* Do not load all signals at once (Draft) * Minor cleanup * Refactor remote renaming * Improve function signatures * Rename infrared_remote functions * Optimise signal loading * Implement adding signals to remote * Add read_name() method * Deprecate a function * Partially implement deleting signals (draft) * Use m-array instead of m-list for signal name directory * Use plain C strings instead of furi_string * Implement deleting signals * Implement deleting signals via generalised callback * Implement renaming signals * Rename some types * Some more renaming * Remove unused type * Implement inserting signals (internal use) * Improve InfraredMoveView * Send an event to move a signal * Remove unused type * Implement moving signals * Implement creating new remotes with one signal * Un-deprecate and rename a function * Add InfraredRemote API docs * Add InfraredSignal API docs * Better error messages * Show progress pop-up when moving buttons in a remote * Copy labels to the InfraredMoveView to avoid pointer invalidation * Improve file selection scene * Show progress pop-up when renaming buttons in a remote * Refactor a scene * Show progress when deleting a button from remote * Use a random name for temp files * Add docs to infrared_brute_force.h * Rename Infrared type to InfraredApp * Add docs to infrared_app_i.h * Deliver event data via a callback * Bundle event data together with event type * Change DataExchange behaviour * Adapt RPC debug app to new API * Remove rogue output * Add Doxygen comments to rpc_app.h * Simplify rpc_app.c code * Remove superflous parameter * Do not allocate protobuf messages on the stack * Fix GetError response * Support for button indices * Comment out shallow submodules * Fix F18 api * Fix logical error and add more debug output * fbt: testing unshallow for protobuf * github: lint&checks: unshallow prior to checks * Fix a TODO * github: do not unshallow the unshallowed * fbt: assets: only attempt to unshallow if cannot describe * Do not use the name when loading a signal by index (duh) * Simplify loading infrared signals by name * Sync with protobuf release * Infrared: use compact furi_crash macros Co-authored-by: hedger <hedger@nanode.su> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			290 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			290 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * @file infrared_app_i.h
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 * @brief Main Infrared application types and functions.
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 */
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#pragma once
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#include <gui/gui.h>
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#include <gui/view.h>
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#include <assets_icons.h>
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#include <gui/view_stack.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/loading.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/dialog_ex.h>
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#include <gui/modules/text_input.h>
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#include <gui/modules/button_menu.h>
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#include <gui/modules/button_panel.h>
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#include <storage/storage.h>
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#include <dialogs/dialogs.h>
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#include <notification/notification_messages.h>
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#include <infrared_worker.h>
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#include "infrared_app.h"
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#include "infrared_remote.h"
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#include "infrared_brute_force.h"
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#include "infrared_custom_event.h"
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#include "scenes/infrared_scene.h"
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#include "views/infrared_progress_view.h"
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#include "views/infrared_debug_view.h"
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#include "views/infrared_move_view.h"
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#include "rpc/rpc_app.h"
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#define INFRARED_FILE_NAME_SIZE 100
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#define INFRARED_TEXT_STORE_NUM 2
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#define INFRARED_TEXT_STORE_SIZE 128
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#define INFRARED_MAX_BUTTON_NAME_LENGTH 22
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#define INFRARED_MAX_REMOTE_NAME_LENGTH 22
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#define INFRARED_APP_FOLDER ANY_PATH("infrared")
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#define INFRARED_APP_EXTENSION ".ir"
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#define INFRARED_DEFAULT_REMOTE_NAME "Remote"
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#define INFRARED_LOG_TAG "InfraredApp"
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/**
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 * @brief Enumeration of invalid remote button indices.
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 */
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typedef enum {
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    InfraredButtonIndexNone = -1, /**< No button is currently selected. */
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} InfraredButtonIndex;
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/**
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 * @brief Enumeration of editing targets.
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 */
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typedef enum {
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    InfraredEditTargetNone, /**< No editing target is selected. */
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    InfraredEditTargetRemote, /**< Whole remote is selected as editing target. */
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    InfraredEditTargetButton, /**< Single button is selected as editing target. */
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} InfraredEditTarget;
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/**
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 * @brief Enumeration of editing modes.
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 */
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typedef enum {
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    InfraredEditModeNone, /**< No editing mode is selected. */
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    InfraredEditModeRename, /**< Rename mode is selected. */
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    InfraredEditModeDelete, /**< Delete mode is selected. */
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} InfraredEditMode;
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/**
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 * @brief Infrared application state type.
