47 lines
		
	
	
		
			995 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			995 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <furi.h>
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#include <furi-hal.h>
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#include <generic-scene.hpp>
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#include <scene-controller.hpp>
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#include <view-controller.hpp>
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#include <record-controller.hpp>
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#include <text-store.h>
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#include <view-modules/submenu-vm.h>
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#include <view-modules/byte-input-vm.h>
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#include <notification/notification-messages.h>
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class ScenedApp {
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public:
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    enum class EventType : uint8_t {
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        GENERIC_EVENT_ENUM_VALUES,
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        MenuSelected,
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        ByteEditResult,
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    };
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    enum class SceneType : uint8_t {
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        GENERIC_SCENE_ENUM_VALUES,
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        ByteInputScene,
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    };
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    class Event {
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    public:
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        union {
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            int32_t menu_index;
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        } payload;
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        EventType type;
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    };
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    SceneController<GenericScene<ScenedApp>, ScenedApp> scene_controller;
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    TextStore text_store;
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    ViewController<ScenedApp, SubmenuVM, ByteInputVM> view_controller;
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    RecordController<NotificationApp> notification;
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    ~ScenedApp();
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    ScenedApp();
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    void run();
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}; |