* Fix lock screen menu * Fix pin setup in lock menu * Desktop GUI layer on FS, black status bar * Desktop: fix spelling * Fix first start screen * Fix status bar drawing Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			479 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			479 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "code_input.h"
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#include <gui/elements.h>
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#include <furi.h>
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#define MAX_CODE_LEN 10
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struct CodeInput {
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    View* view;
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};
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typedef enum {
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    CodeInputStateVerify,
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    CodeInputStateUpdate,
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    CodeInputStateTotal,
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} CodeInputStateEnum;
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typedef enum {
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    CodeInputFirst,
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    CodeInputSecond,
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    CodeInputTotal,
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} CodeInputsEnum;
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typedef struct {
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    uint8_t state;
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    uint8_t current;
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    bool ext_update;
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    uint8_t input_length[CodeInputTotal];
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    uint8_t local_buffer[CodeInputTotal][MAX_CODE_LEN];
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    CodeInputOkCallback ok_callback;
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    CodeInputFailCallback fail_callback;
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    void* callback_context;
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    const char* header;
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    uint8_t* ext_buffer;
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    uint8_t* ext_buffer_length;
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} CodeInputModel;
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static const Icon* keys_assets[] = {
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    [InputKeyUp] = &I_ButtonUp_7x4,
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    [InputKeyDown] = &I_ButtonDown_7x4,
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    [InputKeyRight] = &I_ButtonRight_4x7,
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    [InputKeyLeft] = &I_ButtonLeft_4x7,
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};
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/**
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 * @brief Compare buffers
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 * 
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 * @param in Input buffer pointer
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 * @param len_in Input array length
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 * @param src Source buffer pointer
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 * @param len_src Source array length
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 */
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bool code_input_compare(uint8_t* in, size_t len_in, uint8_t* src, size_t len_src) {
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    bool result = false;
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    do {
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        result = (len_in && len_src);
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        if(!result) {
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            break;
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        }
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        result = (len_in == len_src);
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        if(!result) {
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            break;
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        }
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        for(size_t i = 0; i < len_in; i++) {
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            result = (in[i] == src[i]);
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            if(!result) {
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                break;
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            }
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        }
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    } while(false);
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    return result;
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}
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/**
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 * @brief Compare local buffers
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 * 
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 * @param model 
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 */
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static bool code_input_compare_local(CodeInputModel* model) {
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    uint8_t* source = model->local_buffer[CodeInputFirst];
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    size_t source_length = model->input_length[CodeInputFirst];
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    uint8_t* input = model->local_buffer[CodeInputSecond];
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    size_t input_length = model->input_length[CodeInputSecond];
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    return code_input_compare(input, input_length, source, source_length);
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}
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/**
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 * @brief Compare ext with local
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 * 
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 * @param model 
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 */
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static bool code_input_compare_ext(CodeInputModel* model) {
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    uint8_t* input = model->local_buffer[CodeInputFirst];
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    size_t input_length = model->input_length[CodeInputFirst];
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    uint8_t* source = model->ext_buffer;
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    size_t source_length = *model->ext_buffer_length;
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    return code_input_compare(input, input_length, source, source_length);
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}
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/**
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 * @brief Set ext buffer
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 * 
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 * @param model 
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 */
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static void code_input_set_ext(CodeInputModel* model) {
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    *model->ext_buffer_length = model->input_length[CodeInputFirst];
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    for(size_t i = 0; i <= model->input_length[CodeInputFirst]; i++) {
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        model->ext_buffer[i] = model->local_buffer[CodeInputFirst][i];
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    }
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}
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/**
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 * @brief Draw input sequence
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 * 
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 * @param canvas 
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 * @param buffer 
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 * @param length 
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 * @param x 
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 * @param y 
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 * @param active
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 */
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static void code_input_draw_sequence(
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    Canvas* canvas,
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    uint8_t* buffer,
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    uint8_t length,
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    uint8_t x,
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    uint8_t y,
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    bool active) {
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    uint8_t pos_x = x + 6;
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    uint8_t pos_y = y + 3;
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    if(active) canvas_draw_icon(canvas, x - 4, y + 5, &I_ButtonRightSmall_3x5);
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    elements_slightly_rounded_frame(canvas, x, y, 116, 15);
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    for(size_t i = 0; i < length; i++) {
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        // maybe symmetrical assets? :-/
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        uint8_t offset_y = buffer[i] < 2 ? 2 + (buffer[i] * 2) : 1;
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        canvas_draw_icon(canvas, pos_x, pos_y + offset_y, keys_assets[buffer[i]]);
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        pos_x += buffer[i] > 1 ? 9 : 11;
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    }
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}
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/**
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 * @brief Reset input count
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 * 
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 * @param model 
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 */
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static void code_input_reset_count(CodeInputModel* model) {
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    model->input_length[model->current] = 0;
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}
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/**
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 * @brief Call input callback
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 * 
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 * @param model 
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 */
