* nfc: remove mifare read debug view and scene * nfc: change mifare ultralight data structure * mifare_ultralight: add more commands * nfc: add emulate mifare ul scene * nfc: rework data structures, remove debug scenes and views * nfc: add read emv scenes * nfc: mifare emulation wip * nfc cli: increase detecting time * nfc: save nfc files with new format * nfc: store Mifare Ultralight * nfc: start loading mifare ultralight * nfc: add delete scenes * nfc: add edit UID and name * nfc: finish parsing uid and mifare ul data * nfc: delete success fix * gui_widget: introduce GuiWidget * gui_widget: add string element * gui_widget: add button element * gui_widget: move free elements into gui_widget * nfc: rework info scene with GuiWidget * nfc: rework device info scene * nfc: rework delete scene gui * nfc: add compatible script support * nfc: rework emv reading scenes * nfc: rework bank card save * nfc: add bank card custom view * gui_widget: add icon element * nfc: add icon to bank card * nfc: start worker after switching view Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			85 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "gui_element_i.h"
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| #include "gui_element_button.h"
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| #include "gui_widget.h"
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| #include <gui/elements.h>
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| #include <m-string.h>
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| 
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| typedef struct {
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|     GuiButtonType button_type;
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|     string_t text;
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|     ButtonCallback callback;
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|     void* context;
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| } GuiButtonModel;
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| 
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| static void gui_button_draw(Canvas* canvas, GuiElement* element) {
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|     furi_assert(canvas);
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|     furi_assert(element);
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|     GuiButtonModel* model = element->model;
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| 
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|     canvas_set_color(canvas, ColorBlack);
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|     canvas_set_font(canvas, FontSecondary);
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| 
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|     if(model->button_type == GuiButtonTypeLeft) {
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|         elements_button_left(canvas, string_get_cstr(model->text));
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|     } else if(model->button_type == GuiButtonTypeRight) {
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|         elements_button_right(canvas, string_get_cstr(model->text));
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|     } else if(model->button_type == GuiButtonTypeCenter) {
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|         elements_button_center(canvas, string_get_cstr(model->text));
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|     }
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| }
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| 
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| static bool gui_button_input(InputEvent* event, GuiElement* element) {
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|     GuiButtonModel* model = element->model;
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|     bool consumed = false;
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| 
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|     if((event->type == InputTypeShort) && model->callback) {
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|         if((model->button_type == GuiButtonTypeLeft) && (event->key == InputKeyLeft)) {
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|             model->callback(model->button_type, model->context);
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|             consumed = true;
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|         } else if((model->button_type == GuiButtonTypeRight) && (event->key == InputKeyRight)) {
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|             model->callback(model->button_type, model->context);
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|             consumed = true;
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|         } else if((model->button_type == GuiButtonTypeCenter) && (event->key == InputKeyOk)) {
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|             model->callback(model->button_type, model->context);
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|             consumed = true;
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|         }
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|     }
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| 
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|     return consumed;
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| }
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| 
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| static void gui_button_free(GuiElement* gui_button) {
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|     furi_assert(gui_button);
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| 
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|     GuiButtonModel* model = gui_button->model;
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|     if(gui_button->parent != NULL) {
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|         // TODO deattach element
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|     }
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|     string_clear(model->text);
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|     free(gui_button->model);
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|     free(gui_button);
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| }
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| 
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| GuiElement* gui_button_create(
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|     GuiButtonType button_type,
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|     const char* text,
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|     ButtonCallback callback,
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|     void* context) {
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|     // Allocate and init model
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|     GuiButtonModel* model = furi_alloc(sizeof(GuiButtonModel));
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|     model->button_type = button_type;
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|     model->callback = callback;
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|     model->context = context;
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|     string_init_set_str(model->text, text);
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| 
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|     // Allocate and init Element
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|     GuiElement* gui_button = furi_alloc(sizeof(GuiElement));
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|     gui_button->parent = NULL;
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|     gui_button->input = gui_button_input;
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|     gui_button->draw = gui_button_draw;
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|     gui_button->free = gui_button_free;
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|     gui_button->model = model;
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| 
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|     return gui_button;
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| }
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