* dolphin scene draft wip * gui/elements multiline framed text added * zoom poc * item callbacks * engine tweaks * move scenes out of services * improve dolphin gfx selection * glitch hints * dialogue typewriter effect * app loading from scenes app, small action changes, passport app(WIP) * removed passport from main dolphin app, added statusbar * small elements position fixes * fix thread alloc, dolphin and dolphin_scene free functions, other minor issues * sleep emote improvements * Dolpin: fix memory leaks, variable namings and etc Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			27 lines
		
	
	
		
			756 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			756 B
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include "dolphin_deed.h"
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#include <stdbool.h>
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#include <stdint.h>
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typedef struct DolphinState DolphinState;
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DolphinState* dolphin_state_alloc();
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void dolphin_state_free(DolphinState* dolphin_state);
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bool dolphin_state_save(DolphinState* dolphin_state);
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bool dolphin_state_load(DolphinState* dolphin_state);
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void dolphin_state_clear(DolphinState* dolphin_state);
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void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
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uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state);
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uint32_t dolphin_state_get_butthurt(DolphinState* dolphin_state);
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uint32_t dolphin_state_get_level(DolphinState* dolphin_state);
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uint32_t dolphin_state_xp_to_levelup(DolphinState* dolphin_state, uint32_t level, bool remaining); |