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static void code_input_call_ok_callback(CodeInputModel* model) {
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    if(model->ok_callback != NULL) {
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        model->ok_callback(model->callback_context);
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    }
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}
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/**
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 * @brief Call changed callback
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 * 
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 * @param model 
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 */
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static void code_input_call_fail_callback(CodeInputModel* model) {
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    if(model->fail_callback != NULL) {
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        model->fail_callback(model->callback_context);
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    }
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}
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/**
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 * @brief Handle Back button
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 * 
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 * @param model 
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 */
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static bool code_input_handle_back(CodeInputModel* model) {
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    if(model->current && !model->input_length[model->current]) {
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        --model->current;
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        return true;
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    }
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    if(model->input_length[model->current]) {
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        code_input_reset_count(model);
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        return true;
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    }
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    code_input_call_fail_callback(model);
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    return false;
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}
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/**
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 * @brief Handle OK button
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 * 
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 * @param model 
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 */
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static void code_input_handle_ok(CodeInputModel* model) {
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    switch(model->state) {
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    case CodeInputStateVerify:
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        if(code_input_compare_ext(model)) {
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            if(model->ext_update) {
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                model->state = CodeInputStateUpdate;
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            } else {
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                code_input_call_ok_callback(model);
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            }
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        }
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        code_input_reset_count(model);
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        break;
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    case CodeInputStateUpdate:
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        if(!model->current && model->input_length[model->current]) {
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            model->current++;
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        } else {
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            if(code_input_compare_local(model)) {
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                if(model->ext_update) {
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                    code_input_set_ext(model);
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                }
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                code_input_call_ok_callback(model);
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            } else {
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                code_input_reset_count(model);
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            }
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        }
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        break;
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    default:
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        break;
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    }
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}
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/**
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 * @brief Handle input
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 * 
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 * @param model 
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 * @param key 
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 */
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size_t code_input_push(uint8_t* buffer, size_t length, InputKey key) {
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    buffer[length] = key;
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    length = CLAMP(length + 1, MAX_CODE_LEN, 0);
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    return length;
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}
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/**
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 * @brief Handle D-pad keys
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 * 
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 * @param model 
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 * @param key 
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 */
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static void code_input_handle_dpad(CodeInputModel* model, InputKey key) {
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    uint8_t at = model->current;
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    size_t new_length = code_input_push(model->local_buffer[at], model->input_length[at], key);
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    model->input_length[at] = new_length;
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}
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/**
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 * @brief Draw callback
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 * 
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 * @param canvas 
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 * @param _model 
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 */
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static void code_input_view_draw_callback(Canvas* canvas, void* _model) {
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    CodeInputModel* model = _model;
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    uint8_t y_offset = 0;
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    canvas_clear(canvas);
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    canvas_set_color(canvas, ColorBlack);
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    if(model->header && strlen(model->header)) {
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        canvas_draw_str(canvas, 2, 9, model->header);
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    } else {
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        y_offset = 4;
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    }
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    canvas_set_font(canvas, FontSecondary);
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    switch(model->state) {
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    case CodeInputStateVerify:
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        code_input_draw_sequence(
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            canvas,
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            model->local_buffer[CodeInputFirst],
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            model->input_length[CodeInputFirst],
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            6,
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            30 + y_offset,
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            true);
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        break;
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    case CodeInputStateUpdate:
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        code_input_draw_sequence(
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            canvas,
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            model->local_buffer[CodeInputFirst],
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            model->input_length[CodeInputFirst],
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            6,
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            14 + y_offset,
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            !model->current);
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        code_input_draw_sequence(
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            canvas,
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            model->local_buffer[CodeInputSecond],
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            model->input_length[CodeInputSecond],
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            6,
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            44 + y_offset,
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            model->current);
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        if(model->current) canvas_draw_str(canvas, 2, 39 - y_offset, "Repeat code");
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        break;
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    default:
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        break;
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    }
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}
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/**
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 * @brief Input callback
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 * 
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 * @param event 
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 * @param context 
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 * @return true 
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 * @return false 
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 */
