 1daef3d025
			
		
	
	
		1daef3d025
		
			
		
	
	
	
	
		
			
			* rename old ibutton app to ibutton-test * more renames * updated onewire library compilation condition * add submenu_clean subroutine * add index for submenu callback * c++ guard for gui modules * add released ibutton app * fix the position of the submenu window if there are too few items * iButton app basis * negative icon position info * fix submenu_clean subroutine * add ibutton app to applications makefile * add onewire key read routine to read mode * rename mode to scene * rename files and folder (mode to scene) * rename ibutton view to view manager * rename get_view to get_view_manager * cpp guards * key read, store and notify features * syntax fix * make iButtonScene functions pure virtual * fix syntax * add text store, add new scene (crc error) * not a key scene * syntax fix * read success scene * app, switching to the previous scene with the number of scenes to be skipped * scene whith menu when key is readed * fix font height calculation, fix offsets * add key write scene * view_dispatcher_remove_view subroutine * generic pause/resume os methods * fix furi_assert usage * key store, worker * fix pointer comparsion * saved keys, saved key action scenes * key delete/confirm delete scenes and routines * use last input subsystem changes * fix syntax * fix new model usage in submenu * fix includes * use vibro pin * use stored key name if valid * emulate scene * random name generator * name and save readed key scenes, new icon * fix icon position * fix text scene exit * fix naming, fix text placement, new info scene * state-driven cyfral decoder * better cyfral decoder * better cyfral decoder * one wire: search command set * metakom decoder * more key types * add next scene to error scenes * universal key reader * use new key reader * syntax fix * warning fix * byte input module template * new thread and insomnia api usage * New element: slightly rounded frame * Use elements_slightly_rounded_frame in text input * Gui test app: byte input usage * Byte input module: data drawing and selection * Byte input: comment currently unused fns * remove volatile qualifier * base byte input realisation * App gui test: remove internal fns visibility * Byne input, final version * test install gcc-arm-none-eabi-10-2020-q4-major * test install gcc-arm-none-eabi-10-2020-q4-major * App iButton: byte input view managment * App iButton: add key manually scenes * App iButton: rename scenes, add popup timeout * App iButton: use new scenes, new fn for rollback to specific prevous scene. * App iButton: remove byte input view on app exit * App iButton: edit key scene * Module byte input: reduce swintch value to uint8_t * Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch * Icons: new small arrows * Module byte input: new arrangement of elements * OneWire slave lib: fix deattach sequence * App iButton: pulse sequencer * App iButton: add more keys to store * App iButton: split key worker to separate read/write/emulate entitys * App iButton: use new read/emulate entities * fix callback pointer saving * App iButton: use KeyReader error enum instead of KeyWorker error list handling * App iButton: do not use insomnia fns in pulse sequencer * App iButton: use KeyReader error enum in read scene * OneWire slave lib: more READ ROM command variants, call callback only if positive result * GPIO resources: add external gpio * App SD/NFC: removed application * App iButton-test: update to new light api * App iButton: update to new light-api * Outdated apps: add api-light-usage * Gpio: update SD card CS pin settings * API-power: added fns to disable/enable external 3v3 dc-dc * API-gpio: separated SD card detect routines * Resources: removed sd cs pin * SD card: low level init now resets card power supply * App SD-filesystem: use new card detect fns * SD card: fix low level init headers * SD card: more realilable low level init, power reset, exit from command read cycle conditionally * App SD-filesystem: led notifiers, init cycling * SD card: backport to F4 * Api PWM: add c++ guards * App iButton: yellow blink in emulate scene, vibro on * App iButton: one wire keys command set * App iButton: successful write scene * App iButton: key writer * App iButton: syntax fix * App iButton: notify write success * App iButton: fix double scene change * SD card: handle eject in init sequence * SD card: api to set level on detect gpio * SPI: api to set state on bus pins * SD card: set low state on bus pins while power reset * File select: init * File select: fix input consuming * SD Card: fixed dir open api error * SD-card: replace strncpy by strlcpy. Fix buffer overflow error. * API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration. * GUI: More stack size for (temporary, wee need to implement sd card api in separate thread) * GUI: File select module. * App iButton-test: remove obsolete app Co-authored-by: rusdacent <rusdacentx0x08@gmail.com> Co-authored-by: coreglitch <mail@s3f.ru> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			134 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
