* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
		
			
				
	
	
		
			13 lines
		
	
	
		
			386 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			386 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
 | 
						|
#include "../scened-app.h"
 | 
						|
 | 
						|
class ScenedAppSceneStart : public GenericScene<ScenedApp> {
 | 
						|
public:
 | 
						|
    void on_enter(ScenedApp* app, bool need_restore) final;
 | 
						|
    bool on_event(ScenedApp* app, ScenedApp::Event* event) final;
 | 
						|
    void on_exit(ScenedApp* app) final;
 | 
						|
 | 
						|
private:
 | 
						|
    void submenu_callback(void* context, uint32_t index);
 | 
						|
    uint32_t submenu_item_selected = 0;
 | 
						|
}; |