51 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../ibutton_i.h"
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#include "ibutton/scenes/ibutton_scene.h"
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#include <dolphin/dolphin.h>
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enum SubmenuIndex {
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    SubmenuIndexRead,
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    SubmenuIndexSaved,
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    SubmenuIndexAdd,
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};
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void ibutton_scene_start_on_enter(void* context) {
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    iButton* ibutton = context;
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    Submenu* submenu = ibutton->submenu;
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    ibutton_reset_key(ibutton);
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    submenu_add_item(submenu, "Read", SubmenuIndexRead, ibutton_submenu_callback, ibutton);
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    submenu_add_item(submenu, "Saved", SubmenuIndexSaved, ibutton_submenu_callback, ibutton);
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    submenu_add_item(submenu, "Add Manually", SubmenuIndexAdd, ibutton_submenu_callback, ibutton);
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    submenu_set_selected_item(
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        submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneStart));
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    view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
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}
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bool ibutton_scene_start_on_event(void* context, SceneManagerEvent event) {
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    iButton* ibutton = context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneStart, event.event);
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        consumed = true;
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        if(event.event == SubmenuIndexRead) {
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            scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRead);
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            dolphin_deed(DolphinDeedIbuttonRead);
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        } else if(event.event == SubmenuIndexSaved) {
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            scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSelectKey);
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        } else if(event.event == SubmenuIndexAdd) {
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            scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddType);
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        }
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    }
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    return consumed;
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}
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void ibutton_scene_start_on_exit(void* context) {
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    iButton* ibutton = context;
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    submenu_reset(ibutton->submenu);
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}
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