 5171a6ad14
			
		
	
	
		5171a6ad14
		
			
		
	
	
	
	
		
			
			* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			350 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			350 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "ibutton.h"
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| #include "ibutton_i.h"
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| #include "ibutton/scenes/ibutton_scene.h"
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| 
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| #include <toolbox/path.h>
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| #include <flipper_format/flipper_format.h>
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| 
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| static const NotificationSequence* ibutton_notification_sequences[] = {
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|     &sequence_error,
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|     &sequence_success,
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|     &sequence_blink_cyan_10,
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|     &sequence_blink_magenta_10,
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|     &sequence_blink_yellow_10,
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|     &sequence_set_red_255,
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|     &sequence_reset_red,
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|     &sequence_set_green_255,
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|     &sequence_reset_green,
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| };
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| 
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| static void ibutton_make_app_folder(iButton* ibutton) {
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|     if(!storage_simply_mkdir(ibutton->storage, IBUTTON_APP_FOLDER)) {
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|         dialog_message_show_storage_error(ibutton->dialogs, "Cannot create\napp folder");
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|     }
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| }
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| 
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| static bool ibutton_load_key_data(iButton* ibutton, string_t key_path) {
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|     FlipperFormat* file = flipper_format_file_alloc(ibutton->storage);
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|     bool result = false;
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|     string_t data;
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|     string_init(data);
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| 
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|     do {
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|         if(!flipper_format_file_open_existing(file, string_get_cstr(key_path))) break;
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| 
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|         // header
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|         uint32_t version;
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|         if(!flipper_format_read_header(file, data, &version)) break;
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|         if(string_cmp_str(data, IBUTTON_APP_FILE_TYPE) != 0) break;
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|         if(version != 1) break;
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| 
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|         // key type
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|         iButtonKeyType type;
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|         if(!flipper_format_read_string(file, "Key type", data)) break;
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|         if(!ibutton_key_get_type_by_string(string_get_cstr(data), &type)) break;
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| 
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|         // key data
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|         uint8_t key_data[IBUTTON_KEY_DATA_SIZE] = {0};
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|         if(!flipper_format_read_hex(file, "Data", key_data, ibutton_key_get_size_by_type(type)))
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|             break;
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| 
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|         ibutton_key_set_type(ibutton->key, type);
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|         ibutton_key_set_data(ibutton->key, key_data, IBUTTON_KEY_DATA_SIZE);
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| 
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|         result = true;
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|     } while(false);
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| 
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|     flipper_format_free(file);
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|     string_clear(data);
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| 
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|     if(!result) {
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|         dialog_message_show_storage_error(ibutton->dialogs, "Cannot load\nkey file");
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|     }
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| 
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|     return result;
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| }
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| 
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| bool ibutton_custom_event_callback(void* context, uint32_t event) {
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|     furi_assert(context);
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|     iButton* ibutton = context;
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|     return scene_manager_handle_custom_event(ibutton->scene_manager, event);
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| }
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| 
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| bool ibutton_back_event_callback(void* context) {
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|     furi_assert(context);
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|     iButton* ibutton = context;
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|     return scene_manager_handle_back_event(ibutton->scene_manager);
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| }
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| 
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| void ibutton_tick_event_callback(void* context) {
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|     furi_assert(context);
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|     iButton* ibutton = context;
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|     scene_manager_handle_tick_event(ibutton->scene_manager);
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| }
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| 
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| iButton* ibutton_alloc() {
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|     iButton* ibutton = malloc(sizeof(iButton));
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| 
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|     ibutton->scene_manager = scene_manager_alloc(&ibutton_scene_handlers, ibutton);
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| 
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|     ibutton->view_dispatcher = view_dispatcher_alloc();
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|     view_dispatcher_enable_queue(ibutton->view_dispatcher);
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|     view_dispatcher_set_event_callback_context(ibutton->view_dispatcher, ibutton);
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|     view_dispatcher_set_custom_event_callback(
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|         ibutton->view_dispatcher, ibutton_custom_event_callback);
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|     view_dispatcher_set_navigation_event_callback(
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|         ibutton->view_dispatcher, ibutton_back_event_callback);
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|     view_dispatcher_set_tick_event_callback(
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|         ibutton->view_dispatcher, ibutton_tick_event_callback, 100);
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| 
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|     ibutton->gui = furi_record_open("gui");
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|     view_dispatcher_attach_to_gui(
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|         ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeFullscreen);
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| 
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|     ibutton->storage = furi_record_open("storage");
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|     ibutton->dialogs = furi_record_open("dialogs");
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|     ibutton->notifications = furi_record_open("notification");
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| 
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|     ibutton->key = ibutton_key_alloc();
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|     ibutton->key_worker = ibutton_worker_alloc();
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|     ibutton_worker_start_thread(ibutton->key_worker);
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| 
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|     ibutton->submenu = submenu_alloc();
