* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			83 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../ibutton_i.h"
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#include "m-string.h"
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#include <lib/toolbox/random_name.h>
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#include <toolbox/path.h>
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static void ibutton_scene_save_name_text_input_callback(void* context) {
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    iButton* ibutton = context;
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    view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventTextEditResult);
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}
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void ibutton_scene_save_name_on_enter(void* context) {
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    iButton* ibutton = context;
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    TextInput* text_input = ibutton->text_input;
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    string_t key_name;
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    string_init(key_name);
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    if(string_end_with_str_p(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
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        path_extract_filename(ibutton->file_path, key_name, true);
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    }
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    const bool key_name_is_empty = string_empty_p(key_name);
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    if(key_name_is_empty) {
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        set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE);
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    } else {
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        ibutton_text_store_set(ibutton, "%s", string_get_cstr(key_name));
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    }
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    text_input_set_header_text(text_input, "Name the key");
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    text_input_set_result_callback(
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        text_input,
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        ibutton_scene_save_name_text_input_callback,
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        ibutton,
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        ibutton->text_store,
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        IBUTTON_KEY_NAME_SIZE,
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        key_name_is_empty);
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    string_t folder_path;
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    string_init(folder_path);
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    path_extract_dirname(string_get_cstr(ibutton->file_path), folder_path);
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    ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
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        string_get_cstr(folder_path), IBUTTON_APP_EXTENSION, string_get_cstr(key_name));
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    text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
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    view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
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    string_clear(key_name);
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    string_clear(folder_path);
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}
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bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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    iButton* ibutton = context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        consumed = true;
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        if(event.event == iButtonCustomEventTextEditResult) {
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            if(ibutton_save_key(ibutton, ibutton->text_store)) {
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                scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
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            } else {
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                const uint32_t possible_scenes[] = {
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                    iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
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                scene_manager_search_and_switch_to_previous_scene_one_of(
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                    ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
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            }
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        }
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    }
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    return consumed;
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}
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void ibutton_scene_save_name_on_exit(void* context) {
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    iButton* ibutton = context;
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    TextInput* text_input = ibutton->text_input;
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    void* validator_context = text_input_get_validator_callback_context(text_input);
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    text_input_set_validator(text_input, NULL, NULL);
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    validator_is_file_free((ValidatorIsFile*)validator_context);
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    text_input_reset(text_input);
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}
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