383 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			383 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "desktop/helpers/desktop_animation.h"
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#include "assets_icons.h"
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#include "desktop_animation_i.h"
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#include "cmsis_os2.h"
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#include "furi/common_defines.h"
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#include "furi/record.h"
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#include "storage/filesystem-api-defines.h"
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#include <power/power_service/power.h>
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#include <m-list.h>
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#include <storage/storage.h>
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#include <desktop/desktop.h>
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#include <dolphin/dolphin.h>
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#define KEEP_ONLY_CALM_BASIC_ANIMATIONS 1
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LIST_DEF(AnimationList, const PairedAnimation*, M_PTR_OPLIST)
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#define M_OPL_AnimationList_t() LIST_OPLIST(AnimationList)
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#define PUSH_BACK_ANIMATIONS(listname, animations, butthurt)                          \
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    for(int i = 0; i < COUNT_OF(animations); ++i) {                                   \
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        if(!(animations)[i].basic->butthurt_level_mask ||                             \
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           ((animations)[i].basic->butthurt_level_mask & BUTTHURT_LEVEL(butthurt))) { \
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            AnimationList_push_back(animation_list, &(animations)[i]);                \
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        }                                                                             \
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    }
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#define IS_BLOCKING_ANIMATION(x) \
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    (((x) != DesktopAnimationStateBasic) && ((x) != DesktopAnimationStateActive))
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#define IS_ONESHOT_ANIMATION(x) ((x) == DesktopAnimationStateLevelUpIsPending)
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static void desktop_animation_timer_callback(void* context);
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struct DesktopAnimation {
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    bool sd_shown_error_db;
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    bool sd_shown_error_card_bad;
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    osTimerId_t timer;
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    const PairedAnimation* current;
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    const Icon* current_blocking_icon;
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    const Icon** current_one_shot_icons;
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    uint8_t one_shot_animation_counter;
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    uint8_t one_shot_animation_size;
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    DesktopAnimationState state;
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    TickType_t basic_started_at;
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    TickType_t active_finished_at;
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    AnimationChangedCallback animation_changed_callback;
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    void* animation_changed_callback_context;
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};
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DesktopAnimation* desktop_animation_alloc(void) {
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    DesktopAnimation* animation = furi_alloc(sizeof(DesktopAnimation));
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    animation->timer = osTimerNew(
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        desktop_animation_timer_callback, osTimerPeriodic /* osTimerOnce */, animation, NULL);
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    animation->active_finished_at = (TickType_t)(-30);
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    animation->basic_started_at = 0;
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    animation->animation_changed_callback = NULL;
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    animation->animation_changed_callback_context = NULL;
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    desktop_start_new_idle_animation(animation);
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    return animation;
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}
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void desktop_animation_free(DesktopAnimation* animation) {
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    furi_assert(animation);
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    osTimerDelete(animation->timer);
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    free(animation);
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}
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void desktop_animation_set_animation_changed_callback(
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    DesktopAnimation* animation,
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    AnimationChangedCallback callback,
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    void* context) {
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    furi_assert(animation);
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    animation->animation_changed_callback = callback;
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    animation->animation_changed_callback_context = context;
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}
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void desktop_start_new_idle_animation(DesktopAnimation* animation) {
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    Dolphin* dolphin = furi_record_open("dolphin");
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    DolphinStats stats = dolphin_stats(dolphin);
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    furi_record_close("dolphin");
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    furi_check((stats.level >= 1) && (stats.level <= 3));
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    AnimationList_t animation_list;
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    AnimationList_init(animation_list);
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#if KEEP_ONLY_CALM_BASIC_ANIMATIONS
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    PUSH_BACK_ANIMATIONS(animation_list, calm_animation, 0);
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#else
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    PUSH_BACK_ANIMATIONS(animation_list, calm_animation, stats.butthurt);
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    PUSH_BACK_ANIMATIONS(animation_list, mad_animation, stats.butthurt);
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    switch(stats.level) {
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    case 1:
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        PUSH_BACK_ANIMATIONS(animation_list, level_1_animation, stats.butthurt);
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        break;
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    case 2:
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        PUSH_BACK_ANIMATIONS(animation_list, level_2_animation, stats.butthurt);
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        break;
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    case 3:
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        PUSH_BACK_ANIMATIONS(animation_list, level_3_animation, stats.butthurt);
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        break;
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    default:
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        furi_crash("Dolphin level is out of bounds");
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    }
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    Power* power = furi_record_open("power");
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    PowerInfo info;
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    power_get_info(power, &info);
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    if(!power_is_battery_well(&info)) {
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        PUSH_BACK_ANIMATIONS(animation_list, check_battery_animation, stats.butthurt);
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    }
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    Storage* storage = furi_record_open("storage");
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    FS_Error sd_status = storage_sd_status(storage);
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    animation->current = NULL;
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    if(sd_status == FSE_NOT_READY) {
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        PUSH_BACK_ANIMATIONS(animation_list, no_sd_animation, stats.butthurt);
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        animation->sd_shown_error_card_bad = false;
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        animation->sd_shown_error_db = false;
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    }
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#endif
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    uint32_t whole_weight = 0;
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    for
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        M_EACH(item, animation_list, AnimationList_t) {