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|     view_dispatcher_add_view(
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|         ibutton->view_dispatcher, iButtonViewSubmenu, submenu_get_view(ibutton->submenu));
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| 
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|     ibutton->byte_input = byte_input_alloc();
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|     view_dispatcher_add_view(
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|         ibutton->view_dispatcher, iButtonViewByteInput, byte_input_get_view(ibutton->byte_input));
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| 
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|     ibutton->text_input = text_input_alloc();
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|     view_dispatcher_add_view(
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|         ibutton->view_dispatcher, iButtonViewTextInput, text_input_get_view(ibutton->text_input));
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| 
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|     ibutton->popup = popup_alloc();
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|     view_dispatcher_add_view(
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|         ibutton->view_dispatcher, iButtonViewPopup, popup_get_view(ibutton->popup));
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| 
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|     ibutton->widget = widget_alloc();
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|     view_dispatcher_add_view(
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|         ibutton->view_dispatcher, iButtonViewWidget, widget_get_view(ibutton->widget));
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| 
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|     ibutton->dialog_ex = dialog_ex_alloc();
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|     view_dispatcher_add_view(
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|         ibutton->view_dispatcher, iButtonViewDialogEx, dialog_ex_get_view(ibutton->dialog_ex));
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| 
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|     return ibutton;
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| }
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| 
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| void ibutton_free(iButton* ibutton) {
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|     furi_assert(ibutton);
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| 
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|     view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewDialogEx);
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|     dialog_ex_free(ibutton->dialog_ex);
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| 
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|     view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewWidget);
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|     widget_free(ibutton->widget);
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| 
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|     view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewPopup);
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|     popup_free(ibutton->popup);
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| 
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|     view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewTextInput);
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|     text_input_free(ibutton->text_input);
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| 
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|     view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewByteInput);
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|     byte_input_free(ibutton->byte_input);
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| 
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|     view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewSubmenu);
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|     submenu_free(ibutton->submenu);
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| 
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|     view_dispatcher_free(ibutton->view_dispatcher);
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|     scene_manager_free(ibutton->scene_manager);
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| 
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|     furi_record_close("storage");
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|     ibutton->storage = NULL;
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| 
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|     furi_record_close("notification");
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|     ibutton->notifications = NULL;
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| 
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|     furi_record_close("dialogs");
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|     ibutton->dialogs = NULL;
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| 
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|     furi_record_close("gui");
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|     ibutton->gui = NULL;
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| 
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|     ibutton_worker_stop_thread(ibutton->key_worker);
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|     ibutton_worker_free(ibutton->key_worker);
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|     ibutton_key_free(ibutton->key);
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| 
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|     free(ibutton);
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| }
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| 
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| bool ibutton_file_select(iButton* ibutton) {
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|     bool success = dialog_file_select_show(
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|         ibutton->dialogs,
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|         IBUTTON_APP_FOLDER,
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|         IBUTTON_APP_EXTENSION,
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|         ibutton->file_name,
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|         IBUTTON_FILE_NAME_SIZE,
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|         ibutton_key_get_name_p(ibutton->key));
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| 
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|     if(success) {
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|         string_t key_str;
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|         string_init_printf(
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|             key_str, "%s/%s%s", IBUTTON_APP_FOLDER, ibutton->file_name, IBUTTON_APP_EXTENSION);
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|         success = ibutton_load_key_data(ibutton, key_str);
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| 
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|         if(success) {
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|             ibutton_key_set_name(ibutton->key, ibutton->file_name);
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|         }
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| 
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|         string_clear(key_str);
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|     }
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| 
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|     return success;
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| }
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| 
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| bool ibutton_load_key(iButton* ibutton, const char* key_name) {
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|     string_t key_path;
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|     string_init_set_str(key_path, key_name);
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| 
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|     const bool success = ibutton_load_key_data(ibutton, key_path);
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| 
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|     if(success) {
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|         path_extract_filename_no_ext(key_name, key_path);
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|         ibutton_key_set_name(ibutton->key, string_get_cstr(key_path));
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|     }
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| 
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|     string_clear(key_path);
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|     return success;
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| }
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| 
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| bool ibutton_save_key(iButton* ibutton, const char* key_name) {
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|     // Create ibutton directory if necessary
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|     ibutton_make_app_folder(ibutton);
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| 
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|     FlipperFormat* file = flipper_format_file_alloc(ibutton->storage);
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|     iButtonKey* key = ibutton->key;
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| 
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|     string_t key_file_name;
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|     bool result = false;
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|     string_init(key_file_name);
