* ufbt: added "dolphin_ext" target (expects "external" subfolder in cwd with dolphin assets); cleaned up unused code * ufbt: codestyle fixes * scripts: fixed style according to ruff linter * scripts: additional cleanup & codestyle fixes * github: pass target hw code when installing local SDK with ufbt * ufbt: added error message for missing folder in dolphin builder * scripts: more linter fixes * sdk: added flipper_format_stream; ufbt: support for --extra-define * fbt: reduced amount of global defines * scripts, fbt: rearranged imports Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			31 lines
		
	
	
		
			555 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			555 B
		
	
	
	
		
			Python
		
	
	
	
	
	
| Import("env")
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| 
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| env.Append(
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|     CPPPATH=[
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|         "#/lib/flipper_format",
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|     ],
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|     SDK_HEADERS=[
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|         File("flipper_format.h"),
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|         File("flipper_format_i.h"),
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|         File("flipper_format_stream.h"),
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|     ],
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| )
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| 
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| 
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| libenv = env.Clone(FW_LIB_NAME="flipperformat")
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| libenv.ApplyLibFlags()
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| 
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| if libenv["RAM_EXEC"]:
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|     libenv.Append(
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|         CPPDEFINES=[
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|             "FLIPPER_STREAM_LITE",
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|         ],
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|     )
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| 
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| 
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| sources = libenv.GlobRecursive("*.c")
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| 
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| lib = libenv.StaticLibrary("${FW_LIB_NAME}", sources)
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| libenv.Install("${LIB_DIST_DIR}", lib)
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| Return("lib")
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