
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                x - 1,
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                GUI_STATUS_BAR_Y + 1,
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                width + 2,
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                GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
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            canvas_set_color(gui->canvas, ColorWhite);
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            canvas_draw_box(
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                gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
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            canvas_set_color(gui->canvas, ColorBlack);
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            // ViewPort draw
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            canvas_frame_set(
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                gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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            view_port_draw(view_port, gui->canvas);
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        }
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        ViewPortArray_next(it);
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    }
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    // Draw frame around icons on the right
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    if(right_used) {
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        canvas_frame_set(
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            gui->canvas,
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            GUI_DISPLAY_WIDTH - 3 - right_used,
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            GUI_STATUS_BAR_Y,
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            right_used + 3,
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            GUI_STATUS_BAR_HEIGHT);
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        canvas_set_color(gui->canvas, ColorBlack);
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        canvas_draw_rframe(
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            gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
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        canvas_draw_line(
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            gui->canvas,
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            canvas_width(gui->canvas) - 2,
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            1,
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            canvas_width(gui->canvas) - 2,
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            canvas_height(gui->canvas) - 2);
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        canvas_draw_line(
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            gui->canvas,
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            1,
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            canvas_height(gui->canvas) - 2,
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            canvas_width(gui->canvas) - 2,
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            canvas_height(gui->canvas) - 2);
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    }
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    // Left side
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    x = 2;
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    ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
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    while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) {
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        ViewPort* view_port = *ViewPortArray_ref(it);
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        if(view_port_is_enabled(view_port)) {
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            width = view_port_get_width(view_port);
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            if(!width) width = 8;
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            // Prepare work area background
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            canvas_frame_set(
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                gui->canvas,
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                x - 1,
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                GUI_STATUS_BAR_Y + 1,
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                width + 2,
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                GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
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            canvas_set_color(gui->canvas, ColorWhite);
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            canvas_draw_box(
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                gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
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            canvas_set_color(gui->canvas, ColorBlack);
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            // ViewPort draw
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            canvas_frame_set(
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                gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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            view_port_draw(view_port, gui->canvas);
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            // Recalculate next position
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            left_used += (width + 2);
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            x += (width + 2);
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        }
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        ViewPortArray_next(it);
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    }
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    // Extra notification
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    if(need_attention) {
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        width = icon_get_width(&I_Attention_5x8);
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        // Prepare work area background
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        canvas_frame_set(
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            gui->canvas,
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            x - 1,
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            GUI_STATUS_BAR_Y + 1,
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            width + 2,
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            GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
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        canvas_set_color(gui->canvas, ColorWhite);
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        canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
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        canvas_set_color(gui->canvas, ColorBlack);
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        // Draw Icon
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        canvas_frame_set(
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            gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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        canvas_draw_icon(gui->canvas, 0, 0, &I_Attention_5x8);
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        // Recalculate next position
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        left_used += (width + 2);
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        x += (width + 2);
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    }
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    // Draw frame around icons on the left
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    if(left_used) {
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        canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT);
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        canvas_draw_rframe(
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            gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
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        canvas_draw_line(
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            gui->canvas,
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            canvas_width(gui->canvas) - 2,
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            1,
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            canvas_width(gui->canvas) - 2,
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            canvas_height(gui->canvas) - 2);
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        canvas_draw_line(
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            gui->canvas,
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            1,
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            canvas_height(gui->canvas) - 2,
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            canvas_width(gui->canvas) - 2,
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            canvas_height(gui->canvas) - 2);
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    }
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}
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bool gui_redraw_window(Gui* gui) {
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    canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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    canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
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    ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
