* Gui: refactor buttons remapping Instead of calling 3 separate functions with a ton of switch/case statements, use a 2-dimensional lookup table to remap buttons based on the orientation. * Gui: cleanup input mapping and fix incorrect asserts * SnakeGame: handle input special case Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			111 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * @file view_port.h
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 * GUI: ViewPort API
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 */
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#pragma once
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#include <input/input.h>
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#include "canvas.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct ViewPort ViewPort;
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typedef enum {
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    ViewPortOrientationHorizontal,
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    ViewPortOrientationHorizontalFlip,
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    ViewPortOrientationVertical,
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    ViewPortOrientationVerticalFlip,
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    ViewPortOrientationMAX, /**< Special value, don't use it */
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} ViewPortOrientation;
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/** ViewPort Draw callback
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 * @warning    called from GUI thread
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 */
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typedef void (*ViewPortDrawCallback)(Canvas* canvas, void* context);
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/** ViewPort Input callback
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 * @warning    called from GUI thread
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 */
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typedef void (*ViewPortInputCallback)(InputEvent* event, void* context);
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/** ViewPort allocator
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 *
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 * always returns view_port or stops system if not enough memory.
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 *
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 * @return     ViewPort instance
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 */
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ViewPort* view_port_alloc();
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/** ViewPort deallocator
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 *
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 * Ensure that view_port was unregistered in GUI system before use.
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 *
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 * @param      view_port  ViewPort instance
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 */
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void view_port_free(ViewPort* view_port);
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/** Set view_port width.
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 *
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 * Will be used to limit canvas drawing area and autolayout feature.
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 *
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 * @param      view_port  ViewPort instance
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 * @param      width      wanted width, 0 - auto.
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 */
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void view_port_set_width(ViewPort* view_port, uint8_t width);
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uint8_t view_port_get_width(ViewPort* view_port);
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/** Set view_port height.
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 *
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 * Will be used to limit canvas drawing area and autolayout feature.
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 *
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 * @param      view_port  ViewPort instance
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 * @param      height     wanted height, 0 - auto.
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 */
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void view_port_set_height(ViewPort* view_port, uint8_t height);
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uint8_t view_port_get_height(ViewPort* view_port);
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/** Enable or disable view_port rendering.
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 *
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 * @param      view_port  ViewPort instance
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 * @param      enabled    Indicates if enabled
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 * @warning    automatically dispatches update event
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 */
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void view_port_enabled_set(ViewPort* view_port, bool enabled);
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bool view_port_is_enabled(ViewPort* view_port);
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/** ViewPort event callbacks
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 *
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 * @param      view_port  ViewPort instance
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 * @param      callback   appropriate callback function
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 * @param      context    context to pass to callback
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 */
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void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context);
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void view_port_input_callback_set(
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    ViewPort* view_port,
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    ViewPortInputCallback callback,
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    void* context);
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/** Emit update signal to GUI system.
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 *
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 * Rendering will happen later after GUI system process signal.
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 *
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 * @param      view_port  ViewPort instance
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 */
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void view_port_update(ViewPort* view_port);
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/** Set ViewPort orientation.
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 *
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 * @param      view_port    ViewPort instance
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 * @param      orientation  display orientation, horizontal or vertical.
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 */
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void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation);
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ViewPortOrientation view_port_get_orientation(const ViewPort* view_port);
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#ifdef __cplusplus
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}
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#endif
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