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static bool code_input_view_input_callback(InputEvent* event, void* context) {
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    CodeInput* code_input = context;
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    furi_assert(code_input);
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    bool consumed = false;
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    if(event->type == InputTypeShort || event->type == InputTypeRepeat) {
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        switch(event->key) {
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        case InputKeyBack:
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            with_view_model(
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                code_input->view, (CodeInputModel * model) {
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                    consumed = code_input_handle_back(model);
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                    return true;
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                });
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            break;
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        case InputKeyOk:
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            with_view_model(
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                code_input->view, (CodeInputModel * model) {
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                    code_input_handle_ok(model);
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                    return true;
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                });
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            consumed = true;
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            break;
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        default:
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            with_view_model(
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                code_input->view, (CodeInputModel * model) {
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                    code_input_handle_dpad(model, event->key);
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                    return true;
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                });
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            consumed = true;
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            break;
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        }
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    }
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    return consumed;
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}
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/**
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 * @brief Reset all input-related data in model
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 * 
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 * @param model CodeInputModel
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 */
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static void code_input_reset_model_input_data(CodeInputModel* model) {
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    model->current = 0;
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    model->input_length[CodeInputFirst] = 0;
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    model->input_length[CodeInputSecond] = 0;
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    model->ext_buffer = NULL;
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    model->ext_update = false;
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    model->state = 0;
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}
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/** 
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 * @brief Allocate and initialize code input. This code input is used to enter codes.
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 * 
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 * @return CodeInput instance pointer
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 */
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CodeInput* code_input_alloc() {
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    CodeInput* code_input = furi_alloc(sizeof(CodeInput));
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    code_input->view = view_alloc();
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    view_set_context(code_input->view, code_input);
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    view_allocate_model(code_input->view, ViewModelTypeLocking, sizeof(CodeInputModel));
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    view_set_draw_callback(code_input->view, code_input_view_draw_callback);
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    view_set_input_callback(code_input->view, code_input_view_input_callback);
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    with_view_model(
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        code_input->view, (CodeInputModel * model) {
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            model->header = "";
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            model->ok_callback = NULL;
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            model->fail_callback = NULL;
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            model->callback_context = NULL;
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            code_input_reset_model_input_data(model);
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            return true;
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        });
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    return code_input;
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}
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/** 
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 * @brief Deinitialize and free code input
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 * 
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 * @param code_input Code input instance
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 */
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void code_input_free(CodeInput* code_input) {
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    furi_assert(code_input);
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    view_free(code_input->view);
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    free(code_input);
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}
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/** 
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 * @brief Get code input view
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 * 
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 * @param code_input code input instance
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 * @return View instance that can be used for embedding
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 */
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View* code_input_get_view(CodeInput* code_input) {
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    furi_assert(code_input);
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    return code_input->view;
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}
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/** 
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 * @brief Set code input callbacks
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 * 
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 * @param code_input code input instance
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 * @param ok_callback input callback fn
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 * @param fail_callback code match callback fn
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 * @param callback_context callback context
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 * @param buffer buffer 
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 * @param buffer_length ptr to buffer length uint
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 * @param ext_update  true to update buffer 
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 */
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void code_input_set_result_callback(
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    CodeInput* code_input,
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    CodeInputOkCallback ok_callback,
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    CodeInputFailCallback fail_callback,
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    void* callback_context,
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    uint8_t* buffer,
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    uint8_t* buffer_length,
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    bool ext_update) {
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    with_view_model(
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        code_input->view, (CodeInputModel * model) {
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            code_input_reset_model_input_data(model);
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            model->ok_callback = ok_callback;
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            model->fail_callback = fail_callback;
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            model->callback_context = callback_context;
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            model->ext_buffer = buffer;
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            model->ext_buffer_length = buffer_length;
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            model->state = (*buffer_length == 0) ? 1 : 0;
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            model->ext_update = ext_update;
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            return true;
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        });
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}
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/**
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 * @brief Set code input header text
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 * 
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 * @param code_input code input instance
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 * @param text text to be shown
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 */
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void code_input_set_header_text(CodeInput* code_input, const char* text) {
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    with_view_model(
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        code_input->view, (CodeInputModel * model) {
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            model->header = text;
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            return true;
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        });
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}
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