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 */
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typedef struct {
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    bool is_learning_new_remote; /**< Learning new remote or adding to an existing one. */
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    bool is_debug_enabled; /**< Whether to enable or disable debugging features. */
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    bool is_transmitting; /**< Whether a signal is currently being transmitted. */
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    InfraredEditTarget edit_target : 8; /**< Selected editing target (a remote or a button). */
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    InfraredEditMode edit_mode : 8; /**< Selected editing operation (rename or delete). */
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    int32_t current_button_index; /**< Selected button index (move destination). */
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    int32_t prev_button_index; /**< Previous button index (move source). */
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    uint32_t last_transmit_time; /**< Lat time a signal was transmitted. */
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} InfraredAppState;
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/**
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 * @brief Infrared application type.
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 */
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struct InfraredApp {
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    SceneManager* scene_manager; /**< Pointer to a SceneManager instance. */
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    ViewDispatcher* view_dispatcher; /**< Pointer to a ViewDispatcher instance. */
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    Gui* gui; /**< Pointer to a Gui instance. */
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    Storage* storage; /**< Pointer to a Storage instance. */
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    DialogsApp* dialogs; /**< Pointer to a DialogsApp instance. */
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    NotificationApp* notifications; /**< Pointer to a NotificationApp instance. */
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    InfraredWorker* worker; /**< Used to send or receive signals. */
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    InfraredRemote* remote; /**< Holds the currently loaded remote. */
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    InfraredSignal* current_signal; /**< Holds the currently loaded signal. */
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    InfraredBruteForce* brute_force; /**< Used for the Universal Remote feature. */
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    Submenu* submenu; /**< Standard view for displaying application menus. */
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    TextInput* text_input; /**< Standard view for receiving user text input. */
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    DialogEx* dialog_ex; /**< Standard view for displaying dialogs. */
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    ButtonMenu* button_menu; /**< Custom view for interacting with IR remotes. */
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    Popup* popup; /**< Standard view for displaying messages. */
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    ViewStack* view_stack; /**< Standard view for displaying stacked interfaces. */
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    InfraredDebugView* debug_view; /**< Custom view for displaying debug information. */
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    InfraredMoveView* move_view; /**< Custom view for rearranging buttons in a remote. */
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    ButtonPanel* button_panel; /**< Standard view for displaying control panels. */
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    Loading* loading; /**< Standard view for informing about long operations. */
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    InfraredProgressView* progress; /**< Custom view for showing brute force progress. */
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    FuriString* file_path; /**< Full path to the currently loaded file. */
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    FuriString* button_name; /** Name of the button requested in RPC mode. */
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    /** Arbitrary text storage for various inputs. */
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    char text_store[INFRARED_TEXT_STORE_NUM][INFRARED_TEXT_STORE_SIZE + 1];
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    InfraredAppState app_state; /**< Application state. */
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    void* rpc_ctx; /**< Pointer to the RPC context object. */
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};
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/**
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 * @brief Enumeration of all used view types.
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 */
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typedef enum {
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    InfraredViewSubmenu,
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    InfraredViewTextInput,
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    InfraredViewDialogEx,
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    InfraredViewButtonMenu,
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    InfraredViewPopup,
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    InfraredViewStack,
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    InfraredViewDebugView,
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    InfraredViewMove,
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} InfraredView;
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/**
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 * @brief Enumeration of all notification message types.
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 */
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typedef enum {
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    InfraredNotificationMessageSuccess, /**< Play a short happy tune. */
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    InfraredNotificationMessageGreenOn, /**< Turn green LED on. */
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    InfraredNotificationMessageGreenOff, /**< Turn green LED off. */
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    InfraredNotificationMessageYellowOn, /**< Turn yellow LED on. */
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    InfraredNotificationMessageYellowOff, /**< Turn yellow LED off. */
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    InfraredNotificationMessageBlinkStartRead, /**< Blink the LED to indicate receiver mode. */
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    InfraredNotificationMessageBlinkStartSend, /**< Blink the LED to indicate transmitter mode. */
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    InfraredNotificationMessageBlinkStop, /**< Stop blinking the LED. */
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    InfraredNotificationMessageCount, /**< Special value equal to the message type count. */
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} InfraredNotificationMessage;
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/**
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 * @brief Add a new remote with a single signal.
