* assets: add EMV AID table for NFC app * file-worker: add searching for value by the key * nfc: add emv parser helpers * assets: add country and currency codes * nfc: add country and currency code parsing * emv_decoder: add country and currency code support * nfc: add AID. currency and country display * nfc: rework bank_card view * nfc: add currency and country save * assets: change emv chip asset * nfc: change asset in bank card * gui: add frame element to widget * nfc: add bank card frame, add documentation * rfal: fix long APDU command emulation * nfc: fix typos * Scripts ReadMe: assets delivery command Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
#pragma once
 | 
						|
#include <furi.h>
 | 
						|
#include <gui/view.h>
 | 
						|
 | 
						|
typedef enum {
 | 
						|
    GuiButtonTypeLeft,
 | 
						|
    GuiButtonTypeCenter,
 | 
						|
    GuiButtonTypeRight,
 | 
						|
} GuiButtonType;
 | 
						|
 | 
						|
typedef void (*ButtonCallback)(GuiButtonType result, void* context);
 | 
						|
 | 
						|
typedef struct WidgetElement WidgetElement;
 | 
						|
typedef struct Widget Widget;
 | 
						|
 | 
						|
struct WidgetElement {
 | 
						|
    // generic draw and input callbacks
 | 
						|
    void (*draw)(Canvas* canvas, WidgetElement* element);
 | 
						|
    bool (*input)(InputEvent* event, WidgetElement* element);
 | 
						|
 | 
						|
    // free callback
 | 
						|
    void (*free)(WidgetElement* element);
 | 
						|
 | 
						|
    // generic model holder
 | 
						|
    void* model;
 | 
						|
 | 
						|
    // pointer to widget that hold our element
 | 
						|
    Widget* parent;
 | 
						|
};
 | 
						|
 | 
						|
/* Create string element */
 | 
						|
WidgetElement* widget_element_string_create(
 | 
						|
    uint8_t x,
 | 
						|
    uint8_t y,
 | 
						|
    Align horizontal,
 | 
						|
    Align vertical,
 | 
						|
    Font font,
 | 
						|
    const char* text);
 | 
						|
 | 
						|
/* Create button element */
 | 
						|
WidgetElement* widget_element_button_create(
 | 
						|
    GuiButtonType button_type,
 | 
						|
    const char* text,
 | 
						|
    ButtonCallback callback,
 | 
						|
    void* context);
 | 
						|
 | 
						|
/* Create icon element */
 | 
						|
WidgetElement* widget_element_icon_create(uint8_t x, uint8_t y, const Icon* icon);
 | 
						|
 | 
						|
/* Create frame element */
 | 
						|
WidgetElement* widget_element_frame_create(
 | 
						|
    uint8_t x,
 | 
						|
    uint8_t y,
 | 
						|
    uint8_t width,
 | 
						|
    uint8_t height,
 | 
						|
    uint8_t radius); |