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| 
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|     do {
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|         // First remove key if it was saved (we rename the key)
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|         if(!ibutton_delete_key(ibutton)) break;
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| 
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|         // Save the key
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|         ibutton_key_set_name(key, key_name);
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| 
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|         // Set full file name, for new key
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|         string_printf(
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|             key_file_name,
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|             "%s/%s%s",
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|             IBUTTON_APP_FOLDER,
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|             ibutton_key_get_name_p(key),
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|             IBUTTON_APP_EXTENSION);
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| 
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|         // Open file for write
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|         if(!flipper_format_file_open_always(file, string_get_cstr(key_file_name))) break;
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| 
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|         // Write header
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|         if(!flipper_format_write_header_cstr(file, IBUTTON_APP_FILE_TYPE, 1)) break;
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| 
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|         // Write key type
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|         if(!flipper_format_write_comment_cstr(file, "Key type can be Cyfral, Dallas or Metakom"))
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|             break;
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|         const char* key_type = ibutton_key_get_string_by_type(ibutton_key_get_type(key));
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|         if(!flipper_format_write_string_cstr(file, "Key type", key_type)) break;
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| 
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|         // Write data
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|         if(!flipper_format_write_comment_cstr(
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|                file, "Data size for Cyfral is 2, for Metakom is 4, for Dallas is 8"))
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|             break;
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| 
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|         if(!flipper_format_write_hex(
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|                file, "Data", ibutton_key_get_data_p(key), ibutton_key_get_data_size(key)))
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|             break;
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|         result = true;
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| 
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|     } while(false);
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| 
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|     flipper_format_free(file);
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| 
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|     string_clear(key_file_name);
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| 
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|     if(!result) {
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|         dialog_message_show_storage_error(ibutton->dialogs, "Cannot save\nkey file");
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|     }
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| 
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|     return result;
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| }
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| 
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| bool ibutton_delete_key(iButton* ibutton) {
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|     string_t file_name;
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|     bool result = false;
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| 
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|     string_init_printf(
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|         file_name,
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|         "%s/%s%s",
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|         IBUTTON_APP_FOLDER,
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|         ibutton_key_get_name_p(ibutton->key),
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|         IBUTTON_APP_EXTENSION);
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|     result = storage_simply_remove(ibutton->storage, string_get_cstr(file_name));
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|     string_clear(file_name);
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| 
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|     return result;
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| }
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| 
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| void ibutton_text_store_set(iButton* ibutton, const char* text, ...) {
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|     va_list args;
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|     va_start(args, text);
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| 
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|     vsnprintf(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE, text, args);
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| 
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|     va_end(args);
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| }
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| 
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| void ibutton_text_store_clear(iButton* ibutton) {
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|     memset(ibutton->text_store, 0, IBUTTON_TEXT_STORE_SIZE);
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| }
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| 
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| void ibutton_switch_to_previous_scene_one_of(
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|     iButton* ibutton,
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|     const uint32_t* scene_ids,
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|     size_t scene_ids_size) {
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|     furi_assert(scene_ids_size);
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|     SceneManager* scene_manager = ibutton->scene_manager;
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| 
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|     for(size_t i = 0; i < scene_ids_size; ++i) {
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|         const uint32_t scene_id = scene_ids[i];
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|         if(scene_manager_has_previous_scene(scene_manager, scene_id)) {
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|             scene_manager_search_and_switch_to_previous_scene(scene_manager, scene_id);
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|             return;
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|         }
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|     }
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| }
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| 
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| void ibutton_notification_message(iButton* ibutton, uint32_t message) {
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|     furi_assert(message < sizeof(ibutton_notification_sequences) / sizeof(NotificationSequence*));
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|     notification_message(ibutton->notifications, ibutton_notification_sequences[message]);
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| }
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| 
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| int32_t ibutton_app(void* p) {
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|     iButton* ibutton = ibutton_alloc();
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| 
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|     ibutton_make_app_folder(ibutton);
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| 
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|     if(p && ibutton_load_key(ibutton, (const char*)p)) {
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|         // TODO: Display an error if the key from p could not be loaded
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|         scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
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|     } else {
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|         scene_manager_next_scene(ibutton->scene_manager, iButtonSceneStart);
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|     }
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| 
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|     view_dispatcher_run(ibutton->view_dispatcher);
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| 
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|     ibutton_free(ibutton);
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|     return 0;
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| }
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