 | |
| #include <map>
 | |
| #include <list>
 | |
| 
 | |
| #include "ibutton-view-manager.h"
 | |
| #include "scene/ibutton-scene-generic.h"
 | |
| #include "scene/ibutton-scene-start.h"
 | |
| #include "scene/ibutton-scene-read.h"
 | |
| #include "scene/ibutton-scene-read-crc-error.h"
 | |
| #include "scene/ibutton-scene-read-not-key-error.h"
 | |
| #include "scene/ibutton-scene-read-success.h"
 | |
| #include "scene/ibutton-scene-readed-key-menu.h"
 | |
| #include "scene/ibutton-scene-write.h"
 | |
| #include "scene/ibutton-scene-write-success.h"
 | |
| #include "scene/ibutton-scene-saved.h"
 | |
| #include "scene/ibutton-scene-saved-key-menu.h"
 | |
| #include "scene/ibutton-scene-delete-confirm.h"
 | |
| #include "scene/ibutton-scene-delete-success.h"
 | |
| #include "scene/ibutton-scene-emulate.h"
 | |
| #include "scene/ibutton-scene-save-name.h"
 | |
| #include "scene/ibutton-scene-save-success.h"
 | |
| #include "scene/ibutton-scene-info.h"
 | |
| #include "scene/ibutton-scene-add-type.h"
 | |
| #include "scene/ibutton-scene-add-value.h"
 | |
| 
 | |
| #include "helpers/key-store.h"
 | |
| #include "helpers/key-worker.h"
 | |
| 
 | |
| #include "one_wire_master.h"
 | |
| #include "maxim_crc.h"
 | |
| #include "ibutton-key.h"
 | |
| 
 | |
| class iButtonApp {
 | |
| public:
 | |
|     void run(void);
 | |
| 
 | |
|     iButtonApp();
 | |
|     ~iButtonApp();
 | |
| 
 | |
|     enum class Scene : uint8_t {
 | |
|         SceneExit,
 | |
|         SceneStart,
 | |
|         SceneRead,
 | |
|         SceneReadNotKeyError,
 | |
|         SceneReadCRCError,
 | |
|         SceneReadSuccess,
 | |
|         SceneReadedKeyMenu,
 | |
|         SceneWrite,
 | |
|         SceneWriteSuccess,
 | |
|         SceneEmulate,
 | |
|         SceneSavedList,
 | |
|         SceneSavedKeyMenu,
 | |
|         SceneDeleteConfirm,
 | |
|         SceneDeleteSuccess,
 | |
|         SceneSaveName,
 | |
|         SceneSaveSuccess,
 | |
|         SceneInfo,
 | |
|         SceneAddType,
 | |
|         SceneAddValue,
 | |
|     };
 | |
| 
 | |
|     iButtonAppViewManager* get_view_manager();
 | |
|     void switch_to_next_scene(Scene index);
 | |
|     void search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list);
 | |
|     bool switch_to_previous_scene(uint8_t count = 1);
 | |
|     Scene get_previous_scene();
 | |
| 
 | |
|     const GpioPin* get_ibutton_pin();
 | |
|     KeyWorker* get_key_worker();
 | |
|     iButtonKey* get_key();
 | |
| 
 | |
|     void notify_green_blink();
 | |
|     void notify_yellow_blink();
 | |
|     void notify_red_blink();
 | |
| 
 | |
|     void notify_green_on();
 | |
|     void notify_green_off();
 | |
|     void notify_red_on();
 | |
|     void notify_red_off();
 | |
| 
 | |
|     void notify_error();
 | |
|     void notify_success();
 | |
| 
 | |
|     void notify_vibro_on();
 | |
|     void notify_vibro_off();
 | |
| 
 | |
|     void set_text_store(const char* text...);
 | |
|     char* get_text_store();
 | |
|     uint8_t get_text_store_size();
 | |
| 
 | |
|     KeyStore* get_key_store();
 | |
|     uint8_t get_stored_key_index();
 | |
|     void set_stored_key_index(uint8_t index);
 | |
| 
 | |
|     void generate_random_name(char* name, uint8_t max_name_size);
 | |
| 
 | |
| private:
 | |
|     std::list<Scene> previous_scenes_list = {Scene::SceneExit};
 | |
|     Scene current_scene = Scene::SceneStart;
 | |
|     iButtonAppViewManager view;
 | |
| 
 | |
|     std::map<Scene, iButtonScene*> scenes = {
 | |
|         {Scene::SceneStart, new iButtonSceneStart()},
 | |
|         {Scene::SceneRead, new iButtonSceneRead()},
 | |
|         {Scene::SceneReadCRCError, new iButtonSceneReadCRCError()},
 | |
|         {Scene::SceneReadNotKeyError, new iButtonSceneReadNotKeyError()},
 | |
|         {Scene::SceneReadSuccess, new iButtonSceneReadSuccess()},
 | |
|         {Scene::SceneReadedKeyMenu, new iButtonSceneReadedKeyMenu()},
 | |
|         {Scene::SceneWrite, new iButtonSceneWrite()},
 | |
|         {Scene::SceneWriteSuccess, new iButtonSceneWriteSuccess()},
 | |
|         {Scene::SceneEmulate, new iButtonSceneEmulate()},
 | |
|         {Scene::SceneSavedList, new iButtonSceneSavedList()},
 | |
|         {Scene::SceneSavedKeyMenu, new iButtonSceneSavedKeyMenu()},
 | |
|         {Scene::SceneDeleteConfirm, new iButtonSceneDeleteConfirm()},
 | |
|         {Scene::SceneDeleteSuccess, new iButtonSceneDeleteSuccess()},
 | |
|         {Scene::SceneSaveName, new iButtonSceneSaveName()},
 | |
|         {Scene::SceneSaveSuccess, new iButtonSceneSaveSuccess()},
 | |
|         {Scene::SceneInfo, new iButtonSceneInfo()},
 | |
|         {Scene::SceneAddType, new iButtonSceneAddType()},
 | |
|         {Scene::SceneAddValue, new iButtonSceneAddValue()},
 | |
|     };
 | |
| 
 | |
|     KeyWorker* key_worker;
 | |
| 
 | |
|     iButtonKey key;
 | |
|     uint8_t key_index = 0;
 | |
| 
 | |
|     static const uint8_t text_store_size = 128;
 | |
|     char text_store[text_store_size + 1];
 | |
| 
 | |
|     KeyStore store;
 | |
| 
 | |
|     void notify_init();
 | |
| }; |