* Fix lock screen menu * Fix pin setup in lock menu * Desktop GUI layer on FS, black status bar * Desktop: fix spelling * Fix first start screen * Fix status bar drawing Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			125 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <furi.h>
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#include "../desktop_i.h"
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#include "desktop_lock_menu.h"
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void desktop_lock_menu_set_callback(
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    DesktopLockMenuView* lock_menu,
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    DesktopLockMenuViewCallback callback,
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    void* context) {
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    furi_assert(lock_menu);
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    furi_assert(callback);
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    lock_menu->callback = callback;
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    lock_menu->context = context;
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}
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void desktop_lock_menu_pin_set(DesktopLockMenuView* lock_menu, bool pin_is_set) {
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    with_view_model(
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        lock_menu->view, (DesktopLockMenuViewModel * model) {
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            model->pin_set = pin_is_set;
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            return true;
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        });
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}
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void desktop_lock_menu_reset_idx(DesktopLockMenuView* lock_menu) {
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    with_view_model(
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        lock_menu->view, (DesktopLockMenuViewModel * model) {
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            model->idx = 0;
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            return true;
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        });
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}
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static void lock_menu_callback(void* context, uint8_t index) {
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    furi_assert(context);
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    DesktopLockMenuView* lock_menu = context;
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    switch(index) {
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    case 0: // lock
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        lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context);
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        break;
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    case 1: // lock
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        lock_menu->callback(DesktopLockMenuEventPinLock, lock_menu->context);
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        break;
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    default: // wip message
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        with_view_model(
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            lock_menu->view, (DesktopLockMenuViewModel * model) {
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                model->hint_timeout = HINT_TIMEOUT;
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                return true;
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            });
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        break;
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    }
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}
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void desktop_lock_menu_render(Canvas* canvas, void* model) {
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    const char* Lockmenu_Items[3] = {"Lock", "Lock with PIN", "DUMB mode"};
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    DesktopLockMenuViewModel* m = model;
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    canvas_clear(canvas);
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    canvas_set_color(canvas, ColorBlack);
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    canvas_draw_icon(canvas, -57, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
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    canvas_draw_icon(canvas, 116, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
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    canvas_set_font(canvas, FontSecondary);
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    for(uint8_t i = 0; i < 3; ++i) {
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        const char* str = Lockmenu_Items[i];
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        if(i == 1 && !m->pin_set) str = "Set PIN";
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        if(m->hint_timeout && m->idx == 2 && m->idx == i) str = "Not implemented";
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        canvas_draw_str_aligned(
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            canvas, 64, 9 + (i * 17) + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter, str);
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        if(m->idx == i) elements_frame(canvas, 15, 1 + (i * 17) + STATUS_BAR_Y_SHIFT, 98, 15);
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    }
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}
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View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu) {
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    furi_assert(lock_menu);
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    return lock_menu->view;
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}
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bool desktop_lock_menu_input(InputEvent* event, void* context) {
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    furi_assert(event);
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    furi_assert(context);
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    DesktopLockMenuView* lock_menu = context;
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    uint8_t idx;
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    if(event->type != InputTypeShort) return false;
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    with_view_model(
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        lock_menu->view, (DesktopLockMenuViewModel * model) {
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            model->hint_timeout = 0; // clear hint timeout
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            if(event->key == InputKeyUp) {
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                model->idx = CLAMP(model->idx - 1, 2, 0);
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            } else if(event->key == InputKeyDown) {
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                model->idx = CLAMP(model->idx + 1, 2, 0);
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            }
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            idx = model->idx;
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            return true;
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        });
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    if(event->key == InputKeyBack) {
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        lock_menu->callback(DesktopLockMenuEventExit, lock_menu->context);
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    } else if(event->key == InputKeyOk) {
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        lock_menu_callback(lock_menu, idx);
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    }
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    return true;
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}
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DesktopLockMenuView* desktop_lock_menu_alloc() {
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    DesktopLockMenuView* lock_menu = furi_alloc(sizeof(DesktopLockMenuView));
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    lock_menu->view = view_alloc();
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    view_allocate_model(lock_menu->view, ViewModelTypeLocking, sizeof(DesktopLockMenuViewModel));
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    view_set_context(lock_menu->view, lock_menu);
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    view_set_draw_callback(lock_menu->view, (ViewDrawCallback)desktop_lock_menu_render);
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    view_set_input_callback(lock_menu->view, desktop_lock_menu_input);
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    return lock_menu;
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}
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void desktop_lock_menu_free(DesktopLockMenuView* lock_menu_view) {
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    furi_assert(lock_menu_view);
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    view_free(lock_menu_view->view);
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    free(lock_menu_view);
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}
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