* bt: update connection parameters * bt: set correct connection latency and timeout * gui popup: add clean method * furi_hal_bt: add connection parameters request, clear database * bt: add forget bonded devices API * bt_settings: add forget bonded devices GUI * bt: rework pin code show with view port to hide view * bt: support conn parameters for different profiles * furi_hal_bt: sync f6 target * target f6: fix build * bt: format sources * furi_hal_bt: update connection parameters * bt: update connection params, fix GUI * FuriHal: fix spelling * Refactoring: rename _clean to _reset Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			95 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * @file button_menu.h
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 * GUI: ButtonMenu view module API
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 */
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#pragma once
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#include <stdint.h>
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#include <gui/view.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** ButtonMenu anonymous structure */
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typedef struct ButtonMenu ButtonMenu;
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/** ButtonMenuItem anonymous structure */
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typedef struct ButtonMenuItem ButtonMenuItem;
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/** Callback for any button menu actions */
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typedef void (*ButtonMenuItemCallback)(void* context, int32_t index, InputType type);
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/** Type of button. Difference in drawing buttons. */
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typedef enum {
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    ButtonMenuItemTypeCommon,
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    ButtonMenuItemTypeControl,
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} ButtonMenuItemType;
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/** Get button menu view
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 *
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 * @param      button_menu  ButtonMenu instance
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 *
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 * @return     View instance that can be used for embedding
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 */
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View* button_menu_get_view(ButtonMenu* button_menu);
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/** Clean button menu
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 *
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 * @param      button_menu  ButtonMenu instance
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 */
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void button_menu_reset(ButtonMenu* button_menu);
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/** Add item to button menu instance
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 *
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 * @param      button_menu       ButtonMenu instance
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 * @param      label             text inside new button
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 * @param      index             value to distinct between buttons inside
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 *                               ButtonMenuItemCallback
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 * @param      callback          The callback
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 * @param      type              type of button to create. Differ by button
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 *                               drawing. Control buttons have no frames, and
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 *                               have more squared borders.
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 * @param      callback_context  The callback context
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 *
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 * @return     pointer to just-created item
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 */
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ButtonMenuItem* button_menu_add_item(
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    ButtonMenu* button_menu,
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    const char* label,
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    int32_t index,
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    ButtonMenuItemCallback callback,
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    ButtonMenuItemType type,
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    void* callback_context);
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/** Allocate and initialize new instance of ButtonMenu model
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 *
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 * @return     just-created ButtonMenu model
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 */
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ButtonMenu* button_menu_alloc(void);
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/** Free ButtonMenu element
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 *
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 * @param      button_menu  ButtonMenu instance
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 */
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void button_menu_free(ButtonMenu* button_menu);
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/** Set ButtonMenu header on top of canvas
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 *
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 * @param      button_menu  ButtonMenu instance
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 * @param      header       header on the top of button menu
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 */
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void button_menu_set_header(ButtonMenu* button_menu, const char* header);
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/** Set selected item
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 *
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 * @param      button_menu  ButtonMenu instance
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 * @param      index        index of ButtonMenu to be selected
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 */
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void button_menu_set_selected_item(ButtonMenu* button_menu, uint32_t index);
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#ifdef __cplusplus
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}
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#endif
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