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            whole_weight += (*item)->basic->weight;
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        }
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    uint32_t lucky_number = random() % whole_weight;
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    uint32_t weight = 0;
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    const PairedAnimation* selected = NULL;
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    for
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        M_EACH(item, animation_list, AnimationList_t) {
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            if(lucky_number < weight) {
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                break;
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            }
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            weight += (*item)->basic->weight;
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            selected = *item;
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        }
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    animation->basic_started_at = osKernelGetTickCount();
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    animation->current = selected;
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    osTimerStart(animation->timer, animation->current->basic->duration * 1000);
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    animation->state = DesktopAnimationStateBasic;
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    furi_assert(selected);
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    AnimationList_clear(animation_list);
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}
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static void desktop_animation_timer_callback(void* context) {
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    furi_assert(context);
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    DesktopAnimation* animation = context;
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    TickType_t now_ms = osKernelGetTickCount();
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    AnimationList_t animation_list;
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    AnimationList_init(animation_list);
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    bool new_basic_animation = false;
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    if(animation->state == DesktopAnimationStateActive) {
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        animation->state = DesktopAnimationStateBasic;
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        TickType_t basic_lasts_ms = now_ms - animation->basic_started_at;
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        animation->active_finished_at = now_ms;
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        TickType_t basic_duration_ms = animation->current->basic->duration * 1000;
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        if(basic_lasts_ms > basic_duration_ms) {
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            // if active animation finished, and basic duration came to an end
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            // select new idle animation
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            new_basic_animation = true;
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        } else {
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            // if active animation finished, but basic duration is not finished
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            // play current animation for the rest of time
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            furi_assert(basic_duration_ms != basic_lasts_ms);
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            osTimerStart(animation->timer, basic_duration_ms - basic_lasts_ms);
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        }
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    } else if(animation->state == DesktopAnimationStateBasic) {
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        // if basic animation finished
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        // select new idle animation
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        new_basic_animation = true;
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    }
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    if(new_basic_animation) {
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        animation->basic_started_at = now_ms;
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        desktop_start_new_idle_animation(animation);
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    }
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    // for oneshot generate events every time
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    if(animation->animation_changed_callback) {
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        animation->animation_changed_callback(animation->animation_changed_callback_context);
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    }
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}
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void desktop_animation_activate(DesktopAnimation* animation) {
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    furi_assert(animation);
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    if(animation->state != DesktopAnimationStateBasic) {
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        return;
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    }
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    if(animation->state == DesktopAnimationStateActive) {
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        return;
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    }
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    if(!animation->current->active) {
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        return;
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    }
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    TickType_t now = osKernelGetTickCount();
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    TickType_t time_since_last_active = now - animation->active_finished_at;
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    if(time_since_last_active > (animation->current->basic->active_cooldown * 1000)) {
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        animation->state = DesktopAnimationStateActive;
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        furi_assert(animation->current->active->duration > 0);
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        osTimerStart(animation->timer, animation->current->active->duration * 1000);
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        if(animation->animation_changed_callback) {
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            animation->animation_changed_callback(animation->animation_changed_callback_context);
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        }
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    }
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}
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static const Icon* desktop_animation_get_current_idle_animation(
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    DesktopAnimation* animation,
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    bool* status_bar_background_black) {
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    const ActiveAnimation* active = animation->current->active;
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    const BasicAnimation* basic = animation->current->basic;
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    if(animation->state == DesktopAnimationStateActive && active->icon) {
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        *status_bar_background_black = active->black_status_bar;
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        return active->icon;
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    } else {
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        *status_bar_background_black = basic->black_status_bar;
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        return basic->icon;
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    }
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}
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// Every time somebody starts 'desktop_animation_get_animation()'
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// 1) check if there is a new level
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// 2) check if there is SD card corruption
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// 3) check if the SD card is empty
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// 4) if all false - get idle animation
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const Icon* desktop_animation_get_animation(
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    DesktopAnimation* animation,
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    bool* status_bar_background_black) {
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    Dolphin* dolphin = furi_record_open("dolphin");
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    Storage* storage = furi_record_open("storage");
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    const Icon* icon = NULL;
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    furi_assert(animation);
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    FS_Error sd_status = storage_sd_status(storage);
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    if(IS_BLOCKING_ANIMATION(animation->state)) {
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        // don't give new animation till blocked animation
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        // is reseted
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        icon = animation->current_blocking_icon;
