88 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../ibutton_i.h"
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#include <toolbox/random_name.h>
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#include <toolbox/path.h>
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#include <dolphin/dolphin.h>
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static void ibutton_scene_save_name_text_input_callback(void* context) {
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    iButton* ibutton = context;
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    view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventTextEditResult);
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}
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void ibutton_scene_save_name_on_enter(void* context) {
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    iButton* ibutton = context;
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    TextInput* text_input = ibutton->text_input;
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    const bool is_new_file = furi_string_empty(ibutton->file_path);
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    if(is_new_file) {
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        set_random_name(ibutton->key_name, IBUTTON_KEY_NAME_SIZE);
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    }
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    text_input_set_header_text(text_input, "Name the key");
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    text_input_set_result_callback(
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        text_input,
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        ibutton_scene_save_name_text_input_callback,
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        ibutton,
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        ibutton->key_name,
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        IBUTTON_KEY_NAME_SIZE,
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        is_new_file);
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    ValidatorIsFile* validator_is_file =
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        validator_is_file_alloc_init(IBUTTON_APP_FOLDER, IBUTTON_APP_EXTENSION, ibutton->key_name);
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    text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
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    view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
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}
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bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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    iButton* ibutton = context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        consumed = true;
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        if(event.event == iButtonCustomEventTextEditResult) {
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            furi_string_printf(
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                ibutton->file_path,
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                "%s/%s%s",
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                IBUTTON_APP_FOLDER,
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                ibutton->key_name,
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                IBUTTON_APP_EXTENSION);
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            if(ibutton_save_key(ibutton)) {
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                scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
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                if(scene_manager_has_previous_scene(
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                       ibutton->scene_manager, iButtonSceneSavedKeyMenu)) {
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                    // Nothing, do not count editing as saving
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                } else if(scene_manager_has_previous_scene(
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                              ibutton->scene_manager, iButtonSceneAddType)) {
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                    dolphin_deed(DolphinDeedIbuttonAdd);
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                } else {
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                    dolphin_deed(DolphinDeedIbuttonSave);
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                }
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            } else {
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                const uint32_t possible_scenes[] = {
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                    iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
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                scene_manager_search_and_switch_to_previous_scene_one_of(
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                    ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
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            }
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        }
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    }
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    return consumed;
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}
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void ibutton_scene_save_name_on_exit(void* context) {
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    iButton* ibutton = context;
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    TextInput* text_input = ibutton->text_input;
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    void* validator_context = text_input_get_validator_callback_context(text_input);
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    text_input_set_validator(text_input, NULL, NULL);
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    validator_is_file_free((ValidatorIsFile*)validator_context);
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    text_input_reset(text_input);
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}
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