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    if(view_port) {
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        view_port_draw(view_port, gui->canvas);
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        return true;
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    }
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    return false;
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}
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bool gui_redraw_desktop(Gui* gui) {
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    canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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    canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
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    ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
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    if(view_port) {
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        view_port_draw(view_port, gui->canvas);
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        return true;
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    }
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    return false;
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}
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void gui_redraw(Gui* gui) {
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    furi_assert(gui);
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    gui_lock(gui);
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    canvas_reset(gui->canvas);
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    if(gui->lockdown) {
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        gui_redraw_desktop(gui);
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        bool need_attention =
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            (gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
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             gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
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        gui_redraw_status_bar(gui, need_attention);
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    } else {
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        if(!gui_redraw_fs(gui)) {
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            if(!gui_redraw_window(gui)) {
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                gui_redraw_desktop(gui);
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            }
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            gui_redraw_status_bar(gui, false);
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        }
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    }
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    canvas_commit(gui->canvas);
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    for
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        M_EACH(p, gui->canvas_callback_pair, CanvasCallbackPairArray_t) {
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            p->callback(
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                canvas_get_buffer(gui->canvas), canvas_get_buffer_size(gui->canvas), p->context);
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        }
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    gui_unlock(gui);
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}
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void gui_input(Gui* gui, InputEvent* input_event) {
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    furi_assert(gui);
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    furi_assert(input_event);
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    // Check input complementarity
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    uint8_t key_bit = (1 << input_event->key);
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    if(input_event->type == InputTypeRelease) {
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        gui->ongoing_input &= ~key_bit;
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    } else if(input_event->type == InputTypePress) {
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        gui->ongoing_input |= key_bit;
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    } else if(!(gui->ongoing_input & key_bit)) {
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        FURI_LOG_D(
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            TAG,
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            "non-complementary input, discarding key: %s type: %s, sequence: %p",
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            input_get_key_name(input_event->key),
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            input_get_type_name(input_event->type),
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            (void*)input_event->sequence);
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        return;
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    }
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    gui_lock(gui);
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    ViewPort* view_port = NULL;
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    if(gui->lockdown) {
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        view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
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    } else {
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        view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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        if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
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        if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
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    }
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    if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
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        gui->ongoing_input_view_port = view_port;
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    }
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    if(view_port && view_port == gui->ongoing_input_view_port) {
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        view_port_input(view_port, input_event);
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    } else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
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        FURI_LOG_D(
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            TAG,
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            "ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
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            gui->ongoing_input_view_port,
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            view_port,
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            input_get_key_name(input_event->key),
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            input_get_type_name(input_event->type),
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            (void*)input_event->sequence);
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        view_port_input(gui->ongoing_input_view_port, input_event);
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    } else {
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        FURI_LOG_D(
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            TAG,
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            "ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
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            gui->ongoing_input_view_port,
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            view_port,
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            input_get_key_name(input_event->key),
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            input_get_type_name(input_event->type),
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            (void*)input_event->sequence);
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    }
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    gui_unlock(gui);
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}
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void gui_lock(Gui* gui) {
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    furi_assert(gui);
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    furi_check(furi_mutex_acquire(gui->mutex, FuriWaitForever) == FuriStatusOk);
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}
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void gui_unlock(Gui* gui) {
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    furi_assert(gui);
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    furi_check(furi_mutex_release(gui->mutex) == FuriStatusOk);
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}
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void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
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    furi_assert(gui);
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    furi_assert(view_port);
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    furi_check(layer < GuiLayerMAX);
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    // Only fullscreen supports Vertical orientation for now
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    furi_assert(
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        (layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
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    gui_lock(gui);
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    // Verify that view port is not yet added
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    ViewPortArray_it_t it;
