* fix stack size, file listing works * fix scrollbar, update docs * cut long filenames * Dolphin: overhaul unlocking logic, unlocked message added * furi - added common_defines.h, minor macro cleanup; fix scrollbar type conversion * remove door opening animation * adaptive long file name shortening, item icons, invert selection * archive: browser tab, file types (beta); scenes: fix sleep emote * dont trim unknown extensions * fix string_size usage * array container for file list, fixes * better path handling * archive: renaming, adding to favorites worksl scrollbar fix: limit min bar height to 1px to prevent disappearance on large lists Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			73 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
 | 
						|
 | 
						|
#include "dolphin.h"
 | 
						|
#include "dolphin_state.h"
 | 
						|
#include "dolphin_views.h"
 | 
						|
 | 
						|
#include <furi.h>
 | 
						|
#include <api-hal.h>
 | 
						|
#include <gui/gui.h>
 | 
						|
#include <gui/view_dispatcher.h>
 | 
						|
#include <gui/canvas.h>
 | 
						|
#include <menu/menu.h>
 | 
						|
 | 
						|
#include <assets_icons.h>
 | 
						|
#include <stdint.h>
 | 
						|
 | 
						|
#define UNLOCK_RST_TIMEOUT 500 // keypress counter reset timeout (ms)
 | 
						|
#define HINT_TIMEOUT_L 3 // low refresh rate timeout (app ticks)
 | 
						|
#define HINT_TIMEOUT_H 40 // high refresh rate timeout (app ticks)
 | 
						|
 | 
						|
typedef enum {
 | 
						|
    DolphinEventTypeDeed,
 | 
						|
    DolphinEventTypeSave,
 | 
						|
    DolphinEventTypeTick,
 | 
						|
} DolphinEventType;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    DolphinEventType type;
 | 
						|
    union {
 | 
						|
        DolphinDeed deed;
 | 
						|
    };
 | 
						|
} DolphinEvent;
 | 
						|
 | 
						|
struct Dolphin {
 | 
						|
    // Internal message queue
 | 
						|
    osMessageQueueId_t event_queue;
 | 
						|
    // State
 | 
						|
    DolphinState* state;
 | 
						|
    // Menu
 | 
						|
    ValueMutex* menu_vm;
 | 
						|
    // Scene
 | 
						|
    FuriThread* scene_thread;
 | 
						|
    // GUI
 | 
						|
    Gui* gui;
 | 
						|
    ViewDispatcher* idle_view_dispatcher;
 | 
						|
    View* idle_view_first_start;
 | 
						|
    View* idle_view_main;
 | 
						|
    View* idle_view_dolphin_stats;
 | 
						|
    View* idle_view_down;
 | 
						|
    View* idle_view_meta;
 | 
						|
    View* view_hw_mismatch;
 | 
						|
    View* view_lockmenu;
 | 
						|
    ViewPort* lock_viewport;
 | 
						|
    Icon* lock_icon;
 | 
						|
 | 
						|
    bool locked;
 | 
						|
    uint8_t lock_count;
 | 
						|
    uint32_t lock_lastpress;
 | 
						|
    osTimerId_t timeout_timer;
 | 
						|
};
 | 
						|
 | 
						|
// Temporary
 | 
						|
const IconName idle_scenes[] = {A_Wink_128x64, A_WatchingTV_128x64};
 | 
						|
 | 
						|
Dolphin* dolphin_alloc();
 | 
						|
 | 
						|
void dolphin_free(Dolphin* dolphin);
 | 
						|
 | 
						|
/* Save Dolphin state (write to permanent memory)
 | 
						|
 * Thread safe
 | 
						|
 */
 | 
						|
void dolphin_save(Dolphin* dolphin);
 |