* storage: added global #defines for /int, /ext & /any * storage: introduced PATH_EXT, PATH_INT& PATH_ANY macros * core apps: moved hardcoded config files names to separate headers; prefixed them with "."; updater: added file name migration to new naming convention on backup extraction * storage: fixed storage_merge_recursive handling of complex directory structures; storage_move_to_sd: changed data migration logic to all non-dot files & all folders * core: added macro aliases for core record names * Bumped protobuf commit pointer * storage: reserved 5 pages in /int; denying write&creation of non-dot files when running out of free space Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			87 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "power_settings_app.h"
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static bool power_settings_custom_event_callback(void* context, uint32_t event) {
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    furi_assert(context);
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    PowerSettingsApp* app = context;
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    return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool power_settings_back_event_callback(void* context) {
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    furi_assert(context);
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    PowerSettingsApp* app = context;
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    return scene_manager_handle_back_event(app->scene_manager);
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}
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static void power_settings_tick_event_callback(void* context) {
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    furi_assert(context);
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    PowerSettingsApp* app = context;
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    scene_manager_handle_tick_event(app->scene_manager);
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}
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PowerSettingsApp* power_settings_app_alloc(uint32_t first_scene) {
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    PowerSettingsApp* app = malloc(sizeof(PowerSettingsApp));
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    // Records
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    app->gui = furi_record_open(RECORD_GUI);
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    app->power = furi_record_open(RECORD_POWER);
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    // View dispatcher
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    app->view_dispatcher = view_dispatcher_alloc();
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    app->scene_manager = scene_manager_alloc(&power_settings_scene_handlers, app);
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    view_dispatcher_enable_queue(app->view_dispatcher);
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    view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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    view_dispatcher_set_custom_event_callback(
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        app->view_dispatcher, power_settings_custom_event_callback);
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    view_dispatcher_set_navigation_event_callback(
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        app->view_dispatcher, power_settings_back_event_callback);
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    view_dispatcher_set_tick_event_callback(
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        app->view_dispatcher, power_settings_tick_event_callback, 2000);
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    view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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    // Views
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    app->batery_info = battery_info_alloc();
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    view_dispatcher_add_view(
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        app->view_dispatcher,
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        PowerSettingsAppViewBatteryInfo,
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        battery_info_get_view(app->batery_info));
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    app->submenu = submenu_alloc();
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    view_dispatcher_add_view(
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        app->view_dispatcher, PowerSettingsAppViewSubmenu, submenu_get_view(app->submenu));
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    app->dialog = dialog_ex_alloc();
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    view_dispatcher_add_view(
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        app->view_dispatcher, PowerSettingsAppViewDialog, dialog_ex_get_view(app->dialog));
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    // Set first scene
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    scene_manager_next_scene(app->scene_manager, first_scene);
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    return app;
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}
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void power_settings_app_free(PowerSettingsApp* app) {
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    furi_assert(app);
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    // Views
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    view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewBatteryInfo);
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    battery_info_free(app->batery_info);
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    view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewSubmenu);
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    submenu_free(app->submenu);
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    view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewDialog);
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    dialog_ex_free(app->dialog);
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    // View dispatcher
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    view_dispatcher_free(app->view_dispatcher);
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    scene_manager_free(app->scene_manager);
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    // Records
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    furi_record_close(RECORD_POWER);
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    furi_record_close(RECORD_GUI);
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    free(app);
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}
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int32_t power_settings_app(void* p) {
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    uint32_t first_scene = PowerSettingsAppSceneStart;
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    if(p && !strcmp(p, "off")) {
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        first_scene = PowerSettingsAppScenePowerOff;
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    }
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    PowerSettingsApp* app = power_settings_app_alloc(first_scene);
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    view_dispatcher_run(app->view_dispatcher);
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    power_settings_app_free(app);
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    return 0;
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}
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