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    for(size_t i = 0; i < GuiLayerMAX; i++) {
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        ViewPortArray_it(it, gui->layers[i]);
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        while(!ViewPortArray_end_p(it)) {
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            furi_assert(*ViewPortArray_ref(it) != view_port);
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            ViewPortArray_next(it);
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        }
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    }
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    // Add view port and link with gui
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    ViewPortArray_push_back(gui->layers[layer], view_port);
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    view_port_gui_set(view_port, gui);
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    gui_unlock(gui);
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    // Request redraw
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    gui_update(gui);
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}
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void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
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    furi_assert(gui);
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    furi_assert(view_port);
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    gui_lock(gui);
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    view_port_gui_set(view_port, NULL);
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    ViewPortArray_it_t it;
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    for(size_t i = 0; i < GuiLayerMAX; i++) {
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        ViewPortArray_it(it, gui->layers[i]);
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        while(!ViewPortArray_end_p(it)) {
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            if(*ViewPortArray_ref(it) == view_port) {
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                ViewPortArray_remove(gui->layers[i], it);
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            } else {
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                ViewPortArray_next(it);
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            }
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        }
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    }
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    if(gui->ongoing_input_view_port == view_port) {
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        gui->ongoing_input_view_port = NULL;
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    }
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    gui_unlock(gui);
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    // Request redraw
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    gui_update(gui);
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}
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void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
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    furi_assert(gui);
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    furi_assert(view_port);
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    gui_lock(gui);
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    // Remove
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    GuiLayer layer = GuiLayerMAX;
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    ViewPortArray_it_t it;
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    for(size_t i = 0; i < GuiLayerMAX; i++) {
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        ViewPortArray_it(it, gui->layers[i]);
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        while(!ViewPortArray_end_p(it)) {
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            if(*ViewPortArray_ref(it) == view_port) {
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                ViewPortArray_remove(gui->layers[i], it);
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                furi_assert(layer == GuiLayerMAX);
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                layer = i;
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            } else {
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                ViewPortArray_next(it);
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            }
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        }
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    }
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    furi_assert(layer != GuiLayerMAX);
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    // Return to the top
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    ViewPortArray_push_back(gui->layers[layer], view_port);
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    gui_unlock(gui);
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    // Request redraw
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    gui_update(gui);
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}
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void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
 | 
						|
    furi_assert(gui);
 | 
						|
    furi_assert(view_port);
 | 
						|
 | 
						|
    gui_lock(gui);
 | 
						|
    // Remove
 | 
						|
    GuiLayer layer = GuiLayerMAX;
 | 
						|
    ViewPortArray_it_t it;
 | 
						|
    for(size_t i = 0; i < GuiLayerMAX; i++) {
 | 
						|
        ViewPortArray_it(it, gui->layers[i]);
 | 
						|
        while(!ViewPortArray_end_p(it)) {
 | 
						|
            if(*ViewPortArray_ref(it) == view_port) {
 | 
						|
                ViewPortArray_remove(gui->layers[i], it);
 | 
						|
                furi_assert(layer == GuiLayerMAX);
 | 
						|
                layer = i;
 | 
						|
            } else {
 | 
						|
                ViewPortArray_next(it);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    furi_assert(layer != GuiLayerMAX);
 | 
						|
    // Return to the top
 | 
						|
    ViewPortArray_push_at(gui->layers[layer], 0, view_port);
 | 
						|
    gui_unlock(gui);
 | 
						|
 | 
						|
    // Request redraw
 | 
						|
    gui_update(gui);
 | 
						|
}
 | 
						|
 | 
						|
void gui_add_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
 | 
						|
    furi_assert(gui);
 | 
						|
 | 
						|
    const CanvasCallbackPair p = {callback, context};
 | 
						|
 | 
						|
    gui_lock(gui);
 | 
						|
    furi_assert(CanvasCallbackPairArray_count(gui->canvas_callback_pair, p) == 0);
 | 
						|
    CanvasCallbackPairArray_push_back(gui->canvas_callback_pair, p);
 | 
						|
    gui_unlock(gui);
 | 
						|
 | 
						|
    // Request redraw
 | 
						|
    gui_update(gui);
 | 
						|
}
 | 
						|
 | 
						|
void gui_remove_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
 | 
						|
    furi_assert(gui);
 | 
						|
 | 
						|
    const CanvasCallbackPair p = {callback, context};
 | 
						|
 | 
						|
    gui_lock(gui);
 | 
						|
    furi_assert(CanvasCallbackPairArray_count(gui->canvas_callback_pair, p) == 1);
 | 
						|
    CanvasCallbackPairArray_remove_val(gui->canvas_callback_pair, p);
 | 
						|
    gui_unlock(gui);
 | 
						|
}
 | 
						|
 | 
						|
size_t gui_get_framebuffer_size(Gui* gui) {
 | 
						|
    furi_assert(gui);
 | 
						|
    return canvas_get_buffer_size(gui->canvas);
 | 
						|
}
 | 
						|
 | 
						|
void gui_set_lockdown(Gui* gui, bool lockdown) {
 | 
						|
    furi_assert(gui);
 | 
						|
 | 
						|
    gui_lock(gui);
 | 
						|
    gui->lockdown = lockdown;
 | 
						|
    gui_unlock(gui);
 | 
						|
 | 
						|
    // Request redraw
 | 
						|
    gui_update(gui);
 | 
						|
}
 | 
						|
 | 
						|
Gui* gui_alloc() {
 | 
						|
    Gui* gui = malloc(sizeof(Gui));
 | 
						|
    // Thread ID
 | 
						|
    gui->thread_id = furi_thread_get_current_id();
 | 
						|
    // Allocate mutex
 | 
						|
    gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
 | 
						|
    furi_check(gui->mutex);
 | 
						|
    // Layers
 | 
						|
    for(size_t i = 0; i < GuiLayerMAX; i++) {
 | 
						|
        ViewPortArray_init(gui->layers[i]);
 | 
						|
    }
 | 
						|
    // Drawing canvas
 | 
						|
    gui->canvas = canvas_init();
 | 
						|
    CanvasCallbackPairArray_init(gui->canvas_callback_pair);
 | 
						|
 | 
						|
    // Input
 | 
						|
    gui->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
 | 
						|
    gui->input_events = furi_record_open(RECORD_INPUT_EVENTS);
 | 
						|
 | 
						|
    furi_check(gui->input_events);
 | 
						|
    furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
 | 
						|
 | 
						|
    return gui;
 | 
						|
}
 | 
						|
 | 
						|
int32_t gui_srv(void* p) {
 | 
						|
    UNUSED(p);
 | 
						|
    Gui* gui = gui_alloc();
 | 
						|
 | 
						|
    furi_record_create(RECORD_GUI, gui);
 | 
						|
 | 
						|
    while(1) {
 | 
						|
        uint32_t flags =
 | 
						|
            furi_thread_flags_wait(GUI_THREAD_FLAG_ALL, FuriFlagWaitAny, FuriWaitForever);
 | 
						|
        // Process and dispatch input
 | 
						|
        if(flags & GUI_THREAD_FLAG_INPUT) {
 | 
						|
            // Process till queue become empty
 | 
						|
            InputEvent input_event;
 | 
						|
            while(furi_message_queue_get(gui->input_queue, &input_event, 0) == FuriStatusOk) {
 | 
						|
                gui_input(gui, &input_event);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        // Process and dispatch draw call
 | 
						|
        if(flags & GUI_THREAD_FLAG_DRAW) {
 | 
						|
            // Clear flags that arrived on input step
 | 
						|
            furi_thread_flags_clear(GUI_THREAD_FLAG_DRAW);
 | 
						|
            gui_redraw(gui);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 |