* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			91 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * @file canvas_i.h
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 * GUI: internal Canvas API
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 */
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#pragma once
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#include "canvas.h"
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#include <u8g2.h>
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/** Canvas structure
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 */
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struct Canvas {
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    u8g2_t fb;
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    CanvasOrientation orientation;
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    uint8_t offset_x;
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    uint8_t offset_y;
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    uint8_t width;
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    uint8_t height;
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};
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/** Allocate memory and initialize canvas
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 *
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 * @return     Canvas instance
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 */
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Canvas* canvas_init();
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/** Free canvas memory
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 *
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 * @param      canvas  Canvas instance
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 */
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void canvas_free(Canvas* canvas);
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/** Reset canvas drawing tools configuration
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 *
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 * @param      canvas  Canvas instance
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 */
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void canvas_reset(Canvas* canvas);
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/** Commit canvas. Send buffer to display
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 *
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 * @param      canvas  Canvas instance
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 */
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void canvas_commit(Canvas* canvas);
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/** Get canvas buffer.
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 *
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 * @param      canvas  Canvas instance
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 *
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 * @return     pointer to buffer
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 */
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uint8_t* canvas_get_buffer(Canvas* canvas);
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/** Get canvas buffer size.
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 *
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 * @param      canvas  Canvas instance
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 *
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 * @return     size of canvas in bytes
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 */
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size_t canvas_get_buffer_size(Canvas* canvas);
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/** Set drawing region relative to real screen buffer
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 *
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 * @param      canvas    Canvas instance
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 * @param      offset_x  x coordinate offset
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 * @param      offset_y  y coordinate offset
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 * @param      width     width
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 * @param      height    height
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 */
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void canvas_frame_set(
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    Canvas* canvas,
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    uint8_t offset_x,
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    uint8_t offset_y,
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    uint8_t width,
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    uint8_t height);
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/** Set canvas orientation
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 *
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 * @param      canvas       Canvas instance
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 * @param      orientation  CanvasOrientation
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 */
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void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation);
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/** Get canvas orientation
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 *
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 * @param      canvas  Canvas instance
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 *
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 * @return     CanvasOrientation
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 */
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CanvasOrientation canvas_get_orientation(const Canvas* canvas);
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