* gui: refactore ViewNavigator -> SceneManager * view_dispatcher: remove scene controller, add custom and navigation cb * scene_manager: rework scene controller, move AppScene from lib * nfc: rework nfc scenes with new scene controller API * view_dispatcher: crash on free if not all views were freed * nfc: introduce scene declaration * scene_manager: allocate and configure application scenes * nfc: rework nfc with new Scene Manager API * scene_manager: remove dublicated scene handlers allocation * nfc: rework nfc app with new scene manager API * view_dispatcher: add tick event * scene_manager: add tick event type and handler * nfc: rework notifications with tick event * scene_manager: remove scene id from scene structure * scene_manager: rename array -> stack, add documentation * api-hal-nfc: remove listen activation processing * nfc_scene_start: shorter submenu call * nfc: fix nfc file name * nfc: fix Retry in mifare ul success read * nfc_cli: fix read timeout in nfc_detect CLI command Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			30 lines
		
	
	
		
			859 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			859 B
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include <gui/scene_manager.h>
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// Generate scene id and total number
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#define ADD_SCENE(prefix, name, id) NfcScene##id,
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typedef enum {
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#include "nfc_scene_config.h"
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    NfcSceneNum,
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} NfcScene;
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#undef ADD_SCENE
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extern const SceneManagerHandlers nfc_scene_handlers;
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// Generate scene on_enter handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
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#include "nfc_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_event handlers declaration
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#define ADD_SCENE(prefix, name, id) \
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    bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
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#include "nfc_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_exit handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
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#include "nfc_scene_config.h"
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#undef ADD_SCENE
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