* Unify spelling of confirm exit/retry across apps. * Unify infrared exit/retry confirm menus? * "Keyboard Layout", not "Keyboard layout". * Make iButton read scene prompt less awkward. * "Detect Reader" in MF Classic saved menu instead of "Detect reader" * NFC menu spelling changes only. * Remove \n in strings in widget_add_string_element() calls. Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			60 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../infrared_i.h"
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static void infrared_scene_dialog_result_callback(DialogExResult result, void* context) {
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    Infrared* infrared = context;
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    view_dispatcher_send_custom_event(infrared->view_dispatcher, result);
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}
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void infrared_scene_ask_back_on_enter(void* context) {
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    Infrared* infrared = context;
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    DialogEx* dialog_ex = infrared->dialog_ex;
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    if(infrared->app_state.is_learning_new_remote) {
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        dialog_ex_set_header(dialog_ex, "Exit to Infrared Menu?", 64, 11, AlignCenter, AlignTop);
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    } else {
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        dialog_ex_set_header(dialog_ex, "Exit to Remote Menu?", 64, 11, AlignCenter, AlignTop);
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    }
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    dialog_ex_set_text(
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        dialog_ex, "All unsaved data\nwill be lost!", 64, 25, AlignCenter, AlignTop);
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    dialog_ex_set_icon(dialog_ex, 0, 0, NULL);
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    dialog_ex_set_left_button_text(dialog_ex, "Exit");
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    dialog_ex_set_center_button_text(dialog_ex, NULL);
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    dialog_ex_set_right_button_text(dialog_ex, "Stay");
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    dialog_ex_set_result_callback(dialog_ex, infrared_scene_dialog_result_callback);
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    dialog_ex_set_context(dialog_ex, context);
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    view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDialogEx);
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}
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bool infrared_scene_ask_back_on_event(void* context, SceneManagerEvent event) {
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    Infrared* infrared = context;
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    SceneManager* scene_manager = infrared->scene_manager;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeBack) {
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        consumed = true;
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    } else if(event.type == SceneManagerEventTypeCustom) {
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        if(event.event == DialogExResultLeft) {
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            if(infrared->app_state.is_learning_new_remote) {
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                scene_manager_search_and_switch_to_previous_scene(
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                    scene_manager, InfraredSceneStart);
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            } else {
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                scene_manager_search_and_switch_to_previous_scene(
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                    scene_manager, InfraredSceneRemote);
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            }
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            consumed = true;
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        } else if(event.event == DialogExResultRight) {
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            scene_manager_previous_scene(scene_manager);
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            consumed = true;
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        }
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    }
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    return consumed;
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}
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void infrared_scene_ask_back_on_exit(void* context) {
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    Infrared* infrared = context;
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    dialog_ex_reset(infrared->dialog_ex);
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}
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