 5171a6ad14
			
		
	
	
		5171a6ad14
		
			
		
	
	
	
	
		
			
			* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			30 lines
		
	
	
		
			891 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			891 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| 
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| #include <gui/scene_manager.h>
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| 
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| // Generate scene id and total number
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| #define ADD_SCENE(prefix, name, id) iButtonScene##id,
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| typedef enum {
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| #include "ibutton_scene_config.h"
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|     iButtonSceneNum,
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| } iButtonScene;
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| #undef ADD_SCENE
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| 
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| extern const SceneManagerHandlers ibutton_scene_handlers;
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| 
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| // Generate scene on_enter handlers declaration
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| #define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
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| #include "ibutton_scene_config.h"
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| #undef ADD_SCENE
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| 
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| // Generate scene on_event handlers declaration
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| #define ADD_SCENE(prefix, name, id) \
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|     bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
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| #include "ibutton_scene_config.h"
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| #undef ADD_SCENE
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| 
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| // Generate scene on_exit handlers declaration
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| #define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
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| #include "ibutton_scene_config.h"
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| #undef ADD_SCENE
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