* [FL-1652] IRDA: Continuous transmitting * continuous encoding and sending signals by pressing button on menu * fast buttons scrolling in remote menu * bruteforce: stop reading file if progress == 100% * IRDA: .hpp -> .h * [FL-1554] IRDA: xTaskNotify -> osEventsFlagSet * IRDA: some stability fixes * Irda: minor cleanup, api-hal to furi-hal rename. Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
 | 
						|
#include "furi/check.h"
 | 
						|
#include <unordered_map>
 | 
						|
#include "irda-app-file-parser.h"
 | 
						|
#include <memory>
 | 
						|
 | 
						|
class IrdaAppBruteForce {
 | 
						|
    const char* universal_db_filename;
 | 
						|
    std::string current_record;
 | 
						|
    std::unique_ptr<IrdaAppFileParser> file_parser;
 | 
						|
 | 
						|
    typedef struct {
 | 
						|
        int index;
 | 
						|
        int amount;
 | 
						|
    } Record;
 | 
						|
 | 
						|
    // 'key' is record name, because we have to search by both, index and name,
 | 
						|
    // but index search has place once per button press, and should not be
 | 
						|
    // noticed, but name search should occur during entering universal menu,
 | 
						|
    // and will go through container for every record in file, that's why
 | 
						|
    // more critical to have faster search by record name.
 | 
						|
    std::unordered_map<std::string, Record> records;
 | 
						|
 | 
						|
public:
 | 
						|
    bool calculate_messages();
 | 
						|
    void stop_bruteforce();
 | 
						|
    bool send_next_bruteforce();
 | 
						|
    bool start_bruteforce(int index, int& record_amount);
 | 
						|
    void add_record(int index, const char* name);
 | 
						|
 | 
						|
    IrdaAppBruteForce(const char* filename)
 | 
						|
        : universal_db_filename(filename) {
 | 
						|
    }
 | 
						|
    ~IrdaAppBruteForce() {
 | 
						|
    }
 | 
						|
};
 |