* Hal lfrfid: add read timer pulse and period config fns * New debug application for lfrfid subsystem * New lfrfid: app, fix naming * App lfrfid: assets * Container view module * App ibutton: remove unused header * App lfrfid scenes * App notification, add yield to blocking operations, add speaker volume control * App lfrfid: reading key scene * Assets: placeholder icon * App lfrfid: reworked container view module * App lfrfid: new scenes * App lfrfid: write scene * App lfrfid: write hid * App lfrfid: emulate scene * App lfrfid: save name scene * App lfrfid: add missing file
		
			
				
	
	
		
			29 lines
		
	
	
		
			632 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			632 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "generic-element.h"
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typedef void (*ButtonElementCallback)(void* context);
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class ButtonElement : public GenericElement {
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public:
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    ButtonElement();
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    ~ButtonElement() final;
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    void draw(Canvas* canvas) final;
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    bool input(InputEvent* event) final;
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    enum class Type : uint8_t {
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        Left,
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        Center,
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        Right,
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    };
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    void set_type(Type type, const char* text);
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    void set_callback(void* context, ButtonElementCallback callback);
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private:
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    Type type = Type::Left;
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    const char* text = nullptr;
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    void* context = nullptr;
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    ButtonElementCallback callback = nullptr;
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};
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