113 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include "callback-connector.h"
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| #include <furi.h>
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| #include <furi-hal.h>
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| #include <gui/gui.h>
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| #include <input/input.h>
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| 
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| // simple app class with template variables <state, events>
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| template <class TState, class TEvent> class AppTemplate {
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| public:
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|     ViewPort* view_port;
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|     osMessageQueueId_t event_queue;
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|     TState state;
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|     ValueMutex state_mutex;
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|     Gui* gui;
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| 
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|     AppTemplate();
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|     ~AppTemplate();
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|     void input_callback(InputEvent* input_event, void* ctx);
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|     void draw_callback(Canvas* canvas, void* ctx);
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|     virtual void render(Canvas* canvas) = 0;
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|     void acquire_state(void);
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|     void release_state(void);
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|     bool get_event(TEvent* event, uint32_t timeout);
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|     void app_ready(void);
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|     uint8_t exit(void);
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|     void update_gui(void);
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| };
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| 
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| template <class TState, class TEvent> AppTemplate<TState, TEvent>::AppTemplate() {
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|     // allocate events queue
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|     event_queue = osMessageQueueNew(10, sizeof(TEvent), NULL);
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| 
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|     // allocate valuemutex
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|     // TODO: use plain os mutex?
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|     if(!init_mutex(&state_mutex, &state, sizeof(TState))) {
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|         printf("cannot create mutex\n");
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|         furi_check(0);
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|     }
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| 
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|     // open gui
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|     gui = (Gui*)furi_record_open("gui");
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| 
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|     // allocate view_port
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|     view_port = view_port_alloc();
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| }
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| 
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| template <class TState, class TEvent> AppTemplate<TState, TEvent>::~AppTemplate() {
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| }
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| 
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| // generic input callback
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| template <class TState, class TEvent>
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| void AppTemplate<TState, TEvent>::input_callback(InputEvent* input_event, void* ctx) {
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|     AppTemplate* app = static_cast<AppTemplate*>(ctx);
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| 
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|     TEvent event;
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|     event.type = TEvent::EventTypeKey;
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|     event.value.input = *input_event;
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|     osMessageQueuePut(app->event_queue, &event, 0, 0);
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| }
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| 
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| // generic draw callback
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| template <class TState, class TEvent>
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| void AppTemplate<TState, TEvent>::draw_callback(Canvas* canvas, void* ctx) {
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|     AppTemplate* app = static_cast<AppTemplate*>(ctx);
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|     app->acquire_state();
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| 
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|     canvas_clear(canvas);
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|     app->render(canvas);
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| 
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|     app->release_state();
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| }
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| 
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| template <class TState, class TEvent> void AppTemplate<TState, TEvent>::acquire_state(void) {
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|     acquire_mutex(&state_mutex, osWaitForever);
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| }
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| 
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| template <class TState, class TEvent> void AppTemplate<TState, TEvent>::release_state(void) {
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|     release_mutex(&state_mutex, &state);
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| }
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| 
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| template <class TState, class TEvent>
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| bool AppTemplate<TState, TEvent>::get_event(TEvent* event, uint32_t timeout) {
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|     osStatus_t event_status = osMessageQueueGet(event_queue, event, NULL, timeout);
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| 
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|     return (event_status == osOK);
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| }
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| 
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| // signal that app is ready, and we can render something
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| // also unblock dependent tasks
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| template <class TState, class TEvent> void AppTemplate<TState, TEvent>::app_ready(void) {
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|     // connect view_port with input callback
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|     auto input_cb_ref = cbc::obtain_connector(this, &AppTemplate::input_callback);
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|     view_port_input_callback_set(view_port, input_cb_ref, this);
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| 
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|     // connect view_port with draw callback
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|     auto draw_cb_ref = cbc::obtain_connector(this, &AppTemplate::draw_callback);
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|     view_port_draw_callback_set(view_port, draw_cb_ref, this);
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| 
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|     // add view_port
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|     gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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| }
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| 
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| template <class TState, class TEvent> uint8_t AppTemplate<TState, TEvent>::exit(void) {
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|     // TODO remove all view_ports create by app
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|     view_port_enabled_set(view_port, false);
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|     return 255;
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| }
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| 
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| template <class TState, class TEvent> void AppTemplate<TState, TEvent>::update_gui(void) {
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|     view_port_update(view_port);
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| } | 