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 *
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 * The filename will be automatically generated depending on
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 * the names and number of other files in the infrared data directory.
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 *
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 * @param[in] infrared pointer to the application instance.
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 * @param[in] name pointer to a zero-terminated string containing the signal name.
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 * @param[in] signal pointer to the signal to be added.
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 * @return true if the remote was successfully created, false otherwise.
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 */
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bool infrared_add_remote_with_button(
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    const InfraredApp* infrared,
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    const char* name,
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    const InfraredSignal* signal);
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/**
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 * @brief Rename the currently loaded remote.
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 *
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 * @param[in] infrared pointer to the application instance.
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 * @param[in] new_name pointer to a zero-terminated string containing the new remote name.
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 * @return true if the remote was successfully renamed, false otherwise.
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 */
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bool infrared_rename_current_remote(const InfraredApp* infrared, const char* new_name);
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/**
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 * @brief Begin transmission of the currently loaded signal.
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 *
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 * The signal will be repeated indefinitely until stopped.
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 *
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 * @param[in,out] infrared pointer to the application instance.
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 */
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void infrared_tx_start(InfraredApp* infrared);
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/**
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 * @brief Load a signal under the given index and begin transmission.
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 *
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 * The signal will be repeated indefinitely until stopped.
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 *
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 * @param[in,out] infrared pointer to the application instance.
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 * @param[in] button_index index of the signal to be loaded.
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 * @returns true if the signal could be loaded, false otherwise.
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 */
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void infrared_tx_start_button_index(InfraredApp* infrared, size_t button_index);
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/**
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 * @brief Stop transmission of the currently loaded signal.
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 *
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 * @param[in,out] infrared pointer to the application instance.
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 */
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void infrared_tx_stop(InfraredApp* infrared);
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/**
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 * @brief Set the internal text store with formatted text.
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 *
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 * @param[in,out] infrared pointer to the application instance.
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 * @param[in] bank index of text store bank (0 or 1).
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 * @param[in] fmt pointer to a zero-terminated string containing the format text.
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 * @param[in] ... additional arguments.
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 */
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void infrared_text_store_set(InfraredApp* infrared, uint32_t bank, const char* fmt, ...)
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    _ATTRIBUTE((__format__(__printf__, 3, 4)));
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/**
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 * @brief Clear the internal text store.
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 *
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 * @param[in,out] infrared pointer to the application instance.
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 * @param[in] bank index of text store bank (0 or 1).
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 */
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void infrared_text_store_clear(InfraredApp* infrared, uint32_t bank);
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/**
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 * @brief Play a sound and/or blink the LED.
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 *
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 * @param[in] infrared pointer to the application instance.
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 * @param[in] message type of the message to play.
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 */
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void infrared_play_notification_message(
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    const InfraredApp* infrared,
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    InfraredNotificationMessage message);
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/**
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 * @brief Show a loading pop-up screen.
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 *
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 * In order for this to work, a Stack view must be currently active and
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 * the main view must be added to it.
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 *
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 * @param[in] infrared pointer to the application instance.
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 * @param[in] show whether to show or hide the pop-up.
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 */
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void infrared_show_loading_popup(const InfraredApp* infrared, bool show);
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/**
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 * @brief Show a formatted error messsage.
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 *
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 * @param[in] infrared pointer to the application instance.
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 * @param[in] fmt pointer to a zero-terminated string containing the format text.
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 * @param[in] ... additional arguments.
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 */
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void infrared_show_error_message(const InfraredApp* infrared, const char* fmt, ...)
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    _ATTRIBUTE((__format__(__printf__, 2, 3)));
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/**
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 * @brief Common received signal callback.
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 *
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 * Called when the worker has received a complete infrared signal.
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 *
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 * @param[in,out] context pointer to the user-specified context object.
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 * @param[in] received_signal pointer to the received signal.
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 */
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void infrared_signal_received_callback(void* context, InfraredWorkerSignal* received_signal);
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/**
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 * @brief Common text input callback.
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 *
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 * Called when the input has been accepted by the user.
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 *
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 * @param[in,out] context pointer to the user-specified context object.
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 */
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void infrared_text_input_callback(void* context);
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/**
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 * @brief Common popup close callback.
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 *
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 * Called when the popup has been closed either by the user or after a timeout.
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 *
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 * @param[in,out] context pointer to the user-specified context object.
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 */
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void infrared_popup_closed_callback(void* context);
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