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    }
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    if(!icon) {
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        if(sd_status == FSE_INTERNAL) {
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            osTimerStop(animation->timer);
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            icon = &A_CardBad_128x51;
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            animation->current_blocking_icon = icon;
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            animation->state = DesktopAnimationStateSDCorrupted;
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            animation->sd_shown_error_card_bad = true;
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            animation->sd_shown_error_db = false;
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        } else if(sd_status == FSE_NOT_READY) {
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            animation->sd_shown_error_card_bad = false;
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            animation->sd_shown_error_db = false;
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        } else if(sd_status == FSE_OK) {
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            bool db_exists = storage_common_stat(storage, "/ext/manifest.txt", NULL) == FSE_OK;
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            if(db_exists && !animation->sd_shown_error_db) {
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                osTimerStop(animation->timer);
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                icon = &A_CardNoDB_128x51;
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                animation->current_blocking_icon = icon;
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                animation->state = DesktopAnimationStateSDEmpty;
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                animation->sd_shown_error_db = true;
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            }
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        }
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    }
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    DolphinStats stats = dolphin_stats(dolphin);
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    if(!icon && stats.level_up_is_pending) {
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        osTimerStop(animation->timer);
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        icon = &A_LevelUpPending_128x51;
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        animation->current_blocking_icon = icon;
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        animation->state = DesktopAnimationStateLevelUpIsPending;
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    }
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    if(!icon) {
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        icon =
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            desktop_animation_get_current_idle_animation(animation, status_bar_background_black);
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    } else {
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        status_bar_background_black = false;
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    }
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    furi_record_close("storage");
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    furi_record_close("dolphin");
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    return icon;
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}
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DesktopAnimationState desktop_animation_handle_right(DesktopAnimation* animation) {
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    furi_assert(animation);
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    bool reset_animation = false;
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    bool update_animation = false;
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    switch(animation->state) {
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    case DesktopAnimationStateActive:
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    case DesktopAnimationStateBasic:
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        /* nothing */
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        break;
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    case DesktopAnimationStateLevelUpIsPending:
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        /* do nothing, main scene should change itself */
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        break;
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    case DesktopAnimationStateSDCorrupted:
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        reset_animation = true;
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        break;
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    case DesktopAnimationStateSDEmpty:
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        animation->state = DesktopAnimationStateSDEmptyURL;
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        animation->current_blocking_icon = &A_CardNoDBUrl_128x51;
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        update_animation = true;
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        break;
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    case DesktopAnimationStateSDEmptyURL:
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        reset_animation = true;
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        break;
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    default:
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        furi_crash("Unhandled desktop animation state");
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    }
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    if(reset_animation) {
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        desktop_start_new_idle_animation(animation);
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        update_animation = true;
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    }
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    if(update_animation) {
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        if(animation->animation_changed_callback) {
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            animation->animation_changed_callback(animation->animation_changed_callback_context);
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        }
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    }
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    return animation->state;
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}
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#define LEVELUP_FRAME_RATE (0.2)
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void desktop_animation_start_oneshot_levelup(DesktopAnimation* animation) {
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    animation->one_shot_animation_counter = 0;
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    animation->state = DesktopAnimationStateLevelUpIsPending;
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    Dolphin* dolphin = furi_record_open("dolphin");
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    DolphinStats stats = dolphin_stats(dolphin);
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    furi_record_close("dolphin");
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    furi_assert(stats.level_up_is_pending);
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    if(stats.level == 1) {
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        animation->current_one_shot_icons = animation_level2up;
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        animation->one_shot_animation_size = COUNT_OF(animation_level2up);
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    } else if(stats.level == 2) {
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        animation->current_one_shot_icons = animation_level3up;
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        animation->one_shot_animation_size = COUNT_OF(animation_level3up);
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    } else {
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        furi_crash("Dolphin level is out of bounds");
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    }
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    osTimerStart(animation->timer, LEVELUP_FRAME_RATE * 1000);
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}
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const Icon* desktop_animation_get_oneshot_frame(DesktopAnimation* animation) {
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    furi_assert(IS_ONESHOT_ANIMATION(animation->state));
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    furi_assert(animation->one_shot_animation_size > 0);
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    const Icon* icon = NULL;
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    if(animation->one_shot_animation_counter < animation->one_shot_animation_size) {
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        icon = animation->current_one_shot_icons[animation->one_shot_animation_counter];
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        ++animation->one_shot_animation_counter;
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    } else {
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        animation->state = DesktopAnimationStateBasic;
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        animation->one_shot_animation_size = 0;
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        osTimerStop(animation->timer);
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        icon = NULL;
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    }
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    return icon;
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}
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