* RFID and iButton gui update * Grammar nazi: readed -> read * Grammar nazi pt.2: writed -> written Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "ibutton_scene_exit_confirm.h"
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#include "../ibutton_app.h"
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static void widget_callback(GuiButtonType result, InputType type, void* context) {
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    furi_assert(context);
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    iButtonApp* app = static_cast<iButtonApp*>(context);
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    iButtonEvent event;
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    if(type == InputTypeShort) {
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        event.type = iButtonEvent::Type::EventTypeWidgetButtonResult;
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        event.payload.widget_button_result = result;
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        app->get_view_manager()->send_event(&event);
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    }
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}
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void iButtonSceneExitConfirm::on_enter(iButtonApp* app) {
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    iButtonAppViewManager* view_manager = app->get_view_manager();
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    Widget* widget = view_manager->get_widget();
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    widget_add_button_element(widget, GuiButtonTypeLeft, "Exit", widget_callback, app);
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    widget_add_button_element(widget, GuiButtonTypeRight, "Stay", widget_callback, app);
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    widget_add_string_element(
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        widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Exit to iButton menu");
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    widget_add_string_element(
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        widget, 64, 29, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost");
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    view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewWidget);
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}
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bool iButtonSceneExitConfirm::on_event(iButtonApp* app, iButtonEvent* event) {
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    bool consumed = false;
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    if(event->type == iButtonEvent::Type::EventTypeWidgetButtonResult) {
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        if(event->payload.widget_button_result == GuiButtonTypeLeft) {
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            app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneStart});
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        } else if(event->payload.widget_button_result == GuiButtonTypeRight) {
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            app->switch_to_previous_scene();
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        }
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        consumed = true;
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    } else if(event->type == iButtonEvent::Type::EventTypeBack) {
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        consumed = true;
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    }
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    return consumed;
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}
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void iButtonSceneExitConfirm::on_exit(iButtonApp* app) {
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    iButtonAppViewManager* view_manager = app->get_view_manager();
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    Widget* widget = view_manager->get_widget();
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    widget_reset(widget);
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}
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