* dolphin scene draft wip * gui/elements multiline framed text added * zoom poc * item callbacks * engine tweaks * move scenes out of services * improve dolphin gfx selection * glitch hints * dialogue typewriter effect * app loading from scenes app, small action changes, passport app(WIP) * removed passport from main dolphin app, added statusbar * small elements position fixes * fix thread alloc, dolphin and dolphin_scene free functions, other minor issues * sleep emote improvements * Dolpin: fix memory leaks, variable namings and etc Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			75 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "icon_i.h"
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#include <furi.h>
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Icon* icon_alloc(const IconData* data) {
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    Icon* icon = furi_alloc(sizeof(Icon));
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    icon->data = data;
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    return icon;
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}
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void icon_free(Icon* icon) {
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    furi_assert(icon);
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    free(icon);
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}
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const uint8_t* icon_get_data(Icon* icon) {
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    furi_assert(icon);
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    if(icon->tick) {
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        uint32_t now = osKernelGetTickCount();
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        if(now < icon->tick) {
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            icon->tick = now;
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            icon_next_frame(icon);
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        } else if(now - icon->tick > osKernelGetTickFreq() / icon->data->frame_rate) {
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            icon->tick = now;
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            icon_next_frame(icon);
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        }
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    }
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    return icon->data->frames[icon->frame];
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}
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void icon_next_frame(Icon* icon) {
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    furi_assert(icon);
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    icon->frame = (icon->frame + 1) % icon->data->frame_count;
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}
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uint8_t icon_get_width(Icon* icon) {
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    furi_assert(icon);
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    return icon->data->width;
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}
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uint8_t icon_get_height(Icon* icon) {
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    furi_assert(icon);
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    return icon->data->height;
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}
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bool icon_is_animated(Icon* icon) {
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    furi_assert(icon);
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    return icon->data->frame_count > 1;
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}
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bool icon_is_animating(Icon* icon) {
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    furi_assert(icon);
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    return icon->tick > 0;
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}
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void icon_start_animation(Icon* icon) {
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    furi_assert(icon);
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    icon->tick = osKernelGetTickCount();
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}
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void icon_stop_animation(Icon* icon) {
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    furi_assert(icon);
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    icon->tick = 0;
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    icon->frame = 0;
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}
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uint8_t icon_get_current_frame(Icon* icon) {
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    furi_assert(icon);
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    return icon->frame;
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}
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bool icon_is_last_frame(Icon* icon) {
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    furi_assert(icon);
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    return icon->data->frame_count - icon->frame <= 1;
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} |