 9b8a139e2b
			
		
	
	
		9b8a139e2b
		
			
		
	
	
	
	
		
			
			* Desktop Animation (part 1): Ugly naked ohmygod architecture
* fix butthurt, fix locked scene
* Change SD icons, fixes
* Fix level update animation
* Fixes, correct butthurt
* Clean up code
* furi_assert(0) -> furi_crash("msg")
* Gui: rename none layer to desktop, update docs.
Co-authored-by: あく <alleteam@gmail.com>
		
	
			
		
			
				
	
	
		
			40 lines
		
	
	
		
			883 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			883 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| 
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| #include "furi/pubsub.h"
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| #include "helpers/dolphin_deed.h"
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| #include <stdbool.h>
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| 
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| typedef struct Dolphin Dolphin;
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| 
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| typedef struct {
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|     uint32_t icounter;
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|     uint32_t butthurt;
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|     uint64_t timestamp;
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|     uint8_t level;
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|     bool level_up_is_pending;
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| } DolphinStats;
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| 
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| typedef enum {
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|     DolphinPubsubEventUpdate,
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| } DolphinPubsubEvent;
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| 
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| /** Deed complete notification. Call it on deed completion.
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|  * See dolphin_deed.h for available deeds. In futures it will become part of assets.
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|  * Thread safe, async
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|  */
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| void dolphin_deed(Dolphin* dolphin, DolphinDeed deed);
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| 
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| /** Retrieve dolphin stats
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|  * Thread safe, blocking
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|  */
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| DolphinStats dolphin_stats(Dolphin* dolphin);
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| 
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| /** Flush dolphin queue and save state
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|  * Thread safe, blocking
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|  */
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| void dolphin_flush(Dolphin* dolphin);
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| 
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| void dolphin_upgrade_level(Dolphin* dolphin);
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| 
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| FuriPubSub* dolphin_get_pubsub(Dolphin* dolphin);
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