* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API. * Gui: icon and animation draw now do not accept null pointer * Format Sources * Fix no debug build * Furi: stricter checks in memmgr
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "lfrfid-app-scene-save-success.h"
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void LfRfidAppSceneSaveSuccess::on_enter(LfRfidApp* app, bool need_restore) {
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    auto popup = app->view_controller.get<PopupVM>();
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    popup->set_icon(32, 5, &I_DolphinNice_96x59);
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    popup->set_text("Saved!", 13, 22, AlignLeft, AlignBottom);
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    popup->set_context(app);
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    popup->set_callback(LfRfidAppSceneSaveSuccess::timeout_callback);
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    popup->set_timeout(1500);
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    popup->enable_timeout();
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    app->view_controller.switch_to<PopupVM>();
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}
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bool LfRfidAppSceneSaveSuccess::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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    bool consumed = false;
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    if(event->type == LfRfidApp::EventType::Back) {
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        bool result = app->scene_controller.has_previous_scene(
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            {LfRfidApp::SceneType::ReadedMenu, LfRfidApp::SceneType::SelectKey});
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        if(result) {
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            app->scene_controller.search_and_switch_to_previous_scene(
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                {LfRfidApp::SceneType::ReadedMenu, LfRfidApp::SceneType::SelectKey});
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        } else {
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            app->scene_controller.search_and_switch_to_another_scene(
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                {LfRfidApp::SceneType::SaveType}, LfRfidApp::SceneType::SelectKey);
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        }
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        consumed = true;
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    }
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    return consumed;
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}
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void LfRfidAppSceneSaveSuccess::on_exit(LfRfidApp* app) {
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    app->view_controller.get<PopupVM>()->clean();
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}
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void LfRfidAppSceneSaveSuccess::timeout_callback(void* context) {
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    LfRfidApp* app = static_cast<LfRfidApp*>(context);
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    LfRfidApp::Event event;
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    event.type = LfRfidApp::EventType::Back;
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    app->view_controller.send_event(&event);
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} |